Neo Geo Heroes Ultimate Shooting Playtest: The 100Mega Shot!

By Kris . January 4, 2011 . 1:28pm

What it is:

 

Neo Geo Heroes Ultimate Shooting is a game that aims straight at the hearts of Neo Geo fans. From the somewhat nonsensical title yelled in Engrish at the title screen to the point-increasing "100Mega" medals, this game is soaked in SNK culture. It’s nice to see a company take a look at their past and make a game that revels in it.

 

As the cliché goes, the devil is in the details, and Neo Geo Heroes is full of little details. From the bullet-erasing adaptation of Terry Bogard’s Buster Wolf (still surprisingly potent in shooter form) to Marco Rossi’s use of his pistol when his heavy machine gun ammo is depleted in classic Metal Slug style, there’s a range of intricacies in here that would put a smile on any SNK fan’s face.

 

For me, personally, the highlight of this crossover is the way that the characters interact with one another. While SNK’s localization isn’t great, it’s still charming to see characters interactions like Terry’s comments on Iroha’s outfit ("That’s going to be hard to erase from my memory…") or Akari’s challenge to Athena to see who the "real heroine of the game" is. Of particular note is Marco Rossi, whose bizarre illustrations wonderfully complement his ridiculous dialogue.

 

Now you know what the “Neo Geo Heroes” part of the title involves, so you may be curious as to how the “Ultimate Shooting” portion fares…

 

…and it’s “okay.”

 

How it feels:

 

Shooting in and of itself is fun. You’ve got your standard shoot and bomb buttons, as well as the fighting game-inspired special attack button (which you can charge for three different levels of occasionally-bullet-cancelling-fun). There’s also a taunt button, which makes enemies more aggressive, but will clear all the bullets from the screen at the same time. Meanwhile, varying shot types for each character provide the icing on the cake. Each shot type feels very unique, and the specials are all character-appropriate.

 

Neo Geo Heroes re-imagines and incorporates established fighting game elements into its design in clever ways. It’s interesting to see attacks you’re familiar with from a different perspective. Unfortunately, more noticeable than the creativity involved in adapting fighting game attacks to a top-down format are the backgrounds and enemies, which come across as instantly forgettable.

 

It’s a shame, given SNK’s traditionally stellar art direction, but the cities you fly over and ships you fight are about as generic as they come. It doesn’t detract from the fun of the game, but it does feel like a wasted opportunity. It would have been so much fun to see more SNK characters (even in the backgrounds!) or at the very least have the stages more accurately reflect their bosses.

 

Perhaps the closest comparison one could make to Neo Geo Heroes is The King of Fighters Sky Stage, another SNK shoot-em-up. If you’ve played that game, some of what you see in Neo Geo Heroes may seem familiar to you (if not, Sky Stage is included as part of the package!). However, there are a few things that Neo Geo Heroes does better in my opinion.

 

First and foremost is tone. Sky Stage takes itself seriously, and attempts to create a story that justifies the characters’ ability to fly while simultaneously providing a traditional King of Fighters tale. Neo Geo Heroes ignores all that, and just revels in characters interacting with one another with glorious abandon, and little care for subtlety. For example; the big bad guy’s name is "GEO-GEEGUS" (all caps, mind you).

 

It’s also nice that Neo Geo Heroes doesn’t use Sky Stage’s abysmal English voiceover.

 

Another interesting feature in Neo Geo Heroes are the branching paths. While the stages tend not to be very varied, it’s nice to be able to fight a different assortment of bosses each time you run through the five-stage game. You can also start from any stage you’ve played before, which is incredibly handy if you’re just looking for practice.

 

A…Tate mode?

 

It would be lax of me not to mention that Neo Geo Heroes Ultimate Shooting is the only PSP shooter I can think of with a tate mode (PSP held vertically). This means that you can tilt your PSP on its side and play the game in a more screen-filling and arcade-accurate position.

 

As you might expect from reading the description, it feels a little strange. While SNK did an admirable effort to give shoot-em-up enthusiasts the option, it feels rather cramped, trying to — for example — move with the D-pad, bomb with the L button, and use opposite directions on the PSP’s analog nub to fire and use specials.

 

That said, while awkward, it’s still novel and fun, and I appreciate that SNK included the option (with a number of different control schemes to boot!) for anyone that wants to give it a go.

