Dragon Quest VI: Realms Of Revelation Playtest – We’re Off To Visit Murdaw

By Spencer . February 13, 2011 . 10:05pm

i_27271 Late last year, when Dragon Quest VI: Realms of Revelation wasn’t announced for North America, one of my friends asked what’s the big deal about the missing sixth game. I replied (eventually), it’s kind of like the Final Fantasy V equivalent in the Dragon Quest series. The class system in Dragon Quest VI plays a big role, you travel between multiple worlds, and similar to Galuf, the heroes don’t know who they truly are.

 

Dragon Quest VI: Realms of Revelation begins in what appears to be the end. Carver, Milly, and the you-name-him blue-haired hero enter Murdaw’s lair by riding a dragon. The evil wizard’s lair is eerily quiet without any monsters roaming around. The party presses forward into a hopeless fight where Murdaw turns the group to stone. But, all is… OK? The hero, now a level one character without any allies, wakes up from his bed in Weaver’s Peak. Tania, his sister, needs a crown and you’re sent to Haggleton to trade some mountain village crafts to purchase the ceremonial artifact. Keeping up with the trend established by other modern localized Dragon Quest games, Dragon Quest VI is loaded with puns, but perhaps not as many as previous titles.

 

If Dragon Quest IX: Sentinels of the Starry Skies got you into the slime slurping series, you may be surprised how chatty the characters are. Instead having a silent protagonist and story-less allies, Dragon Quest VI: Realms of Revelation gives players a party of characters to move the story along. Carver is the first ally you’ll meet… again. He and the hero waltz into Somnia Castle hoping to become soldiers and end up wrangling a wild mustang. Milly, blessed with healing and buffing spells, runs into the duo when they are invisible. By the way, you can play some neat tricks on townsfolk while they can’t see you. The team heads off to get Dream Dew to restore visibility. Ashlynn, a fire-slinging sorceress, is found in a tower while she’s invisible. Nevan, a cleric who knows how to steer a ship, replaces Milly as the main healer and comes equipped with a staff that restores HP.

 

i_26918 i_27267

 

You’ll meet the cast by traveling back and forth between two worlds. The hero has a handy "Zoom" spell that lets your return to locations you’ve visited before, but you cannot warp between worlds. So, compared to other Dragon Quest titles there is a bit more backtracking. Figuring out where to go or what to do next is more abstract compared to modern RPGs. My recommendation is to talk to everyone. That’s where you’ll get hints about what you should do when, say, you need to enter Somnia Castle. The map is cleverly designed so players are walled in by water and mountains, but unless you played Dragon Quest VI before I imagine there will be parts you have to figure out through trial and error.

 

i_27272 One of the elements that isn’t explained well enough (outside of the instruction manual) is the class changing system. About eight or nine hours into the game, after a major battle which I won’t spoil, you can visit Alltrades Abbey to add an occupation. Dragon Quest VI has a number of classes, ones you would expect like warrior, priest, mage, and thief plus odd jobs such as merchant and gadabout. Changing classes alter your character’s stats, but not what weapons or armor they can equip. Muscle man Carver can still wield an axe even if you make him a mage. He may not have as much MP as magic-gifted Milly, but you can create a tank who can fire a few spells. Another difference from the job system in Dragon Quest IX is characters retain their levels and all of their learned abilities too. When you first get to Alltrades Abbey you can turn everyone into a priest for one battle to learn heal and they’ll permanently have that spell. (Actually, that’s what I’d recommend.) Think of each hero as the freelancer class from Final Fantasy with an unlimited number of ability slots. If you want, you can rotate through all of the classes just to give your entire party a basic set of skills before moving on.

 

You will want to stick to mastering a few classes, though. Dragon Quest VI has advanced classes, which you can only unlock by mastering two or three basic classes. Gladiator is a souped up fighter you can switch to by mastering martial artist and warrior. Sage is available to characters who mastered mage and priest. Keeping mastering classes and you’ll eventually unlock Hero, which is one of the most powerful the ultimate classes. Leveling up occupations is quite different from other games. Classes don’t have a set amount of experience points you need to earn. You still have to fight battles to grow, but you need to fight monsters "equal" or better put around the same level to develop occupations. Visiting Alltrades Abbey as soon as possible is important because fighting the same group of blue slimes over and over won’t further your occupation unless you’re at a low level too. The class system also discourages over-leveling because if you’re too strong you won’t earn battle points for classes.

