Katamari Damacy Creator Leaves Namco Bandai

By Spencer . September 8, 2010 . 1:29pm

imageKeita Takahashi, the creator of Katamari Damacy, left his post at Namco Bandai. After working on the sequel, We Love Katamari, Takahashi handed the series over to Namco Bandai for future games.


“It’s not that I don’t want to make games necessarily… it’s just that I don’t know that this will be a career for me. If I do the same thing for my whole life, I’ll become really narrow minded. So… I might make one more,” Takahashi said in 2006 interview with Gamasutra.


In 2009, Takahashi finished Noby Noby Boy, which was first released on PlayStation Network and later the iPhone app store. Speaking with The Setup, Takahashi said he is working on redesigning a park in Nottingham, UK and his job was making “video games for the so-so company Namco Bandai Games Inc.”

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  • Ereek

    It’s a sad day for gaming. We need more abstract thinkers in game development, ones who are willing to do strange and crazy things.

  • puchinri

    I honestly don’t know what to think.
    But from his words, I wonder if Namco Bandai influenced how he felt about his career and video games.

    Even if he leaves them however, he could always make his own company or go to another (I suppose?).

    • I don’t think so…

      “I’m actually not thinking about a future in games. It’s not that I’m not interested in them, but I want to try lots of different things”

      That was only a month ago.

      • puchinri

        But he does say it’s not that he’s not interested.
        I don’t think he’s going to continue a career in gaming, really. But I think if he got an idea, he could always come back, even if just for that one idea.

        I do remember reading that when it when first went up there though. Honestly, my thoughts on it were a little… eh. In the end, I suppose if he doesn’t feel the future of gaming is a good one, then there won’t be anything he feels like making anyway. ouo’

        I think just because of that article, I have mixed messages about what I think now, and so I’m not too concerned really, though it would be disappointing if he never made another game again, like ever.

  • JustaGenericUser

    “After working on the sequel, We Love Katamari, Takahashi handed the series over to Namco Bandai for future games.”

    You heard that, folks. No more Katamari games for the west.

    • Jellybit

      But both the east and west got several more since then. The most recent one for PS3. Maybe I’m not getting your joke.

  • Code

    On one hand it’ll be sad to see him go, on the other, he’s wanted out for a long time from what I’ve read, so it’s good to see him move onward. rar, may his future playground equipment will roll up all the world’s children!

  • This really shouldn’t surprise anyone at all; Takahashi’s been unsatisfied with game development for a while now. I actually thought he’d already left. I honestly say good on him for getting out if he doesn’t enjoy it anymore, I hope he gets to create stuff that captures his interest.

    • lostinblue

      Exactly my thoughts. He wasn’t thrilled by it anymore and didn’t like the “it sold? then let’s do sequels” philosophy.

      Ideally he’d find a working environment like Fumito Ueda did (but for more abstract games), but that’s obviously not to be found on Namco Bandai. A shame, really but such is life.

      Namco is unfortunately a so-so company though.

  • thebanditking

    Spencer don’t forget the part about him saying and I quote “Namco is a so-so company”. lol at that, looks like even their employees hate them.

    • Check the bottom again…. ;)

      • Slashlen

        Any chance you could bold it?

  • Scallion

    It’s a shame to see him go. I’m not sure how rare it is for people to just drop or change careers in Japan, but it’s a pretty difficult transition for anyone. I hope he finds what he’s looking for.
    As for Bamco…
    Seeing the miserable way they’ve handled things like DLC, and their relentless parade of rehashes and cash-ins, it’s not hard to believe he’d be burned out or disillusioned. I’d like to hear him give a candid interview about his experience in the gaming industry. It could be very enlightening. So much of the talk about our hobby is just marketing wrapped up in more marketing.

  • Dimentionalist

    “So-so?” For Bamco that’s a compliment.

  • Oh man, now what am I going to play when I feel like tripping? D:

  • “Some birds aren’t meant to be caged”

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