The Last Story’s Color Coded Targeting System

By Spencer . January 4, 2011 . 12:20am

imageWhen an enemy targets a party member, like the group’s mage Yuris, the game draws a glowing line connecting the two fighters. Did you notice during last week’s presentation these lines were color coded?


Hironobu Sakaguchi explained over Twitter each color represents a different kind of enemy.

  • Yellow – Fighter type
  • Purple – Archer type
  • Red – Wizard type

Fighters have to get into range to hit Yuris. Wizards, just like your party members, have a countdown time before they can cast a spell. Elza can use his gathering ability to change the focus of all three enemies to him instead.

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  • Multicolured = F.O.E?
    Double Rainbow = Run…Just run and don’t look back.

  • PrinceHeir

    Kinda like FFXI? huh ^^

    • NoElixirs

      Final Fantasy XII’s Targeting System comes to mind as well.

  • I have a feeling that the gathering move might become a bit too useful at times, but it seems like you’ll end up losing more often without it. Remember that mage Manamia? She got instakilled with max hp while charging. I still hope you can switch to your preferred character later in the game.

    • That’s why you slash, guard, run and dodge, and/or shoot them with your crossbow while you’re gathering. About switching characters in single-player though, if gathering is unique to Elza, I wouldn’t trust the A.I. with him no matter how sophisticated it is.

  • thaKingRocka

    I didn’t read the article. This is not meant as an offense to Siliconera; this is a compliment to Mistwalker. It means I’ve already decided to purchase the game and I don’t need or want any additional information. As a consumer, the greatest level of interest I can offer is none at all. Why read articles or watch videos of what I am already sold on? I am the perfect customer for a company like Blizzard. I’ll play it when it’s ready, and I am very much looking forward to it. :)

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