 

i_26914 One occupation in Dragon Quest VI was changed significantly. The monster master class, as explained by an Alltrades Abbey denizen, will not let you recruit monsters in battle anymore. You still gain monster-like abilities (lots of elemental breath skills), but no wyverns for your party. The monster taming system was cut out of the Nintendo DS remake. You can, however, find slimes to join your group. A slime knight is probably the first friendly monster you’ll meet and you can recruit him through an event. Due to the class system, monsters, even in the original Super Famicom release, aren’t as useful as human characters. So, the absence of monsters didn’t change the core system too much.

 

The Nintendo DS remake of Dragon Quest VI is actually the first remake of the game… ever. While Square Enix created extra chapters for Dragon Quest IV: Chapters of the Chosen and a new bride for Dragon Quest V: Hand of the Heavenly Bride, this remake is light on new content. ArtePiazza, the developer behind the other Dragon Quest DS remakes, upgraded the game’s visuals, but the main addition is a feature unlikely to be popular in the West. Players can create dreamscapes to exchange with other players via tag mode. There’s a slime curling mini-game called Slippin’ Slime too, which has no impact on the story. The most important "new" feature is, perhaps, the English text. Dragon Quest VI: Realms of Revelation also happens to be the first time the game has been localized.

 

As the last Dragon Quest game from the so-called golden era of console RPGs, Dragon Quest VI was light years ahead of its time in terms of story. Enix created a scenario with a number of neat twists and turns, almost as labyrinthine as the game’s dungeons.



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  • MrSirFeatherFang

    I gotta start playing this series, but I would like to play it in order… or maybe not. Would anyone so happen to know the definite versions of I, II and III?
    Thanks :)
    EDIT: Um I had something here before, but I misread something in the article so, yeah…

    • PurpleDoom

      The definitive versions of I – III would be the Super Famicom ones, but those were only released in Japan. The best versions you can get localized in the states are the Game Boy Color ones. (Note that I & II come packed together.)

      • ZomaNeko

        As far as I know, there are is also a cell phone remake in Japan for DQ1 and 2 which uses the same graphical engine as the SFC DQIII Remake. I’m not sure if there are a whole lot of other differences, but I would imagine at least a handful since Hori always likes to update his games.

    • http://www.siliconera.com Spencer

      I think you can jump in at anytime since the Dragon Quest stories are independent, although there is common mythology. The three DS games have a common link, a floating castle, for example.

    • Zero_Destiny

      Order doesn’t matter. Dragon Quest is like Final Fantasy. There are two trilogies in Dragon Quest though. It’s hard to explain but to summarize it: There’s the Erdrick (or Loto/Roto in Japan) trilogy. These games take place in the same world but years apart and all the main charas are related to a man called Erdrick. He was a legendary hero who saved the day back then. He “freed the Kingdom of Alefgard from darkness”. The games in that trilogy in chronological order go III-I-II. There’s than the very loosely connected Zenithia trilogy. There’s been a lot of debate about it because Yuji Horii (the creator of Dragon Quest) has said that it was never really suppose to be a trilogy. But fans like to think it is and it’s fun to speculate. Any way these three games all have a flying castle called Zenithia in it. So people think they take place in the same world. There’s a bit more but for the most part that’s the main connection of these games. These games are IV-V-VI. Dragon Quest I&II are on one Gameboy cart and Dragon Quest III is on one Gameboy Color cart. Those are the best versions of the games you can buy in the US. There very good, naturally have 8-bit like graphics but there probably even better than the graphics in the NES versions and more souped-up with new material and systems in these games. But all three games have SNES remakes as well. They never came out in the west and I don’t think there’s a 100% translation to any of them. Until Wizard of the Blue Order corrected me. Yay I guess the great fans out there translated the games. I don’t support the whole pirated thing anymore but I won’t complain so long as you support the industry. Still suggest the Gameboy games though. They were great. The older games are quite “old-school” though so if you can’t handle that stuff I say just start at IV on the DS and work you’re up to IX. And grab the Monsters games too.

