Next Year You Can Play Castlevania: Lords Of Shadow’s Epilogue

By Spencer . December 22, 2010 . 5:36pm

E3_2009_LOS_011Konami has two pieces of downloadable content planned for Castelvania: Lords of Shadow. Reverie follows Gabriel as he returns to aid Laura, one of Carmilla’s servants. Killing her also let out an evil, which Gabriel will have to deal with in the Reverie pack.


Resurrection picks up after the credits and is an epilogue to Castlevania: Lord of Shadows. We’ll just leave it at that.


Konami plans to release both Castlevania: Lord of Shadow on PlayStation Network and Xbox Live Arcade early next year.

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  • Guest

    Nice. Though I’m still a bit annoyed this has no ties to the original canon storyline

    • malek86

      There is a canon storyline?

      Castlevania has always striken me as one of those series where the plot is mostly an excuse to give you something to do. Kinda like Metroid: yeah, there’s a sort of story around the whole saga, but nobody really cares about it. They just want to see Samus being badass, while looking for hidden power-ups. Notice how most complaints for Other M were not that the story was bad, but that there was a story at all (of course, it was also bad, and that didn’t help).

      In that case, continuity is also not particularly important anyway. Yeah, of course it’s better if you don’t blatantly contradict yourself, but it’s not like the game will suffer much if the story is kinda shaky. My favorite Castlevania is Circle of the Moon, and the story was just ridiculous (and nevermind the dialogue…) and apparently non-canon too.

    • I don’t know, that epilogue could tie in, if they had the right writer to connect it. I mean and LoS does take place before Lament of Innocence, for the most part.

      Now, I know they said it has nothing to do with the original canon, but Konami also said that about Silent Hill 2. Silent Hill 3 worked 2 into the canon.

  • PrinceHeir

    it would be cool if the art is the same as Lament of Innocence and Curse of Darkness. after seeing the pachinko games, they’re much closer to the castlevania universe.

    i’ll be buying this soon, sucks the game is not selling well at the moment, maybe in a few months? :D

  • Aiddon

    I have better things to do with my time

  • I just need to know what happens to Laura. After that bit with her, and he showing compassion, I dunno. She became awesome to me.

  • Excited about this. It was a great game, even if it was a bad Castlevania, if that makes sense.

    • I dunno, felt like an awesome Castlevania to me. Not any of this terrible Symphony of the Night crap. But REAL, Rondo of Blood-esque Castlevania.

      • It felt like God of War mixed with Uncharted, in a medieval setting. That’s not necessarily a bad thing as I love both series, but at no point did it feel like a Castlevania game to me, even one of the old school ones, like you say.

        Plus, the fact that you said “Symphony of the Night” was terrible means I can’t take your opinion on Castlevania seriously. It’s not my favorite of the series, that would be “Castlevania III,” but it was still pretty damn good, even better on the Saturn (even if the graphics were pretty crappy on the Saturn version).

        • Here’s the thing – the reason why Lamount of Innocence and Curse of Darkness failed was because Konami tried to take aspects that worked well in 2D and transport it into 3D. a few times it worked but a lot of the time it did not come across well.

          What MecurySteam did was give the atmosphere and feel of Castlevania but not get bogged down on traditional 2D Castlevania features. Yes it borrows heavily from God of War but the developers made a judgement call that the GoW combat system would be best for LoS and they were right. Plus they manage to nail down the platforming really well.

          If it dosen’t feel like Castlevania because 90% of it isn’t in a castle…Well get over it :D

          Symphony of the Night and Rondo of Blood are both great games. But I prefer the former because of it’s exploration and RPG-lite features :D

          • See, I think that Lament of Innocence and Curse of Darkness were bad because they didn’t use ENOUGH of the Castlevania tropes. I mean, for example, I remember distinctly how disappointed I was by LoI’s complete lack of any sort of platforming. It was all flat rooms filled with enemies, over and over again. I kept hoping for a clocktower stage or something, but nope, just flat room after flat room.

          • “It was all flat rooms filled with enemies, over and over again”

            This is part of the reason for what I said above; A flat room in a 2D castlevania game with enemies and enemies (See any of the Castlevania games modeled on Symphony of the Night and it’s ilk – you get several of those) will not work on a 3D scale because it becomes lifeless.

          • I mean, flat rooms existed in the 2D Castlevanias (mostly right at the beginning, with all the zombies, or in long hallways sequences), but, for the most part, every screen required platforming or climbing on stairs or something to get to the other enemies.

  • Nice that Konami is support LoS :) Means they are pleased how well the game has done overall :)

  • kupomogli

    Looks like I’ll wait for a release that provides the game and all the DLC on a single disc. I still haven’t purchased this and won’t until it gets to a reasonable price, $20 or less. It looks like a good game, sure, but because it was renamed Castlevania just to save the title instead of Lords of Shadow I won’t purchase it anytime soon.

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