Shin Megami Tensei II Reborn On PlayStation Network

By Spencer . August 11, 2010 . 4:15pm

imagePlayStation Network has a big week in Japan with a surge of PsOne games. Top on the list, because its being sold at a premium price, is Shin Megami Tensei II. The enhanced PsOne port costs 1,000 yen ($12).


The ultra rare dream simulator LSD is also available and its only 600 yen ($8), way less than 18,000 ($210) on Yahoo Auctions.


Other (mostly obscure) Game Archives titles on PlayStation Network include Marionette Company, Ano ko Doko no ko, Love Game’s Waiwai Tennis, Dokapon! Rage of the Iron Sword, 0 Kara no Shogi, and a ton of budget games games like Simple 1500 Series: The Kendo plus Superlite 1500 Series: Hooockey!!.

  • lostinblue

    I’ve wanted the shin megami tensei I and II remakes for the PSone since forever. In english. That or a PSP version or DS (I’d actually prefer a DS one based on Strange Journey and Etrian Odyssey, but I’d be grateful either way)

    The SNES versions make me sleepy, sadly. Dungeon navigation with the fluidity and animation of Persona 1 PSP would be mighty perfect.

    • Zeik56

      The thing I dislike most about the original SNES versions is actually the interface. It’s just a real pain to navigate through menus. I really hope they do another remake someday that actually gets brought over this time. If nothing else I hope someone finds the urge to fan-translate either the GBA or PS1 versions of the game.

      • vall03

        thats my problem too which is why Im having a lot of difficulty playing the fan translations, hope we get a remake someday for SMT 1 & 2

        • lostinblue

          yeah, they’re clearly good games but the graphics/interaction is really bad (looks the same everywhere, things pop up, you get lost… it get’s monotomous and there’s no animations to be seen). As is the pacing.

          I can distinguish there’s something special underneath, but it requires a lot of will to go through with it.

          I almost feel like I have to say sorry, because I really like the series.

      • lostinblue

        True. I still want a true Persona 1 PSone re-translation. :) the game deserved it, being the original version and all.

        And one Persona 2 Eternal Punishment brought up to the spec of Innocent Sin fantranslation, regarding menu’s, caps lock characters, the font hack used and undubs.

        Oh, and the speed fix for PS2 consoles, that game’s DMA is really weird, one of the only games that misbehaves on PS2 (turns out throughfully slow)

        • Zeik56

          The last thing anyone should ever want is a PS1 Persona level translation…

          • lostinblue

            you didn’t undestand what I meant :(

            I meant I’d love to have a version of it re-translated and with the snow queen quest in. The script from Persona Revelations PSP applied to it would suffice.

            You see that’s the original platform for it, the soundtrack is kick ass (some will say better than Persona PSP, or just different) and the worldmap was 3D… I’d like to have it like it should have been.

          • Zeik56

            Wait, you want the original Persona on PS1 retranslated? Are you crazy? About the only thing arguably better about the original version is the music, for the mere fact that it fits better. The world map was godawful (seriously, one of the worst overworld maps I’ve ever experienced…) and the UI wasn’t much better.

            I think time would be much better spent just putting the original music back into the PSP version, rather than putting any effort into retranslating the inferior PS1 version.

  • EvilAkito

    I tried playing through the English-translated SNES ROM of Shin Megami Tensei 2. It seemed like a great game, but the problem is that it’s just so hard to get into it when I know that there is a superior remake on the PS1.

    • I feel the same.

    • lostinblue

      That game is just hard to get into, sadly. The PSone version should be way better, but that isn’t the reason that makes people drop the SNES one, imo; after all it’s not even right down the corner being finished or giving us hope to wait for it.

      For instance, street fighter on snes is still playable (even if it lacks the arcade graphics) today because gameplay is untouched/recognizable when compared to it’s “better self”, but with shin megami tensei production values and overall feel and flow evolved so much that it’s really hard to go back; If they did their game again for the SNES in 2003 (the year the GBA and PSone versions came out) I’m sure it would pretty much look like the GBA version, which is… well, way better than the original.

      Does that make sense? because it’s clearly how it is for me.

  • Chow

    What really blew my mind when I went and checked the store a moment ago was that Game Archives on the Japanese PSN updated with twenty games today! O.o

    Or was it fifteen? My short-term memory is fried. -_- All I remember was that it was at least three+ rows of Game Archive entries with the 8/11 date.

  • Bah… I was ready to finally get LSD, but I need a new memory stick.
    Glad to hear it’s finally out, though. This summer has had pretty interesting download releases.

  • Kris

    Japan’s PSN makes me so jealous!

    • Guest

      But our demo library is bigger. Still…. I’d trade that for their PS1 PSN library

  • malek86

    I tried playing a bit of SMT1 on the SNES, but damn, it’s a bit difficult to appreciate this kind of gaming today.Ok, so something happens in your dreams. Cool. Let’s go outside. What’s this? Battles even though I’ve still got nothing to use? Oh well, this is 1992 for you.What the hell, it’s just two Jirae and they’re already spamming Sukukaja? I’m done for. Well, let’s try negotiating instead. Refused… refused… refused… oh come on, what does one have to do to get a demon around here?Escaped. Oh, let’s try going back home. It’s just three steps from here… oh wait, another battle. With another two Jirae. Guess what, negotiating still doesn’t work, and they’re kicking me all over the place. Dead.I don’t know if I was doing something wrong, but the game sure didn’t try to explain it to me anyway. And notice how Nocturne is my favorite RPG on PS2… so I thought I would fare better than this. Apparently not.

    • Zeik56

      IIRC, you can’t negotiate with any demon’s until after a certain point in the game. (It’s either after you get the demon summoning program, or after you run into Stephen Hawking look-alike a few times.)

      It’s definitely not a game that holds your hand in any way. The game just throws you into the world and expects you to figure out what you need to do.

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