      • WizardoftheBlueOrder

        “They never came out in the west and I don’t think there’s a 100% translation to any of them.”

        …actually, ALL of them (DQ I+II and DQIII for the SFC) have 100% translations to them.

        DQIII’s translation’s been out since November 2009, DQI+II has been out since 2003.

        • Zero_Destiny

          That’s AWESOME!!! I don’t know how I missed out on I&II but I’ve been out of the pirated/fan-translated stuff (and no I don’t want to dis people who use them it’s fine so long as you support your industry when it does come out. But I’m just done with all that stuff) for years now so at least I have an excuses for missing III. I still suggest the GB games though because they’re great and legal and all. Also edited my top comment to not confuse people.

  • vadde939

    Does it have party chat like DQV? Hopefully they didn’t remove it again like the localized version of DQIV DS.

    • http://www.siliconera.com Spencer

      Party chat is in, I made sure to check that as soon as Carver joined.

      • Zero_Destiny

        Yes that’s great!!! :)

      • http://thrust-the-sky.deviantart.com/ WildArms

        Best part of DQ5, i couldnt belive how what they said changed even after talking to a random NPC.

        NPC: Omg i love icecream
        Party chat: Is the icecream that good?

        etc.

        I love that so much

  • Zero_Destiny

    Hehehehe So happy to see it finally come out in the US. I love all the leveling you can do. The jobs make it so fun. The beginning is great the cool twist was given away but seeing how it was like the first five minutes I’ll let that slide. But Oh boy let me tell you when I came in knowing nothing and they threw that beginning twist at you it had me at the edge. Can’t wait. Looks like I’ll have to call Gamestop in the morning and see if it’s there yet.

  • Zefiro Torna

    I’ll admit that when comparing Dragon Quest VI to Final Fantasy V, the first thing which comes to my mind is that they’re both the second* entries in each franchise to feature class systems. Therefore both feel very refined compared to their predecessors, in number of other ways too. As a result, DQ VI and FF V both seem to have this fun romp sort of value which keeps me coming back multiple times, but I’ll admit I do still replay DQ III yet much more often than FF III.

    Dragon Quest VI has one of the most intriguing settings in the franchise, rivaled only by VII in my mind, so I find myself coming back to visit those worlds like coming back for a repeat tour. I’m looking forward to revisiting the sites and sounds and inhabitants when I pick up the DS remake, gives me an excuse to draft another mental itinerary.

    *Edit: Realized I forgot about the first Final Fantasy having jobs in addition to III and V. It became an easy oversight due to me being sleepy at the time of posting, or maybe due to the fact that I always go with the standard party (fighter + thief or black belt + white mage + black mage) EVERY time I play it.

    • SolidusSnake

      How would you compare the job system in DQ VI compared to VII? I enjoyed VII but it took freaking forever to level up classes.

      • Zefiro Torna

        When it comes to leveling up classes VI feels very slightly less as demanding as VII. In VI you’ll find yourself job juggling less often anyways, as classes felt to me like they had more to offer in skills (based on my needs) and especially since there are fewer classes to master than in VII.

        • SolidusSnake

          Thanks, that’s pretty much what I wanted to hear. Some of the classes in VII were pretty crappy… I still don’t know why I bothered leveling up the mariner / sailor or whatever *facepalm*

      • http://www.siliconera.com Spencer

        The tier 2 classes overpower the tier 1 classes so much I think with a little planning class leveling isn’t as taxing.. unless you want to unlock hero class for everyone. That’s a challenge.

        • SolidusSnake

          Cool, thanks. Sounds like the job system is a lot more user-friendly compared to VII. Since FFV happens to be one of my favorites in the series I am certainly looking forward to this ^^

  • Hours

    Finally, after years of waiting, the main series will be complete in English. ^_^

    Now we just need modern enhanced ports of DQ I, II & III (an enhanced port of VII would be nice too) and then all the DQ games will be readily available.

    • PurpleDoom

      I’d love to see more modern versions of I – III as well! Maybe we’ll get something since it’s the series 20th anniversary.