 

There’s a lot of game in Neo Geo Heroes Ultimate Shooting, and I was surprised at how much I liked it, despite my distaste for KoF Sky Stage. It’s simple and charming fan service, wrapped up in a fun-but-uninspiring shooter. While the game could have done so much more with its environments and enemies, it’s packed with bonuses like challenge modes, concept art, and of course, the creatively-implemented tate mode.

 

Neo Geo Heroes Ultimate Shooting probably won’t win any awards, but it’s an enjoyable little way to look back at and appreciate SNK’s history and culture.

 

Food for thought:

 

1. As much as I appreciate The Last Blade being represented at all, why Akari of all people? I mean, I guess she works best in a shooter, but I miss the likes of Kaede and Moriya…

 

2. For that matter, did we really need both Iroha and Mai in the same game? Actually, don’t answer that…


Read more stories about & & & & on Siliconera.

  • http://www.facebook.com/people/John-Polson/1174777937 John Polson

    This game played a bit too much like a lesser polished Shikigami no Shiro for me. Aside from main characters, SNK has a rich history of games that could have served as better backgrounds/backdrops for the stages.

    • Testsubject909

      That’s… a bit sad to hear. I was hoping for a good Shmup.

      So, guess this means wait till Shmusicup comes huh?

  • Yusaku_Matsuda70s

    SNK, you can’t rely on the nostalgia of your fans because there are only so many of us who are even aware of your existence…

    *weep*weep*

    …Sorry. I’m sure this is a fun game that reminds players of the good ol’ days, but seeing the only visible original IP that SNK has really put out in the last decade is something something magical loli witches, it’s hard to indulge myself…

    P.S. Will we see the results of that SNK interview soon?

    • http://honorless.net honorless

      Just to make matters worse for you — Trouble Witches isn’t an SNK IP.

      It was originally a doujin game made by Studio Siesta…that got an arcade release…that got an XBLA port published by SNK.

      • Yusaku_Matsuda70s

        *Places back of hand on forehead*
        *faints*

    • http://www.siliconera.com Spencer

      I don’t have it back yet, sorry! This is one of those logistical problems when you do reader Q&As sometimes it takes awhile to transcribe, other times (like in this case) it takes time to get everything back.

      I hope you understand :)

      • Yusaku_Matsuda70s

        That’s fine. I look forward to it.

  • http://pulse.yahoo.com/_J6JZI7MLOB4OWZ7FZX45VLNXNE Entice

    I already have the JP version of this and the only reason I play this game coz of Iroha. Yep, not Mai but Iroha :D Too bad you cant use the boss characters though

    • z_merquise

      And I thought I’m the only one who preferred Iroha over Mai. Give me a high five, dood!

      Perhaps you would be interested for the upcoming PSP game Queen’s Gate: Spiral Chaos. Not only it had Iroha and Mai, it also had other fighting game characters like Lili of Tekken and Dizzy of Guilty Gear and some various anime shows that I don’t know. It may be fan-service heavy with all of the clothes-destroying and highly-possible boob-jiggling but it’s developed by Banpresto so expect an addicting strategy-RPG gameplay and eye-popping attack animations.

      • raymk

        What is this i prefer Iroha over mai as well :)

  • nyrjin

    When you guys were playing all the SNK games, I was still playing Sonic and Street Fighter 2 nearly exclusively. I’d like to say I have no regrets, but I haven’t played a metal slug, king of fighters, or any of the series leading up to it that I didn’t like. People tell me I wouldn’t like the new King of Fighters game though.

  • http://honorless.net honorless

    Off the top of my head, Star Soldier and Twinbee Portable also have tate modes.

    • Kris

      Really? I never got Twinbee Portable, sadly. I’ll have to pick it up one of these days to complement my Parodius Portable.

      How does it play? Does it use the crazy d-pad and analog nub combo that Neo Geo Heroes does?

      • http://honorless.net honorless

        That I couldn’t tell you. I don’t own Twinbee Portable either. :)

  • PrinceHeir

    im thankful that SNK are releasing one of their old titles per se, but how about a KOF 2002 UM and Neo Geo BC PSN?

    oh and when’s the release of KOF XIII and another KOF Dream Match? i would love to see Nameless vs Ash :)

  • http://twitter.com/gabriel_may_uk Gabriel May

    I doubt this is the comeback SNK fans are looking for.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos

Popular