Kid Icarus: Uprising Impressions – Space Harrier Style Medusa Shooting

By Alex Aniel . January 14, 2011 . 11:35am

Kid Icarus: Uprising
Developed by Nintendo / Sora, release date: TBA
Demo time: 8 minutes
Estimated wait time: 30 minutes


image If there were a "Demo of the Show" at Nintendo World 2011, Kid Icarus Uprising would certainly be mine. It was the demo that was clearly the furthest along in terms of both gameplay and graphics, while providing two different difficulty modes, easy and hard, for players to try. A long overdue sequel to the NES classic, Kid Icarus: Uprising “pits” Pit against a flurry of familiar enemies and bosses that fans of the original will appreciate.


Due to time limitations and lack of familiarity with the game before trying it, I chose easy mode. The two different difficulties came in the form of two separate chapters, Chapter 1 and Chapter 4. Chapter 1 begins with an on-rails aerial battle that Masahiro Sakurai, the game’s director, likened to Space Harrier during the game’s stage show at the same event. Using the touch screen and stylus to move the aiming reticule on the upper screen, Pit shoots enemies using the L Button. The Slide Pad moves Pit sideways as he dodges attacks from enemies. The aerial battle was short, but sufficient to demonstrate this portion of the Uprising.


image The demo then moved onto a land battle segment. This time, we could move Pit around relatively freely, although for a third person adventure game, his movements are quite unusual in that he moves sideways. Slight stylus flicks on the touch screen turn the camera, so players can follow Pit’s movements. It sounds very confusing and indeed does take some getting used to. Aiming and shooting is the same as in the aerial battles, with the L button and targeting reticule. After taking down some enemies and progressing through the stage, I reached the final boss, Medusa, which was once again an aerial battle.


image Kid Icarus: Uprising had splendid graphics. The game’s art direction is quite charming and fits the universe quite nicely, the framerate was stable and there was plenty of action going on at once. The 3D effect was impressive, but at the same time not too overwhelming or “in your face.” I could tolerate the 3D near the highest setting from the beginning of the demo. Enemies attack from a distance, which the 3D effect assists in helping the player perceive as the enemies charge or shoot at Pit. The game’s audio was also memorable, which is unusual for a technical demo given the convention hall’s noise level and lack of high quality headphones. There is plenty of dialogue going on in the background between Pit and Palthena (the namesake of the Japanese version, titled New Myth of Light: Palthena’s Mirror), who guides Pit through the mission by giving him advice and objectives.


The demo was short, and the controls may give people trouble at first, but players who are able to master the controls will appreciate the game’s consistent action, imaginative graphics, and well-implemented 3D visuals.

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  • DUDE!!!!! DUDE!!! This game has voice acting! A Nintendo mainline game with Voice acting! This is just, mind bogglingly awesome!!!! I must get it and the graphics, the description made them sound utterly phenomenal! Day 1, Day 1!!!!

    • vadde939

      Ever heard of Metroid Other M? I guess not.

      • Unlike Metroid Other M, this game doesnt offer so innovative gameplay that it butchers the quality of what everyone has come to love of Metroid, you know?

        • vadde939

          Still Other M is a mainline Nintendo game with voice acting which is what you were talking about after all.

        • Kid Icarus Uprising offers innovative gameplay that butchers everything the original Kid Icarus offered, the only differance is that no one is complaining. The only reason this is a Kid Icarus game is the same reason why Epic Yarn was made into a Kirby game, because the fans want it and a new IP never does well at first. And I love Metroid and I also don’t hate Metroid Other M, so don’t make silly fanboy/girl generalizations.

      • Tom_Phoenix

        Ever heard of the Zelda games for the Philips CD-i? Neither have I!

        • The CD-i games were third party, don’t know how that qualifies as “mainstream Nintendo game”

    • Out of interest, how many Day one’s do you have in your list? I swear I keep hearing this a lot from you lol.

      • Dude, lol, 30-32 games are on my list for Day 1’s for 2011, its so many.

  • Guest

    Cannot wait. Sin and Punishment + third person action = Win.
    Glad to see it didn’t to take you long to get used to the controls. Anoop over at AS said he couldn’t get em down. If it’s just a learning curve I can live with it (look at my avatar =P). The audio also sounds great from what I’ve heard especially the music.

    Every blog was shouting rails shooter in the trailer even though there was long segments of third person action. Why are these people allowed to write about video games?

    • surfguru1234

      u know what? I saw the trailer for S&P for wii and I just wish that they are going to port it to the 3DS. The way the gameplay looks for S&P definitely looks similar to Kid Icarus 3ds and I can see the incorporation of the gyroscope and the 3d effects into a port. I say, screw Kid Icarus, make a S&P game for 3ds for all us more hard core gamers.

  • maxchain

    I was afraid this day would come… the day of a fun Kid Icarus game.

  • This game looks epic. I really want to play it.

  • shy_mel

    Seems like this game is really fun. I’m excited for it.

  • JustaGenericUser

    Maybe it’s just the way the article was worded, but it sounds like you can get to the final boss fight in the demo…

  • This game is pretty much the reason I’m getting a Nintendo 3DS. When I saw it at E3 (via stream) I was like “wow…the hype has begun”.

    Day before 1

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