Xbox 360 Holiday Bundle Includes Forza Motorsport 3 And Alan Wake In Korea

By Spencer . October 12, 2010 . 10:49pm

imageAs usual, Microsoft plans on rolling out holiday bundles with two games. This year’s first package was announced in South Korea and it contains: an Xbox 360 with a 250GB hard drive, Forza Motorsport 3, and Alan Wake.


The interesting bit about Alan Wake is the game doesn’t come on disc, you get a code to download it.


Korea’s Xbox 360 holiday bundle has a retail price of 398,000 won ($356).

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  • Code

    If your Korean and want one of these buy it up fast, because according to my own experience, Microsoft made a whole 6 of these for Japan x_x; Never to be seen again once sold.

  • shion16

    (8) The future (GT5) is coming on is coming on….. (8)

  • This is… the power.

  • Tom_Phoenix

    Microsoft, you are trying to sell consoles in Korea? Good luck…you will need it.

    • All three console makers: Microsoft, Sony, and Nintendo have Korean branches and even Korean localized games. There are a
      handful of made for Korea games too like MapleStory DS, Glorace, Pump it Up DX, Superstar Karaoke, etc..

      • Tom_Phoenix

        Perhaps so, but consoles aren’t a big thing in Korea, which is partially a result of the embargo on Japanese electronics that the country maintained up until 2001. As a consenquence, Korea completely missed out on the reign of the NES in the 80’s and the SNES/PlayStation in the 90’s. Instead, in light of the rise of the IT industry in Korea, they embraced the PC as a gaming platform instead. And thus was born the culture of PC-bangs.

        Sure, there is a market for consoles, but that is not saying much. Heck, there is a market in Japan for PC and Xbox 360 games, but you would be hard-pressed to claim that it is in any way a significant one. You could preety much describe the Korean console market in the same manner. In Japan, console (whether home or handheld) is king. In Korea, PC is king.

        Also, having games localised isn’t exactly much of an achievement. On the contrary, one could say it is a bare necessity for a game to sell any units in relatively closed societies such as the Korean one. For example, Xbox 360 games are localised for the Japanese market, even though they only manage to sell a couple of thousand units at most. Why? Beacuse if they didn’t, they wouldn’t be able to sell even that much.

      • HPN

        Korea developed games rock to bad not many find there way to the US. =(

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