Unit Reviving System Was Considered For Fire Emblem

By Spencer . July 14, 2010 . 7:11pm

imagePermadeath has always been part of Fire Emblem until Fire Emblem: New Mystery of the Emblem – Hero of Light and Shadow. According to the developers and Satoru Iwata, CEO, losing characters adds a comfortable level of tension to the game.

 

While Fire Emblem veterans know they can (and probably have) reset a game to keep characters alive, new players may not be aware of that. So, a casual level of difficulty was created for Fire Emblem: New Mystery of the Emblem which drops permadeath.

 

Before creating the optional mode, Tohru Narihiro, Series Producer, mentioned the team tossed around the idea of letting players revive allies. This was mechanic was never implemented, but it was on the table as an idea to broaden the Fire Emblem userbase.



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  • Code

    rar, you know what I’d love to hear from Intelligence Systems? Some Advance Wars news >w<'

    • Joanna

      Yeah, it would be nice to hear something about Advance Wars now. I wonder if they are going to stick with the aesthetic of Days of Ruin, or returned to the art of the earlier games.

  • Joanna

    As long as they never force this option on us. I like Fire Emblem because deaths are permanent. Yeah, resetting can get annoying if I’m stuck on one stage, but I’ve noticed I have improved to the point where this happens infrequently. (Or at least that was so on the Normal mode for Radiant Dawn). I also love how I need to play it safe. Makes Fire Emblem a unique experience among SRPGs (which I am a big fan of).

    • cowcow

      Rondo of Swords

      • Joanna

        I’m not sure what you mean. Rondo of Swords did not have permanent death. The dead character only had his/her stats reduced for the next battle.I’m not saying Fire Emblem is the only unique experience. Rondo was pretty unique as well and I enjoyed it too. But permanent deaths are what makes Fire Emblem, as a franchise, unique.

  • http://www.youtube.com/B4ULoveShine Tim_at_where

    To quote a Touhou meme, “Easy mode!?” “EEWWWW!! That’s for elementary school kids!”

  • Guest

    I still can’t believe it’s called “casual” mode…
    Anyways I always play these games on Normal. Just the right amount of difficulty for me. Its challenging but its never impossible. I also love permadeaths. Adds tension and I hardly ever restart when I lose a character, makes it feel more “real” People die in war and they don’t come back. I love that about Fire Emblem.

  • http://www.myspace.com/effluentrainfall Effluent Rainfall

    More options is always nice as long as the preexisting fan base can experience the series in its intended form.

  • http://www.pixiv.net/member.php?id=2704923 Buntar0

    I like this system so much that I just can’t play strategy games anymore that allow in-game saving/reloading or replaying stages to level up.

    Playing while keeping your team alive in most strategy games is a self imposed gimmick. Doing this in Fire Emblem is enjoying a highly optimized game to the fullest, and it usually means utilizing everything at your disposal. I want more games like this. And don’t get any wrong ideas: I lose fighters/reset all the time. If I had a cent for each reset, I’d be a rich man.

  • http://www.facebook.com/people/Antonio-Garcia/100001052955555 Antonio Garcia

    Damn… Why only for Dsi? I hate you Nintendo…

    • Joanna

      what? where does it say that?

  • fuzzy_hobo

    If I remember right, Genealogy of the Holy War had a legendary staff that would let you revive one person under certain circumstances (Valkyrie, I think, though I never tried it). I’m cool with this as an optional setting.

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