Kimi Ni Todoke Returns To The Nintendo DS

By Spencer . December 29, 2010 . 9:51am

imageNamco Bandai’s Banpresto division is working on another Kimi ni Todoke game for the Nintendo DS. Kimi ni Todoke: Communicate Feelings is another visual novel and its on track for spring 2011 in Japan.


There’s a teaser site for the game, but that’s it for now. The first Kimi ni Todoke game, in case you missed it, had players help Sawako make friends by triggering chat events.

  • Guest



    No seriusly they need to make visual novels more fun to play. There’s a reason they aren’t exported out of Japan

    • Testsubject909

      Persona 3 Portable was technically transformed into the Visual Novel genre.

      But it was still quite entertaining and retained both RPG and Dungeon Crawling styles.

      Though… I don’t think it’s the lack of fun gameplay that’s the core reason as to why they’re not being exported.

      • Guest

        Well its the lack of gameplay which is why SCEA doesn’t reckognize them as games (well at least for the PS3)

        • YeaSayer

          look up interactive fiction. these were text only games that were hugely popular in the USA back in the early 80s, where the gameplay was typing commands like “open the door”, they gave rise to adventure games

          adventure games are just like interactive fiction, with the command parser turned into a graphical interface. instead of typing open the door, you just click on the hand or open icon and then on the door.

          guess what? visual novels are the result of a streamlining of US adventure games and interactive fiction gameplay by japanese developers, who where inspired by interactive fiction and adventure games, but in the JP market consoles have reined supreme since the mid 80s, with only hobbyist nerds in pc gaming.

          the lack of mouse and keyboard on consoles spurred developers to streamline the gameplay. the choices in visual novels are a streamlined, more player friendly version of object clicking and pixel hunting in adventure games.

        • YeaSayer

          speaking about lack of gameplay betrays your own prejudices about what is and isnt gameplay.

          i bet u consider adventure games to have gameplay… yet u dont consider visual novels to have gameplay, when ur doing the exact same thing in both types of games, its just streamlined for consoles in visual novels

          the western gamers who like shooters and s*it like that would prolly argue that interactive fiction arent games either, but back in the early 80s, interactive fiction was just as popular as halo or mass effect etc and everyone considered them games

    • YeaSayer

      they’re not not exported because sony USA (and maybe nintendo too) insists visual novels aren’t games, and will refuse to approve visual novels for release in the US

      as for fun to play, i thought itd be obvious, but the main attraction is the story… if u dont like visual novels because theres no enough gameplay to you, then i guess you dont like reading books either…

      • Aoshi00

        It’s too bad more aren’t localized because I thought Anata wo Yurusanai was one of the best games on the PSP (anything involving holding the system vertically is always refreshing).. I guess they need to be at least a bit more point and click detective styled like Phoenix Wright, 999, or Hotel Dusk in order to be brought here (mostly stuffs w/ locked room murder mystery).. nothing wrong w/ just text based adventure games though, it’s like reading a really immersive novel. A manga/anime based one is just a bit of retelling of the same story though..

        • YeaSayer

          theres also the fact that these games have a lot of text to translate which is expensive, and thus makes them look like less attractive options to localizers in contrast to games with less text, especially since the commercial potential of visual novels to sell beyond a niche hasnt been proved in the US

          in previous console generations, localizers often prefered to bring over beat em all, platform games over rpgs

          but since sony loves green, i bet theyd change their tune and swallow their visual novels arent games mantra in a heartbeat if visual novels starting selling like crazy on PCs or other consoles in the US

      • Joanna

        That’s an odd thing to say about Nintendo considering that they published Hotel Dusk, Trace Memory, and Professor Layton trilogy (although some people may debate whether these are really VNs/text adventure) and Nintendo Europe also published Another Code R and Last Window.

        I want Another Code R and Last Window just as much as the last person, but I wouldn’t say Nintendo would never ever publish these games because they don’t consider them games. It’s more about Nintendo of America thinking they aren’t worth bringing over because they won’t sell well enough. Which is sad in it’s own right, but not unlike what most big time localization companies think (and probably with good reason). :(

  • I don’t dislike the anime… but there really isnt any point in this xD, is not like there are various routes or whatever >_>

  • PrinceHeir

    i am excited for season 2 next year :P

    they should just make this a PC game, so that people can patch this quick ^^

    • Yusaku_Matsuda70s

      I know that the novels aren’t finished but yea, those last few episodes were a terribly lackluster and unsatisfactory way to end an otherwise consistently well-paced 26 episode series that would have needed no further development.

      Just like this if I didn’t finish this sen

      • YeaSayer

        errr, its based on a manga not on novels.

        • Yusaku_Matsuda70s

          My bad. Obviously I don’t follow it outside of the anime. I was under the impression it was based on light novels, like a lot of other stuff these days. I guess it’d make sense, the shoujo style is highly uncharacteristic of Production I.G.

    • YeaSayer

      pc gaming has next to no market in japan, the gaming market has centered 95% on consoles ever since the NES was released, and japanese girls, who arethe target audience of kimi ni todoke, are much more likely to own a Nintendo DS than a computer. most japanese people own cellphones insted of computers, so a cellphone game would make more sense

    • YeaSayer

      the pc gaming market in japan is mostly hardcore hobbyists nerds living in their parents basements

      • Aoshi00

        But most Jpn homes don’t have “basement” :) But yea, PC gaming in Jpn is really more for the hardcore otaku.

        • YeaSayer

          yeah i know they dont have basement, but theyre the cousins of this type of american nerd

  • oh. my. lord. hopefully, this game has kent in it. I LOVED the jealous, reckless Kazehaya. :)

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