Tale Of The Last Promise Has Permadeath

By Spencer . November 26, 2010 . 1:25pm

imageYou can’t recover dead bodies and revive them from ashes in Tale of the Last Promise, Imageepoch’s first self-published game. Once a character dies you can’t fight with them again.


Producer Yosuke Uda explains this in a developer blog and also says the game’s atmosphere is a high tension scenario. From the beginning of the game, players are thrown into a hopeless situation. Tale of the Last Promise focuses on a war between magic kingdom of Yggdra and armored Savi Shantie soldiers. Being surrounded by enemies gives players the feeling of a no escape situation.


To keep the tension flowing during gameplay, Uda realized the scariest thing about an RPG is losing everything, which is why Tale of the Last Promise has a permadeath system.

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  • d19xx

    Reload from last save point…..

    Oh yeah, didn’t Ogre Battle also has permadeath?

    • Unless it autosaves right when you die.

      • That would be awesome. All games with permadeath really should autosave when someone dies, to prevent cheating.

        • Ereek


          But, then again, people couldn’t even handle ZHP autosaving, I think people would throw their PSP out the window if it did that after a permadeath.

    • Exkaiser

      But that would be save scumming…

    • Valkire chronicles 1 has permadeath…. Didnt even suffered one, when a teammate died, my number 1 priority was send a medic for him/her T.T

      • Valkyria 1 had permadeath? D:

        I really should be careful with it after this x_x Only played a couple of hours before I turned my attention to Resonance Of Fate

        • Here’s how it works. In VC1, if someone loses all their HP, they lay on the field, dying. You have a couple turns to get someone else to give them medical attention. One of your party members touches them, a medic gets called, the character withdraws from battle but is still alive. However, if an enemy touches them or you go a certain number of turns without getting someone to help them, then it’s permadeath.

      • lostinblue

        Fire Emblem also, everytime a character dies I restart the level. It’s manageable, I mean… it just needs to be taken into account.

    • Barrit

      Hmm I think Ogre Battle had it too. I can’t remember, it was so long ago. The main thing I remember from Ogre Battle was how difficult it was to keep your reputation at a good level from liberating all the cities.I think Warsong had permadeath if I remember correctly, that game was so long ago also. I believe how it worked in that game was if your main character died, you got a game over. I could be wrong though, it’s all kinda fuzzy.

    • I don’t think so, but Tactics Ogre did.

  • Now… that’s not really intense or scary to me… just very annoying.

    • neocatzon

      is it me or permadeath getting popular again nowadays

      • Guest

        My last account got permadeathed

      • Example? I cant think of anything recent with permadeath (the last being Steel Battalion)

        • neocatzon

          Fire Emblem: Mystery of Emblem got permadeath (you can toogle it though).Shiren the wanderer (losing everything)FF tacticsand real life :pmost roguelike has permadeath through losing your progress.. but now I’m afraid my definition of permadeath too broad

          • Joanna

            But Fire Emblem always had permadeath….just recently the remake of Mystery of Emblem let you turn it off. Otherwise, dying was always permanent in the FEs.

            Advance Wars also has permadeath….but it’s not as impactful since you can make more units.

            Maybe it’s just me but I feel that permadeath is pretty rare, especially in SRPGs. So I don’t see the problem with this game having it. (Makes me really want to pick up a PSP now!)

        • Valkiria Chronicles 1

  • Neckbear

    Is this an SRPG?

    If so, then, okay, that’s understandable. Some games do that.

    If it’s a normal RPG, though….then it will be interesting.

    • The game’s genre is “dungeon RPG.”

      • Neckbear

        A dungeon crawler, I take it.

        Perhaps a roguelike? Or I don’t know, but the concept of permadeath in a normal RPG seems kind of interesting…unless bosses have those oh-so-lovely One-hit KO attacks. Then, it’d be just annoying.

  • Yusaku_Matsuda70s

    Now, my question is, is permadeath (in this game) at diverging paths in the storyline only or possible for any given random battle?Because I’ve always wondered if with systems like these you could end up with a tragic (but totally badass) one-character party at the end.

    • [The Hunter] Doomrider

      Oh yeah, one man army, I likes it!

    • If it could change the story and lead to different story paths, then it certainly could be interesting. But otherwise and especially if your characters can die at any time like if you accidently run into another enemy and forgot to heal your party and bam, suddenly some of your chars are dead and your left alone.

      I wouldn’t accept the death of any party members if it’s just to make me feel bad about it or get me more stressed while battling… and being forced to grind a lot so my chars won’t die or reloading every time someone died and playing the same bit over and over again… sucks big time?

      • Yusaku_Matsuda70s

        Yea, now that you put it *that* way, a story-aligned death is most likely how it’s gonna work.

  • Well this game sounds rather super hardcore. I guess if it comes out here I will have to be either super cautious or stick to a guide to the dot. I dont like permanent deaths :(

    • Neckbear

      …What about facing the challenges LIKE A BOSS?!

      • I prefer knowing the meaning of the word recreation LIKE A BOSS. I love RPGs and even challenging games, but I got enough tension in my life without adding some more while I’m attempting to relax.

        • Exkaiser

          Well, then, play an easier game!

          Some of us find high-tension games to be extremely enjoyable. It’s okay, you don’t have to play every game out there.

    • Exkaiser

      I am of the opposite opinion. Bring on the permadeath! And autosaving! Could use more fear of death in games.

  • JustaGenericUser

    Gee, I’m sure going to enjoy reloading 500 times in each playthrough because of bullcrap enemy AI.

  • maxchain

    I can’t wait to hear that the entire game will take place underwater, and that the world’s moon will crush it in three days!

    • The Legend of Bioshock: Majora’s Mask?

      • maxchain

        When you put it like that, I kinda want to play it.

