The Most Important Skill In Etrian Odyssey III Explained

By Spencer . August 5, 2010 . 8:09pm

If you want to get through Etrian Odyssey III’s Yggdrasil Labyrinth you have to make good maps. This video should get newcomers to the series up to speed on mapmaking, it’s actually better than the in-game tutorial.

 

 

Making loops is a really handy trick. After you create a loop you can hit play and wait for monsters to come to you. That’s what how I’ve been leveling up in Etrian Odyssey III.


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  • Kibbitz

    The path-laying idea is pretty nice.

  • Zeik56

    Looking good. I just got back into EO2 (picked it up when it came out but never finished it) and I’m definitely looking forward to 3.

    Do you really have to place each arrow one by one though? I’ve been doing basically the same thing in EO2 to mark conveyor belts, but lying down a floor spanning path could get kind of annoying doing it one icon at a time.

    • Feynman

      Just think of it this way – two or three minutes of annoyance to place a path across the whole floor, then you never have to worry about it on that floor again… press a button, and you’ll autowalk to the end.

      I can see myself really loving that function when it comes to making harvest node runs across an entire stratum.

      • Kibbitz

        Indeed, that sounds brilliant. Though I remember an map object limitation from the first game for one of the annoying sections with tons of pits, I think. If the limitation is still present, that will probably come in on some of the more annoying map designs.

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