Trade Yen For White Knight Chronicles 2 Experience Points

By Spencer . July 8, 2010 . 12:29am


White Knight Chronicles: Awakening of Light and Darkness just came out in Japan and there’s a whole store of virtual items to buy. Everything from coconut trees to crates in every imaginable color are on sale right now.


Did we mention experience points? Players can purchase experience up tickets for 300 yen ($3.40) a piece too. Unlike the paid boosts in Tales of Vesperia, these EXP UP tickets don’t have a limit. Sony is also selling Gilda (the game’s currency) and grade points.




Want to alter your avatar? That’ll cost you too. A modification ticket goes for 500 yen ($5.60) and a complete change costs 1,200 yen ($13.50). Ouch.

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  • pacanug

    While the purist in me detests exp DLC, the responsible-adult-with-a-job in me totally understands the draw of it.

  • Even if White Knight Chronicles is half MMO game, I want to enjoy 1 player first. And I did not enjoy the first’s online quests because my level was too high. (First ranks)

  • Well, no problem with this, but it might be another step for DLC getting integrated deeper and deeper. We might be looking at a next generation standard feature here.

  • Ehhh. If people want to spend their money on this sort of thing, who am I to tell them otherwise?

  • epy

    All that is wrong with gaming these days right here. At least its just stuff for people that don’t want to grind instead of the scam Dragon Age Origins was.

  • nyobzoo

    wow, it’s almost like a F2P MMO


    WKC was boring as hell the whole mmo feel of the gameplay and slow pacing of the story made it one lame ass game for me. Sold it within a month. The cutscenes were cool but that was about it. I also didn`t like having to create my own douchebag. Once I had the chance I took him out of my party and never looked back. They should not have had you create somebody for the single player story that was stupid and your character was so lifeless and out of place in it.

    • Hraesvelgr

      There’s nothing wrong with creating a character for single player, as WRPGs do this most of the time and pull it off well. The problem with WKC was that it wasn’t pulled off well. Your created character was more or less made to take part in the online quests and then seemingly slapped into the story (barely) at a later point in development.

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