      I wouldn’t exactly call the DS remake of V “readily available”, though…

      • Zero_Destiny

        I’d love to see a remake of Dragon Quest III especially considering it’s one of the best games in the series. Maybe on the 3DS with 3D graphics like the Final Fantasy III remake. :) But I’d rather have a remake/enhanced port(whatever you’ll call it) of Dragon Quest VII first. It’s a shame that we didn’t get it on the DS considering that the IV, V, VI remakes all use the engine from Dragon Quest VII (for the most part). I guess it was just too long. A remake of Dragon Quest I would be very interesting considering how much changes they’d probably have to make to it to get newer people interested. Like add party members. :) I’d be curious to see how they would approach a newer remake to the game. I’d just hope the story wouldn’t change too much. I love it’s simplistic charm. But if they do things to expand on Erdrick’s legacy and the HERO’s relationship with the princess (I think it’s Gwaelin can’t remember too well though). I’d be really interested.

        • PurpleDoom

          Yeah, it’d definitely be interesting to see how they would develop and market a remake of the oldest game. While I’m sure it’d do fine in Japan, it wouldn’t get by so easily in the states since it doesn’t have the brand power that Final Fantasy does, which is basically the only reason people would buy many of the remakes of the older games in that franchise. Updated graphics and remixed audio wouldn’t be enough to market such a niche game to the masses. Although, with Nintendo doing Dragon Quest publishing, pretty much anything is possible.

        • Ereek

          I agree. I would kill for an enhanced port of III, as it’s my favorite in the series. Fortunately or unfortunately, depending on your opinion of the subject, one is going to be released for mobile phones.

          . . .But as I read more, I see you also mentioned VII. I like your taste in DQ games, my friend, since you picked two of my favorites.

          • Zero_Destiny

            Naturally it goes without saying that III is one of the best games in the series. And I’ve really started to feel nostalgic towards VII. I’ve only gave it one playthrough (probably because it’s TOO long lol) but I really want to go back and play it again. The DS remake that I’ve played (IV) really drive that home to me because it feels so much like VII. Would love to have it on the go and playthrough it again. VI and Dragon Quest Monsters I will always be my number one games in the series though.

          • SolidusSnake

            VII is just insane, I think I clocked in 120 hrs on that game without even touching the side quests, bonus dungeon, or grinding to level up my jobs. It’s gotta be the longest main quest in any RPG I’ve played.

            Wouldn’t mind replaying it some day, but I misplaced one of the discs somewhere along the line >_<

          • Ereek

            Apologies for the late reply, work and whatnot.

            DQVII is one of those games that if you feel nostalgic for it, it actually ends up as better than you remember, because there’s simply so much to do, so many towns, and so many characters that you simply can’t remember everything. The hardest part most people have is getting past the hour or two start where there’s no fighting, only talking.
            But I understand, it’s so long that the game practically takes a commitment of its own to play. You won’t get anywhere in VII if you can only play for an hour here and there.

            I think the early DQ Monsters games were absolutely brilliant, though. It’s a shame Joker went in a different direction.

          • Guest

            There was. It was called DQ III Remix for SNES

          • Zero_Destiny

            lol I think she means a new port for an alive console. Besides if you want to list off ports for Dragon Quest III you missed the one for the Gameboy Color and the one for the Cellphones. :P
            Look for yourself: NES-SNES-GBC
            [http://upload.wikimedia.org/wikipedia/en/8/8d/DWIII.png]

      • PrinceHeir

        oh my god did you read my thougths?

        yes DQ I-III and VII are the only one’s that need enhanced port. hopefully DQX would be as grand as Xenoblade and The Last Story ^^

        and don’t you think DQ became Nintendo’s equivalent to Final Fantasy?(even though they weren’t made by them) but ever since Square stop releasing FF main games on a nintendo system. they’ve been churning out tons of DQ games on a nintendo system ^^

        • PurpleDoom

          Yeah, I have noticed that – most RPG franchises made the jump to PlayStation when the 4th gen ended, but Dragon Quest has almost always stuck to Nintendo platforms, with a few exceptions (VII and VIII, obviously, as well as the PS system remakes of IV and V).

