Tactics Ogre: Let Us Cling Together Learns A Trick From Final Fantasy Tactics

By Spencer . October 14, 2010 . 10:53am


The way Tactics Ogre: Let Us Cling Together handles incapacitated party members is similar to Final Fantasy Tactics, the series’ spiritual successor of sorts.


When a character gets knocked out you have three turns to revive him or her. Don’t worry (too much) if you don’t have anyone who can cast Revivify. Each character has three hearts underneath their character portrait. The injured character loses one heart after the three turn revival grace period runs out.




If a character loses all of their hearts they’re dead, but the hours you invested in leveling them up live on in another character. Tactics Ogre: Let Us Cling Together has a skill inheritance system.


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Square Enix also shared pictures of the male Cleric and female Berserker classes. Another change from the original game is the PSP version has male and female equivalents of each class.



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Tactics Ogre: Let Us Cling Together comes out on November 11 in Japan and has been confirmed for a release in North America.

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  • I like the female berserker artwork :3 !

    There are high chances this game’s going to become my favourite Tactical RPG :3 (even higher than FFT which is currently my favourite one~)

  • How good to know all the time spent grinding won’t go to waste.

  • Well they just need to include the ability to freely save on the battlefield at all times. That would truly be extremely beneficial to this system of characters eventually dying (I dont like it).

    • Exkaiser

      They already have a system wherein you can take a mulligan on turns in battle- going back to previous states of the battlefield.

      Besides that, you should learn to appreciate permadeath! Puts hair on your chest!

      • Kibbitz

        But I don’t want hair on my chest =x Seriously though, permadeath just means that people who hate permadeath will either shy away or restart the stages (or since we have the option here, mulligan) and redo things. I wonder if accessibility is affected if you have permadeath purely as an option, as with the recent Fire Emblem title.

        It’s one thing I never get, honestly, similar to the infinite continues argument.

        • neocatzon

          tactis ogre : the infinite arguments

        • Joanna

          I’m one of those people who will never let a character die permanently and I like permadeath (not that all games need it). It really pushes me to think of better ways to play, while games where there is no permadeath, I can be quite sloppy with my strategy. I love both options, but for entirely different reasons.

          • Kibbitz

            Sounds reasonable. I’m the type who resets/restarts even without permadeath

  • This is looking very good. My only remaining fear is that the load times will be similar to FF Tactics on PSP- the game slowing down after every spell bugged me mindless.

  • Pichi

    I think the dying stuff is fair. Not too pressuring and a little forgiving here and there. Play the cards just right and its not very worrying at all.

  • BK0000

    They’re dumbing down the game way too much. One of the best things about the original version was the difficulty. With this system and the one that lets you reset battles, they’re making the game way too easy.

    • Yeah I can tell that this game is too easy already since I’ve already played it

    • Who wants to play brutally difficult games?

      • BK0000

        Who wants to play a game where you never get a game over? Games are too easy these days. They don’t take any skill or thought at all.

        • Games are too easy? People dont get game overs? What games have you been playing? It is rare for me to play any game on a mode that is other than easy or very easy. Have you seen how difficult shooters, heh, even RPGs are on the consoles? The handhelds as well, FFTA2: Grimoire of the Rift was difficult because of skewed and unfair methods of giving opponents benefits. I can think of tons of games in which enemies have advantages or the mechanics of a game give the AI numerous advantages over the player character. The only truly easy game in this day and age is Pokemon.

        • RupanIII

          I never played the original so this doesn’t really bug me, but 3 hearts does sound kind of generous, unless there are like swarms of overpowered enemies or something.

          Also, as far as games being too easy these days, my friend and I were talking about this recently and she mentioned New Super Marios Bros. I don’t have a Wii but she said they really made it way too easy compared to the original games.

    • EvilAkito

      Yeah, but some of us aren’t as good at video games. I’m glad that they’re dumbing it down so stupid people like me can have fun too.

  • Ereek

    I have no problems with this. Not all change is bad.My only hope it ends up more balanced than FFT was. It’s so ridiculously easy to break your characters in FFT.

  • cmurph666

    Definitely will be picking this up. I never got to play the original and I always wanted to.

  • Rollersnake

    Again—in Tactics Ogre you were ALWAYS able to save and reload at any point mid-battle. You could always use this to manipulate luck. All this and the other changes are doing is making it more convenient to avoid the same consequences you could avoid before.

  • So sexy! I have had this game on pre-order since it was announced! I own all the original Japanese Ogre games mint in box! Woo! Ogre fan here.

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