Dead or Alive: Dimensions Impressions – "Dimensions" Refer To The Stage Layout

By Alex Aniel . January 13, 2011 . 11:03am

Dead or Alive: Dimensions

Developed by Tecmo Koei, release date is March 24, 2011

Estimated Demo Length: 8 minutes

Wait Time: 10 minutes


image Dead or Alive: Dimensions marks the first time this popular fighting series hits both a Nintendo platform and, not including a PSP photography game spinoff, a handheld system. The series is known for offering fairly deep, yet easily accessible gameplay and impressive visuals. Given the new Nintendo and handheld audiences the game is going after, Dead or Alive: Dimensions sticks to its hallmarks.


There were 20 characters to choose from in the demo. Many series veterans were in the roster including Ryu Hayabusa, Ayane, and Tina Armstrong. I chose Kasumi. Two modes were playable: Arcade and Chronicle Modes. The action is fast-paced and requires use of defensive blocks and relentless, but well-timed offensive hits in order to win a fight. Although the stylus and touch screen could be used to initiate combo attacks, I stuck to the more traditional method of using the buttons and Slide Pad to play through the demo in Arcade mode. Chronicle Mode could be considered a glorified story mode, but the gameplay remains the same as Arcade Mode. When playing with buttons, Dead or Alive: Dimensions feels very similar to the rest of the series.


image The “Dimensions” part of the title comes into play with the 3D visuals. Because the action moves in a 3D space, when the 3D dial is turned up, you get the feeling that the stage is composed of several “dimensions.” Playing the game right away in full 3D can be quite jarring for the eyes because the camera angles constantly shift. I turned the 3D dial down completely, playing the game in 2D mode before gradually shifting it up. I found that slowly transitioning from 2D to 3D visuals made it easier to adjust to the fast-paced camera shifting. By the end, I had the 3D dial at its highest setting, and I quite liked what I saw of the 3D during the short demo. Of all the games I played at Nintendo World 2011, Dimensions ended up being my favorite game in terms of 3D visuals, although this is highly subjective, as people’s 3D tolerance levels vary.

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  • ITs gonna be awful just being able to play the game for 3 hours at a time. Anyway, 20 characters in the demo, thats in tents. I wonder, will demo service be available for the system. I wanna play this game.

    • Where’d you get only playing 3 hours from? and for a fighting game, I think 3 hours is plenty…

      • Max brightness/3D makes the 3DS’ battery life only around 3 hours.

  • Is it just me or was the game really easy? I usually suck at fighting games but managed to beat the demo (using Christie) quite easily. I suppose they just set the game at the easiest difficulty level for the event.

    As for the 3D, I usually turn it down to about 2/3 for most games; it might have something to do with the distance at which I hold the 3DS from my eyes. I only had trouble with PilotWings though, the 3D didn’t seem to work at all.

  • kylehyde

    It appears that the gameplay is solid which is good to me, about the 3D in this title is kinda curious that some people enjoyed it and some other not so much so in the end it will depend on the person, however this title is already in my wishlist.

  • “a PSP photography game spinoff”

    Hey man, Paradise was a volleyball game. However, the photography may have had a larger focus in the game when compared to it’s 360 version…

    • malek86

      Not like the 360 version had much to do either. I recall the original Xbox game was a bit better, though.

  • PrinceHeir

    can’t wait to try this :D

    once they experiment this, hopefully DOA 5 will be even better :)

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