        • lostinblue

          Wow. You sure love water temples.

  • Ohh, this is pretty cool, still, yeah, i will be in high tension xD, i’d hate to lose a teammate… but this raises a question for me…

    How will it affect the story that X character is death? or some Main story characters cant die, or this means you can recruit people?…. Uhmmm

    • It won’t affect the story imo. It’s just a gimmick.

      • Well, those are the things we have to look for… I dont think they will make this feature something common, call it a feeling after playing most of their games

      • Ren

        Actually, it was announced the death of the characters would affect the story big time. At least it was what it said when the annoucement was covered by andriansang.

  • [The Hunter] Doomrider

    Ohoh, going the hardcore way, are we imageepoch? Fine by me!

    • Yusaku_Matsuda70s

      You know what’s more hardcore than permadeath? PermaFROST! Booyah!

      …or maybe not. Is it?

      • Exkaiser

        Perma-Jack Frost?

  • But will character development suffer from permadeath? Ugh…
    ^ this person has never touched a fire emblem series before

    • M’iau M’iaut

      Fire Emblem handled it with story specific characters by declaring those characters as ‘unable to fight’ so it only impacted the battle scenes. If it was a character who wasn’t needed for the story, however, dead wuz dead.

      • I prefer that idea of permadeath instead of killing of main characters like

        • Ugh thanks for spoiling it !!!!

          • [The Hunter] Doomrider

            Welcome to 13 years ago!

        • Raidou

          How could you?! Won’t be a suprise now..

          • M’iau M’iaut

            Well, if you like have Cloud do a jig in one particular location on the train, then spin a cat by the tail over your head (in real life) 18.475 times before throwing 14 grains of salt over the shoulder in each cardinal direction (again in real life) then enter a mirrored contra code on any month with 5 sundays, there is a .000000000000001432% chance that she will survive.

          • Yusaku_Matsuda70s

            I thought that was the code to unlock Sonic in Super Smash Bros Melee! Noooo MY LIFE IS A LIE

        • lostinblue

          Me too.

  • Hope the majority of the characters aren’t fodder.

  • well, make sure to save it almost like every several minutes? that is if they have loads of save point or have something like ys7. Save at your own freewill. Still, atleast the permadeath is probably caused by your own mistake just like FF tactic games(I presume).. But our dear ol’ Aerith ain’t that case.. After so much grinding, her lost got me shouting… NOOOOO~~!!! Give me back my precious time and effort!! at the top of my lung… Somewhat knowing that she may not come back to me again.. Lol.. Her death gave me a serious trauma. XDAnyway, the ultimate question is…. Are we gona get it or not? Anyone localizing it?

    • What? Aeris dies?!?! Nooooo!

      • dont worry, there are some hacks and stuff where you can have her in the party, even if she doesnt participate in the story… There were diehard fanboys in da dayz

  • Hraesvelgr


  • joesz

    sometime realism sucks.

    • Pretty much, if you need to kill characters in order to make a game challenging than you know you suck at game balance. Permadeath is unacceptable IMO.

      • Pft. Too scared for that kind of a challenge? AND YOU CALL THYSELF A GAMER?

      • Joanna

        I think Permadeath is a valid game mechanic. I used to think it was unfair, but that was before actually playing an SRPG with the mechanic. After I played some of the Fire Emblems, I don’t really have a issue with it. Variety is best I say, so I don’t mind if a few SRPGs use the mechanic.

  • zhemos

    One game I can mark off my list If It’s localized.

  • Darkrise

    Been a while since I’ve seen a game with permadeath. 0.0 Since the last Fire Emblem game actually. This might prove to be a bit more of an annoying or challenging feature but this game still looks great.

  • Masengan

    It’s gonna be just like when I played Fire Emblem: The Sacred Stones and had to keep restarting over every time a single character died, it’s not tense just annoying like miruki said.

    • lostinblue

      Fire Emblem is hard as nails though, besides the permadeath thing; it’s hard in easy, it’s madness at anything more than normal. It’s just balanced like that.

    • Exkaiser

      Huh? You mean you didn’t grind everyone up to level 40 in the tower?

      I probably shouldn’t have done that, took all the challenge out of the game.

      • Hraesvelgr

        FE8 had no challenge, even without the grinding, anyway.

    • You’re making the game annoying. If you don’t want it to be annoying, don’t restart.

  • lostinblue

    I think we’re overblowing stuff in here. Most games are balanced so if you die and have some phoenix downs you just loose a turn, it’s like a status ailment, some even let you revive people with spells not wasting items. If they want to make a game where you just die they’re in the clear as long as they don’t balance it as a game who has a reviving item who was taken out at the last moment.

    Game looks good.

  • The scariest things to me in a RPG are the items, when you gain low-exp, the items are hard to obtain and your equipment can break >_>

    • UGH Breakable equipment was the worst thing to happen to me in a game, it made the experience with Blade Dancer Lineage of Light!

  • LynxAmali

    Perma-Death? More like….

    Perma-WTF-AWESOME! Seriously, considering the situation of the game, It makes sense. I for one am excited. Anyone know the system it’s for?

  • The permadeath in Valkryia Chronicles really upped the tension for me. When Chapter 7 happened and I lost two of my favorite characters for good, it actually hurt. A very small voice in my head said, “Maybe I should reload,” but then I thought that this is a war and wars have casualties, so I just accepted it and went on with the battle. Still, it made the rest of the battles so much more serious for me and caused me to think very strategically to keep my soldiers alive.

  • I didn’t like this in Valkyria Chronicles and I probably won’t like this.

  • symytry

    LOVE IT. I wish more RPG’s dared to do this. I’m not expecting a “full-out story changes based on who dies deal”, but that would be a phenomenal step forward.

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