Thanks To Bink Video, Resonance Of Fate Has Three Playable Characters Says Tri-ace

By Spencer . December 24, 2010 . 11:02am


When Yuichiro Kitao, program director at Tri-ace was singing praises about Bink Video, a video codec used for games, he mentioned an interesting tidbit about Resonance of Fate.


"End of Eternity (called Resonance of Fate outside of Japan) was our first use of Bink. It’s performance went well beyond our expectations. Bink provided high quality video and audio, used few resources, was simple and easy to integrate, and is well-optimized for multiple platforms. The encoder is very easy to use, and the memory footprint is surprisingly small, resulting in a great performance," Kitao lauded.


"If we hadn’t used BINK, we may well have had to reduce the number of playable characters from three to two, due to resource limitations. Bink really stunned us!"


Battles wouldn’t be the same if Resonance of Fate only had two playable characters. So, thanks Bink Video, I guess! Although, we are puzzled how a video codec made a difference for Resonance of Fate especially because none of the event scenes were pre-rendered cutscenes.

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  • I don’t really get it, but okay, fair enough. More to the point, how is tri-Ace doing financially these days, I wonder? I’m concerned.

    • Yusaku_Matsuda70s

      Their games haven’t been doing so well. I wonder who’s funding their next project.

  • Uh, okay.

    Still, my RPG of the year.

    • Same here. Don’t expect everybody echoes the sentiment, but I thought Resonance of Fate was AWESOME. Plot was a bit obtuse, sure, but man, I just loved watching Leanne, Vashyron and Zephyr be together. Such great chemistry.

      • onilink888

        Completely agree. Although, Xenoblade is the RPG of the year as well as the decade for me.

        • I’ll take your word for it as I have no plans to ever own a Wii.

          And even if I did, it isn’t looking good for that game to be localized. I’d be very surprised if Reggie even knew it existed.

        • thebanditking

          Off topic nice avatar pic, where did it come from?

          • onilink888

            I don’t remember exactly. It was either gelbooru, danbooru or sankakucomplex.

      • Yusaku_Matsuda70s

        A sentiment that nobody who’s played it echoes because it’s been pounded mercilessly into their head so hard their eardrums and voicebox exploded from the force of win. They can’t hear or respond to a thing you say. ^_^

  • PrinceHeir

    I love End of Eternity :) and i am amaze at the way they made the game ^^

    im still confused who made Star Ocean and Valkyrie Profile Series, both wikipedia states they had a part with it, but who owns the IP? can someone enlighten me?

    hopefully we can see a Valkyrie Profile 3 ^^ maybe that rumored Valkyrie Profile 3 Hrist will come to light ^^

    • [The Hunter] Doomrider

      They were made by Tri-Ace, but SE owns the IPs, I think.

      • PrinceHeir

        what about Tri-Crescendo’s part?

        are they only co-producing?

        • [The Hunter] Doomrider

          Tri-Crescendo only did sound design on SO and VP titles, as far as I know, so no IP rights for them!

      • That fact strikes fear into my heart. What if SE wanted to outsource VP to another dev and make another Front Mission:Evolved? For the time being, 2 VPs are enough for me

        • [The Hunter] Doomrider

          Well, there’s always a possibility, but I doubt they would leave VP in the hands of someone other than Tri-Ace (simply because that’s how it has always been, at least until now)!

        • Yusaku_Matsuda70s

          It doesn’t bother me much. Tri-Ace can easily circumvent that by making a true spiritual successor. Sure, it won’t have the name, but they could make a fantasy RPG that’s more Valkyrie Profile than whatever Square decides to make without them. Like Namco with From Software for Dark Souls.

          Names are just that: names. It’s where the talent goes and what they carry with them that matters.

          • I’m agreeing with your points mostly, but I do find the name somewhat important. One of the most noticable use of brand naming (for me) is the Shin Megami Tensei series. After Nocturne became a cult hit, Atlus practically branded every Megami Tensei spinoff with the “Shin Megami Tensei” name, even the unrelated (somewhat) Raidou Kuzunoha :P So a brand name helps. And if SE decided to name Final Fantasy 13 as Tales of Epic Crystals, they’d surely get a backlash.

            I’d still buy a new Valkyria Profile (or whatever name it will have) if it comes out, but they’d really have to tell the masses that it carries the spirit of VP. But looking at your reply to rainfall, I’m kind of worried about Tri-Ace’s situation right now. I don’t want to lose another studio again :( Clover and Cavia is enough

          • Yusaku_Matsuda70s

            I see. Well that’s understandable, you like certain exclusive elements that carry across from game to game within the same series. SMT is important to me too, but a major reason is many of the key people who work on the series and its spin offs have remained the same so far. Another example is I keep my eye on Sakaguchi and Mistwalker (even though he hasn’t made a game for my system), if only for their connection to FF.

            As for Tri-Ace folding, it will be painful if they do, but I think they’ll be fine. As Doomrider noted, Square can make SO and VP without them but that won’t likely happen. And as long as Tri-Ace works on those renowned franchises, they’ll be fine.

        • I could very easily imagine Squeenix wanting to make a third-person shooter in the Star Ocean universe, unfortunately.

  • [The Hunter] Doomrider

    Silly Tri-Ace, we are still aware of your existence, don’t worry!

    We could also do with another Badass: The RPG, thank you very much.

  • Glad I got to hear this insight. Tri-ace could do with even more characters (more like more “sets” of characters) the next time they use this engine.

    But other than that, stay godlike.

  • WonderSteve

    Love this game!

    Tri-Ace always have surprises.

  • SlashZaku

    I’m confused about how this all falls together and how a video codec actually allowed them to include a 3rd character (the model, their animations, voice work, own move sets, etc.). There is nothing clearer than what’s given? By ‘resources’, are they talking about the consoles themselves or space?

  • puchinri

    I still need to get this game.
    Although I just find myself wanting to support Tri-ace and buy their games period, lately.

  • Yusaku_Matsuda70s

    Interesting. Numerous techies and devs have claimed Bink to be an outdated, cumbersome codec with inefficient compression, a bane that should be replaced by h264. This is… certainly a different viewpoint.

    Yea, you can see time of day and costume changes in the cutscenes, the only pre-rendered cutscenes are the opening and the ending, so…?

    Anyway, I can’t wait to see what Tri-Ace does next. I remember they said they were already working on another game using their updated engine, but we haven’t seen anything of it. I hope it’s new IP again…

  • holyPaladin

    Need to play this soon..

  • thebanditking

    “If we hadn’t used BINK, we may well have had to reduce the number of playable characters from three to two, due to resource limitations. Bink really stunned us!”

    Umm Blu-ray and uncompressed HD video say hi……..

    Also Bink is one of the worst video encoders out there and its ancient by today’s standards.

    • malek86

      Bink definitely doesn’t look good, but it has extremely low memory footprints.

      There must be a reason if even most PS3 games end up not using uncompressed videos.

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