        • Zero_Destiny

          Dragon Quest X will easily blow those games out of the water. lol SE and Nintendo’s recent partnership is a pretty cool thing but I don’t know if it’s like the Dragon Quest games are Nintendo’s Final Fantasies. Unless we’re talkin’ about quality then YES these games are the big RPG games on Nintendo’s consoles. (Even better than Final Fantasy I think :)) Anyways from a business view SE just knows the DS and Wii sell great and naturally that Dragon Quest will do numbers on ANY system so really it’s a match made in heaven. I do see the relationship holding up though. Both parties have been getting good results and have cooperated with each other very well. I love Nintendo of America’s efforts to push and publish Dragon Quest in America, it’s something that I can’t see Sony doing really. Not to dis Sony but two games on there consoles. And Sony had nothing to do with them. That’s part of the problem right there, they didn’t even bat an eye at Dragon Quest VII or Dragon Quest VIII. But Dragon Quest I-IV on the NES Nintendo of America was on it. :) There tried really hard to push those games too. And the partnership has started a new with Dragon Quest IX. Nintendo’s been big on tryin’ to make popular things in Japan sell in America. They do a great job too. That’s why we get games like Pokemon. :) I think SE’s sees that Nintendo has a good ability at marketing these kinds of games to the west. And they’ve seen Nintendo’s numbers outside of Japan and very pleased (at least I want them to be). So if being on a Nintendo system will help the sales in other parts of this world we live in then I think SE will keep up the partnership. Really want to see VII come to the 3DS!!!

          • PrinceHeir

            well it’s kinda repayment on what they did on nintendo, how they drop the support of the main titles. make no mistake DQ are full of quality, i can even tell some games hold a candle on the latest FF games.

            well it is a match in heaven, let’s just hope nintendo advertise the hell out DQX as for the first 3 games and VII. i expect a 3DS release :D

            well the only problem with nintendo of america is that they don’t want to localize games that aren’t popular enough in the west. i want those Fatal Frame games and Xenoblade as well as The Last Story. but at least does support DQ games ^^

          • Zero_Destiny

            lol Repayment is a really a great way to word it. :D I’m sure X will have just as big an ad campaign as IX did. Just like Nintendo has yet to not make a commercial for a Pokemon game I’m sure X will get TV and internet commercials, magazine ads and internet ads(I’ve seen a lot for VI), and all that jazz. And sadly Nintendo’s always been nervous about newer things in America. Really want them to get over it and bring the Last Story and XenoBlade over as well. You know I’d buy them in a heartbeat!!! :) Dragon Quest VII on the 3DS I know it’s only a matter of time. It’s going to happen. :D And when it does I’ll be there to snatch it.

  • http://twitter.com/pipsterfinn Pip Murphy

    I was quite surprised that this game doesn’t seem to have any release date for Europe yet (someone please tell me differently?) but I can’t see why it wouldn’t be released over here, and this article has certainly whet my appetite for it. I enjoyed the other two DS ports we got, and this one looks to be just as entertaining.

    • badmoogle

      Amazon UK says pre-orders are shipping on 16 February…

      • http://twitter.com/pipsterfinn Pip Murphy

        Ooh, thanks. I was just looking at Game and Zavvi who don’t have it listed at all (at least not when I search for Dragon Quest). I will go and have a look on Amazon.

      • http://twitter.com/pipsterfinn Pip Murphy

        Oh, that doesn’t look like an official release- it’s an importer selling the game for over £39. Aw, I totally got my hopes up then.

        I would import but I’m sure they will release it over here since they released the others.

  • http://twitter.com/gabriel_may_uk Gabriel May

    Well since I never played any of the DQ games below VIII, I won’t mind that they didn’t put any new features, items or quests in the remake of VI.

  • http://twitter.com/ivanpc_009 Ivanir Paulo Cardoso

    I started playing DQIV yesterday (my backlog is horribly full and so, even though I had already the game, I couldn’t play it) and I got to say I love the story for the characters. I love DQIX too, but they feel a little different. I can’t describe why, but I love both games in a unique way for each of them. I love DQV too, but I want to finish IV before playing it more. I think I’ll fall in love with DQVI when I buy it. Can’t wait to play it. ^o^

  • http://twitter.com/Ale598 Ale598

    Yes, I can’t wait to start playing this gem and complete my DQ DS collection!

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