Original Version Of Vanquish Didn’t Have Sam, It Had A Remote Controlled Robot

By Spencer . December 14, 2010 . 11:58am

img-y15113251-0001Shinji Mikami’s final Vanquish blog post shows an interesting, but unused concept for the game. Early on, Vanquish didn’t have Sam as a pilot. Instead the suit was a transforming robot three pilots controlled remotely.


Each pilot had their own set of skills such as shooting, melee, and hover/sniping. This made the robot versatile, but players had to switch between pilots and presumably styles of play.


Mikami wanted to focus on the interaction between the three characters like Kamen Rider Den-O. I suppose Mikami’s comparison is akin to how different Imagin give Ryotaro different personalities in the tokusatsu series.

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  • Yusaku_Matsuda70s

    Do I smell… sequel that explores leftover concepts? …Oh wait Mikami claims the next game at Tango will be his last.


    Miyazaki claimed Mononoke was his last, then claimed Spirited Away was his last, then… Yea. You never know.

    Also, Kamiya could do the sequel, and it would have mechanics that are just as crazy and a visual style that is even crazier. It might be more true to the Casshern and Kamen Rider inspirations.

  • Wow, I must say that Im intrigued by this game. I wish I knew players response to it, however gauging by the categories I saw it in for game of the year awards on gamespot; it seems like a prolific title that may possibly be a great game that most people, including I, didnt play.

    They should just do a sequel, PG seems talented.

    • Why not actually purchase a copy to help Platinum games get the sequel? It sold like 100 copies. You can’t honestly expect a sequel of a game that nobody played, to sell well. Or even come out at all. Sure, Mikami and Inaba left, but PG’s still got Kamiya.

      So far, I bought 3 copies. I’ll be buying another copy hopefully in January. Yes I bought three copies of the same game. Something wrong with that?

      • I havent been able to catch it on sell unfortunately, though if I want like I did for Bayonetta and Resonance of Fate then I can land it for just $19.99, but patience is key.

        But did anyone confirm if it or if it doesnt have very easy automatic mode? The demo was too hardcore for me on standard settings and I had to enlist the help of a friend to play through the demo so I could experience the game.

        • There’s a casual auto mode perfect for people like yourself. The guns automatically aims for you, and you can literally take 5 missiles and still be perfectly fine. The enemies also have less health, and the bosses and larger enemies are generally easier to take down.

          • Wow fantastic! then Im definitely gonna have to get this when first I see it. I loved that mode in Bayonetta!

        • If you really want to support them, you’d pick it up at full price.

  • PrinceHeir

    i think we need a cassher and kamen rider games, but a more darker more grittier game. that would be sweet.

    is it just me or does the girl in the concept picture looks like Vanessa from P.N.03?

    sucks mikami’s last game is tango after that he becomes a supervisor like Inafune.

  • Tokyo Guy

    You know as much as I loved Vanquish, it is indeed one of those games that you finish, move on from, and then never think about again. It’s a bit sad really, because I had such a blast playing it, but given its horribly short length and my thoroughly clearing it, there is little-to-no chance I will ever play it again.

    If ever there was a game in need of DLC this is it.

    • For me, it’s still GOTY. I do wish the final boss was better though, but besides that, it was a damn fine game.

      I’m playing through the game until I beat God Hard. I died around 80 times, and I’m only on Act 2 right now.

  • Scallion

    Three-player co-op for an imaginary sequel?

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