Metroid: Other M From The Very Beginning

By Spencer . July 28, 2010 . 7:13pm


The “M” in Metroid: Other M could stand for “more cutscenes.” Metroid: Other M opens with a video of Samus Aran fighting Mother Brain moments before a Metroid larva flies in and picks Samus up. Mother Brain charges a laser blast and fires it from its eye. The Metroid larva absorbs the hit and Samus holds her hand out catching a shred of the larva in her hand. She aims at Mother Brain and retaliates with a fatal shot.


Another cutscene follows with Zero Suit Samus waking up from a dream and stepping into a practice chamber. Pieces of yellow armor materialize around Samus forming the Varia suit before the tutorial starts. Metroid: Other M is just played with the Wii remote held NES style. The d-pad moves Samus, the 2 button makes her jump, and the 1 button fires energy blasts. Hold it down to fire more powerful charge shots.


The idea of moving in 3D maps with just the d-pad may sound disorientating, but the d-pad only controls are quite intuitive. Moving Samus is similar to walking in a 3/4 adventure game. You press up to move towards the top of the TV, down to go to walk towards the bottom. The tutorial area was a wide map, but a later area had the 2D side-scroller feel of classic Metroid. Pointing the remote towards the TV switches Samus into scan mode. You can move the remote to search for hidden power-ups or invisible enemies (more on those later). Samus can also lock on and fire missiles, similar to playing a light gun game.


Team Ninja also gave Samus a brand new move, a bullet time-like dodge. Press any direction on the d-pad right before a rushing enemy or a laser is about to hit Samus to dodge. The game slows down and Samus leaps away from danger if your button press is right on time. After evading lasers and ninja jumping from wall to wall… there was another cutscene.


Samus, sitting in her ship, hears a distress call from a faraway planet. A baby’s cry, Samus called the event before redirecting her spacecraft towards the source.



After I saw how Metroid: Other M starts, I skipped ahead to a fight. Two purple creatures flung their tentacles at Samus. The room was locked and the only way out was through the monsters. I dodged the tentacles with quick D-button presses and retaliated by firing a few shots. Suddenly, both monsters turned invisible. I scanned the area – which was actually the “wrong” thing to do. Sure, I found one monster, but while I was charging a power shot the other creature grabbed Samus. The “right” strategy was to wait. Even though both creatures are invisible they still shoot visible projectiles. Those gave away each creatures location, which meant less scanning and more shooting.


These monsters didn’t flicker out like other creatures. In typical Team Ninja style, Samus finished off each purple alien with a pointblank energy blast to the face. Dramatic, well compared to older Metroid titles.


While the “M” doesn’t really stand for “more cutscenes”, it has a meaning which you’ll discover by playing Metroid: Other M.

Read more stories about & & & on Siliconera.

  • Kris

    I really, really want to be excited for this, but I’ve heard some negative impressions from a friend of mine. I don’t know…

  • Letiumtide

    I cannot possibly be excited for this game. Shifting the remote during gameplay just sounds wonky, it sounds like something that will remove me from the experience. Oh I want to scan something, I guess I’ll point the wiimote at the screen. Want to go back to gameplay, have to switch it back again.

    I love the Metroid series, but the last one that I tolerated was Echoes, after that, forget it. I couldn’t stand corruption, I also cannot stand that this game brings more of what I couldn’t stand about it. It bring more characters and a personality to Samus that I simply don’t care about.

    • Aoshi00

      I was wondering about that too.. pointing the remote at the screen and flipping it sideways back and forth constantly, it doesn’t seem like a very smooth transition to me.. hope this game would turn out well, pls be dual track (fat chance..), maybe that’s why they’re throwing $20 credit on Amazon, w/ so many on the fence..

      • It’s surprisingly fast. As soon as the remote faces the screen, the game shifts to Samus’ perspective. However, it wasn’t fast enough for me to dodge projectiles, especially those I couldn’t see.

        That’s one of the reasons why I found it easier to wait for enemies to attack so I could dodge and then scan/shoot during the break.

  • EvilAkito

    Strangely, I’m really not at all skeptical about the new control scheme. I just worry that the game will have the same problems that plagued Metroid Fusion. If Other M turns out to be an extremely linear game (like Fusion) that only takes about four hours to beat (like Fusion) and has little to no replay value (like Fusion), I’ll feel very ripped off.

    I’m also quite a big sequence-breaking whore, which is why Super Metroid and Zero Mission are my favorites in the series. Since this game is going to be more story-driven, I have a bad feeling that the developers will do everything in their power to prevent sequence-breaking since it could throw off the continuity of the storyline. As long as the game is as lengthy as one of the Prime games, I’ll be okay with that. But if this turns out to be a 4-6 hour romp that gives me very little reason to replay, it’ll be my second biggest gaming disappointment since, well, Metroid Fusion.

  • I wonder how the dodge will change the way the game is played.

    Will it be possible to tap one direction rapidly while attacking enemies, essentially making the game chose the best option for you (dodge if an attack is coming, fire if the enemy doesn’t attack)?
    Will a strict timing system combined with penalty time avoid just that?

  • evilmoogle

    Other M > M other


Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos