Epic Mickey Journeys To Stores In November

By Spencer . September 16, 2010 . 10:51am

imageDisney Interactive set November 30 as the release date for Epic Mickey, an upcoming Wii game where Mickey explores a cartoon wasteland with forgotten Disney characters like Oswald the Lucky Rabbit.

 

Junction Point Studios subtly added moral choices in Epic Mickey with their playstyle matters system. One example from the PAX Prime demo was to take a treasure chest full of E tickets or to save a caged gremlin. The story changes depending on what choices players make.

 

“I believe that video games tell stories as deep and as sophisticated as movies, books or any other medium. In Disney Epic Mickey, Mickey Mouse is faced with challenges worthy of a hero, while the players’ actions and their decisions throughout the game alter the gameworld,” said Warren Spector, general manager and creative director of Junction Point Studios.


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  • http://www.facebook.com/people/Aarachnid-Malik-Davolcanese/1548060424 Aarachnid Malik Davolcanese

    This game truly shows why the Wii needs an HD Upgrade. I’ve played it before and when it zooms out during the 2D sections, everything looks, well, bad. It gets blurry and hard to see the details. It won’t be a game breaker (I’ll definitely be buying this game), but it’s sad nonetheless.

  • Kibbitz

    As long as their moral choices are not a point-based system, I’m all for it.

    • http://www.facebook.com/people/Aarachnid-Malik-Davolcanese/1548060424 Aarachnid Malik Davolcanese

      What’s wrong with a point based system? Most games with moral choices are secretly point based. Even Mass Effect 2 was point based, you just don’t see the values

      • Kibbitz

        It bothers me personally on two grounds:
        1) I don’t like to see a karma or paragon/renegade meter tied to my actions
        making me more good or more evil as I do things. I prefer choices to just
        affect future events directly instead of a “you need Paragon lv5 to do this
        or Karma > 450 to do that”.
        2) I don’t even want to see how good or bad I am. Just make it invisible if
        you’re going for it. Though see 1 as to why I’d prefer you not to go for it
        to begin with.

        Anyway, it’s pretty much a preference and won’t make or break the game for
        me. If their moral dilemmas are good, it’ll be more than good enough.

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