Tactics Ogre: Let Us Cling Together Lets Players Call A Mulligan In The Heat Of Battle

By Spencer . September 2, 2010 . 3:48pm

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The C.H.A.R.I.O.T. (that stands for Combat History And Refined Implementation Of Tactics) system in Tactics Ogre: Let Us Cling Together let’s players turn back time during a fight. The Prince of Persia style system lets players reverse mistakes or try alternate, hopefully more effective, strategies.

 

When you use C.H.A.R.I.O.T. a tree diagram pops up showing the flow of battle. You can pick a point and restart the fight from that particular turn. The C.H.A.R.I.O.T. saves the original chain of events too so it’s possible to undo your mulligan if your new strategy doesn’t pan out.

 

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The other time-twisting addition named after a tarot card is W.O.R.L.D., short for Ways Of Reordering Life’s Destiny. This system allows players to see other scenario branches by playing with the Warren Report.

 

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Tactics Ogre: Let Us Cling Together is confirmed for release in North America and Europe, but Japan gets the PSP reimagining first on November 11.


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  • malek86

    Interesting idea. It’s bound to make life easier for people who suck at strategy games… like myself.

  • fuzzy_hobo

    Assuming I’m not misunderstanding the w.o.r.l.d. concept, if I can see other scenarios in the warren report, doesn’t that defeat part of the purpose of replaying the game?

    • neo_firenze

      It doesn’t defeat the purpose of replaying the game so much as it questions whether you really need to replay the whole game (including repeating stuff you already did) to see different branching paths. For people who don’t have as much time to play but still want to see more content, this is fantastic. I know I never have time any more to replay games, but I’d love to see the different branches without having to start from scratch or in a New Game +. And for those who want to replay the whole thing, you’re not being prevented from doing so. Win win.

  • BK0000

    That sounds like it’s going to make the game way too easy. I hope there’s a limit to the number of times you can reset battles.

    • gatotsu911

      I’m not sure there needs to be – I mean, how many times can you restart a battle in any other strategy game? Infinite times. This feature seems more like it will save a hell of a lot of time than necessarily make the game easier, though I suppose you could still argue that it deprives players of the learning experience of failure and repetition.

  • gatotsu911

    I imagine a number of gamers will be severely pissed off by these features, though honestly they do sound pretty nifty.

  • http://thrust-the-sky.deviantart.com/ WildArms

    wont that make the game… too easy?

    • DDanny

      Well, I don’t think you have to use it anyway.
      Definitely using it for as long as I don’t have that damn Revivify spell.

    • http://www.facebook.com/people/Alexander-Groce/100000039461956 Alexander Groce

      Not really since my experience has always been the enemy sometimes better equipped than you or simply stacked well. Anyway, the accusation that this makes the game too “easy” is shortsighted. This may make it easier in the sense that you don’t have to reset your game anymore, but that’s really it. You are still stuck with the same troops and gear that you have always been, so if you are unprepared or simply facing down a difficult group your are still in trouble.

    • http://www.siliconera.com Spencer

      I think it might get players to try different strategies. It’s easy in SRPGs to go straight for direct damage dealers instead of trying other classes. Since there’s a reverse time system players can experiment with different types of tactics without fearing a dreaded Game Over screen.

      Also, the chariot system is optional so players can just skip using it if they don’t like it. Choices!

  • Jirin

    I will boycott this time system. It is lame. Even lamer than letting players use proper nouns in Scrabble. Stop coddling us, game companies! Not every game has to be Demon’s Souls, but give us a little damn credit! If you’re going to put crap like this in, at least let us just toggle it off.

    The only way I will use this is as a soft reset, to reset the battle from the start, as if restarting the game, to avoid sitting through the titles. Using it as a save state will allow you to do things like, try something with a 5% probability over and over until it works. If you do well at the start of battle, then screw up, you should not be able to set it back to right before things went wrong.

    If anybody uses this as anything other than a soft reset, I will question their gamer cred and their masculinity.

    • Kibbitz

      And they will not care because they’re busy having fun their way to talk about gamer cred?

      • Jirin

        Players who don’t like challenge generally play social games, no?

    • kupomogli

      I agree. The more I hear about the Tactics Ogre remake the more I hate what Square Enix is doing with it. There are some things I like about it, such as the timeline version of Warren’s Report, but there are already a few new things about the game that I dislike. I can’t help but think by the time it’s released, Square Enix will have ended up completely ruining the game.

      What retarded changes are next Squaresoft? A level 99 mode? Stats changing based on your characters class? Class specific weapons? No two player? One button mode where you hit one button through the entire game? We’ll wait and see.

    • http://twitter.com/confectionally Loren

      >implying that no females will ever play this game

      • Jirin

        Masculinity isn’t about gender, it’s about a state of mind! A female who preserves the proper challenge of the game is much more manly than a man who doesn’t.

        • Ereek

          I think you’re confused. In sciences of the mind (and I use the term loosely, because psychology at times isn’t a very good example of a “science”), gender identity is usually considered the “mental” part, and “sex” is the biological portion. A person with male sex can have a female gender. Technically, yes, gender has everything to do with masculinity.

          • Jirin

            Not if you consider the modern meaning of ‘masculinity’ to be a personality trait, rather than a reflection on the contents of a person’s pants.

          • Ereek

            Actually, that was exactly my point.

            Gender is the personality trait.
            Sex is biological.

  • EvilAkito

    I view this as a good thing since I make stupid decisions all the time in these sorts of games… and I hate losing.

  • urbanscholar

    With these systems they’re addressing what may turn off the larger market with SRPGs. At the same time giving fans of the genre something to play with. When I read how the world card works I just keep thinking about Dio from Jojo’s Bizarre Adventure.

  • Jirin

    I hear Square-Enix is coming out with a new version of Solitaire.

    You can put any card on any card, and pick one card at a time from the deck. Also, you can place the cards at the top in any order.

    Then there’s their version of chess, where you can go back to any turn you want whenever you want and do something else, and where you can spend a turn to revive a lost piece.

  • Ereek

    If it’s optional, I see no reason why anyone is complaining about it. If you don’t like it, don’t use it. It’s the same as being able to turn off permanent-death in FE.

    On the other hand, a system like this can open a lot of doors for change in the stagnating SRPG genre. To be able to move from the past to the future to the past again in battle could be a very interesting tactic. Unfortunately, I don’t think that’s exactly what they’re going for here.

  • http://flailthroughs.blogspot.com Flailthroughs

    If the WORLD system lets you see all the story branches without having to replay the game many, many times, I’m fine with this. And basically CHARIOT isn’t anything I didn’t do in the original Tactics Ogre anyway, since I started each battle with an interim save and load if I screwed up badly. I don’t have the patience for constant reloading that I had twelve or thirteen years ago, so I’m just as happy to see the game become a bit more user-friendly.

  • Rollersnake

    In case anyone forgot, in the original game you could save and reload mid-battle. So this is nothing more than removing the loading times from savescumming.

  • Bruce

    video games now are sooo easy , i’m mean even capcom is starting to go soft ; and apart from SMT series i don’t see any challenging RPGs
    although the psp port of SRT alpha , was hell some bosses are impossible to defeat without soft reset each time you hit them , plus you need the best mobile suits and upgraded , or you’ll miss most of the time

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