Former Kojima Productions Staff Came Up NeverDead’s Healing System

By Spencer . August 19, 2010 . 4:50pm

Former Kojima Productions Staff Came Up NeverDead’s Healing System

Metal Gear Ac!d director Shinta Nojiri left Kojima Productions with a handful of staff to work on NeverDead. One of the ideas the ex-Kojima Production staff came up with was the healing mechanism. The he can lose his limbs – arms, legs, and even his head, but since he’s immortal he won’t die. Limbs can be collected and reattached on the battlefield.

 

While former Kojima Production staff are contributing to NeverDead’s concept, Rebellion (Aliens vs. Predator and Judge Dredd: Dredd vs. Death) is the developer. NeverDead is in development for Xbox 360 and PlayStation 3.

 

Former Kojima Productions Staff Came Up NeverDead’s Healing System Former Kojima Productions Staff Came Up NeverDead’s Healing System Former Kojima Productions Staff Came Up NeverDead’s Healing System Former Kojima Productions Staff Came Up NeverDead’s Healing System Former Kojima Productions Staff Came Up NeverDead’s Healing System Former Kojima Productions Staff Came Up NeverDead’s Healing System Former Kojima Productions Staff Came Up NeverDead’s Healing System Former Kojima Productions Staff Came Up NeverDead’s Healing System Former Kojima Productions Staff Came Up NeverDead’s Healing System


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  • Anonymous

    Its like Dead Space: Necromorph Edition
    or Evil Dead: Complete Makeover

  • Anonymous

    I’m a big fan of Rebellion and Never Dead looks like something out of their 2000 A.D. comic. I’m sold – day one.

  • Anonymous

    I’m not, but Nojiri’s the only person whom I’ve ever liked from Kojima Productions. I’m intrigued.

  • suto_vu

    Yeah, this game looks really good if you ask me. Really odd concept and I love the characters.

  • Ujn Hunter

    This game looks awesome! I want more games like this… quirky, original, stylish, fun games… not boring, do the same thing as game x games…

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