Marvel Vs. Capcom 3: Fate Of Two Worlds Playtest – New Age Of Controls

By Spencer . February 15, 2011 . 3:30am


If I had to describe Marvel vs. Capcom 2 in one word, I think it would be chaotic. With two available partner characters to call at any time and massive beam combos, Marvel vs. Capcom 2 is a flurry of flashing lights and brutal turnovers. Marvel vs. Capcom 3: Fate of Two Worlds attempts to simplify… chaos.


Capcom didn’t alter the core. Marvel vs. Capcom 3 is still an extremely fast paced 3-on-3 fighting game with partner characters flying in for special attacks. Taking a cue from his work on Tatsunoko vs. Capcom, Marvel vs. Capcom 3 has three basic attacks – light, medium, and heavy. A new button coined "special" launches a character in the air. Once airborne you can continue a combo and switch characters using the special button. You can bounce an opponent against a wall for maximum damage, launch them upwards, or slam them to the ground to instantly fill up one hyper combo gauge. Another player can counter this by inputting the same motion as you, but because there are three directions team assist counters are like a mid-air match of rock-paper-scissors. (As of this writing it seems online players prefer the ground knock.)


While a basic combo string in Marvel vs. Capcom 2 was something like: light – heavy – launch – light – heavy – special – hyper combo. Marvel vs. Capcom 3 extends the chain to: light – mid – heavy – launch – light – mid – heavy – team attack – light – mid – team attack – light – mid – special attack – hyper combo.



For newcomers, that looks like a lot of buttons and motions to remember. To make the game more accessible, Capcom created simple mode. This changes the controls to attack (light/mid/heavy), special attack, super move, and launch. So, if you’re playing as Ryu one button throws a Hadoken. Add a direction (but no roll) to do a Shoryuken. Press the super move button and you’ll fire a Shinku Hadoken. Simple mode players sacrifice versatility. Ryu can’t even do a standing Hurricane Kick or his second hyper combo in simple mode. Other characters suffer worse penalties like Deadpool who loses his handy teleport. Getting a set of easy to use attacks by giving up a chunk of a character’s move list, may be one way to explain the tradeoff.


I thought simple mode might encourage players to tryout more characters online, but that doesn’t seem to be the case. Encountering rookie characters like M.O.D.O.K., She Hulk, Trish, and Amaterasu are rare online. Almost every character is unlocked when you unwrap Marvel vs. Capcom 3. The four characters you need to play arcade mode to use are (highlight to see the spoiler): Akuma, Hsien Ko, Taskmaster, and Sentinel. With two large universes, I don’t think any realistic crossover roster would satisfy everyone. Some characters may seem out of place because they aren’t usually in the spotlight as much like X-23. I admit I didn’t even know who she was prior to her announcement, but as a newcomer she adds a new flavor to the game with a mix of fast ground and air strikes. X-23’s most basic move is a forward roll with either light, medium, or heavy. The button you press changes the move from a diving slash or a ground skimming attack you need to block low. To my surprise, X-23 manages to keep an opponent guessing in addition to being easy to use.



Wesker may be the master of mind games with fixed teleports. Add a handgun with infinite bullets and you have a character who can attack from any angle. Cammy didn’t make the cut, but Phoenix replaces her Cannon Spikes with flaming tackles. She can also play keep away by flying and piling the screen with slow moving fireballs (or better put fire orbs) and burning shields. Phoenix is a frail character with maybe even less vitality than Akuma. If you have five hyper bars saved up and Phoenix dies she can come back to life as Dark Phoenix who is even more powerful. Amaterasu is another interesting choice. Being shorter than other characters allows her to naturally dodge attacks. Reminiscent of Mega Man, players can switch between three weapons which have their own range and special attacks. The rosary equips Ammy with a whip and ice breath (tap attack to fire more icicles during Cold Star). While slower, the sword deals more damage and gives her a thunder attack. One of Amaterasu’s super move summons the elements and targets practically the whole screen.


Dante has the most special attacks out of any character. Armed with all of his tools from Devil May Cry 3, the devil hunter can fire guns, close distance with stinger, shock an aerial opponent with his guitar, and freeze enemies with an icy spikes. One unique trick Dante has is almost all of his moves can be extended or powered-up by doing the same motion twice during the attack. One move makes Dante create a fire cyclone in the air. Repeat the motion and the flaming tornado takes up the screen. While Dante gets in your face, Dorammu’s game is entirely keep away with teleports and long range magic. He can create black holes and the distance those appear related to him depends on what button you press. These can be traps, but I imagine a good Dorammu player will have to know where an opponent will land. Dorammu can also charge up attacks by adding power to his left and right hands. The amount of power you store changes his specials from a horizontal explosion to a Storm-like fire rain. You’ll have to remember a bunch of commands to use Dorammu effectively.



Returning characters like Ryu, Wolverine, Chun-Li, Spider-Man, Iron Man, Sentinel or Tron Bonne haven’t changed much from Marvel vs. Capcom 2. Newcomers like Haggar and Chris are almost like replacements for absent characters Zangief (with an invincible, but life consuming clothesline) and Cable (with more types of guns).


The X-Factor changes the game for everyone. Once per fight, you can press all four attack buttons for an instant boost. X-Factor increases your speed, health regeneration, and strength of your team. You could activate your X-Factor early and rush an opponent or save it for a comeback if you only have one character left. The effects of the X-Factor last longer if you wait until you have one character to use it. I found it can be helpful to switch characters out when they’re weak either with a team aerial assault or hyper combo chain and then use the X-Factor to quickly restore them to fighting shape. With so many options, it will be interesting to see how players figure out how to best use this feature.


Like all fighting games these days, Marvel vs. Capcom 3: Fate of Two Worlds has online play. However, the feature set compared to other Capcom games like Super Street Fighter IV seems lacking. You can enter eight player lobbies, but you can’t view the current match. Instead you see battling health bars, bouncing back and forth while lobby players hit the shoulder buttons to "cheer" each other on with cartoon text bubbles. Marvel vs. Capcom 3 has no replay viewers or team battles either. While you can accept online challenges in arcade mode, the list of options shares more in common with the digital re-release of Marvel vs. Capcom 2. Mission mode, the game’s offline trainer, is barebones, as well.



You don’t have to grind for points to unlock more characters or colors. So, why bother with arcade mode? Marvel vs. Capcom 3 has character specific ending movies. Whoever strikes Galactus, the final boss who takes up one side of the screen, last earns an ending. The endings in Marvel vs. Capcom 3 are filled with references to geek out over. Characters who aren’t playable (typically Marvel characters during a Capcom ending and vice-versa) make an appearance for some hilarious scenes. I don’t want to spoil anything, but there are moments in the endings that will satiate fans of both sides.

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  • malek86

    So I hear you can’t even play VS. against the computer? Is that true?

    • RagnaXBL

      yea i think thats bs

    • Code

      You can in Training mode by turning on CPU AI apparently — but there’s no straight up option to play against the CPU in Versus mode.

    • There isn’t a specific Vs. option for computer controlled opponents, but there is a training mode and AI (with multiple levels in arcade mode)

  • Locklear93

    Endings? Huh. I am VERY pleasantly surprised. I’m part of a very small minority who actually bothers with fighting game plots. (I know, I know. :P) It’s a big reason I’m so very fond of Blazblue. I’m sure most players won’t care very much, and will be playing versus to no end, but I’m quite pleased to have something to actually see as I beat single player.

    • Sal

      TBH the story mode is the reason I bought BB

      I couldn’t play online because my connection is slow.
      And my brother RARELY plays with me.

      So it’s all about the story mode for me.

      • Locklear93

        Yeah, Blazblue does a much better job with its story mode than any other fighter, especially in Continuum Shift. And Gabriel May–definitely yes on the DarkStalkers storyline, too. I’ve got several DarkStalkers manga, an art book, and an artbook/universe guide/thing. It’s an interesting universe.

        • Why I’m looking forward to Darkstalkers 4 (it will come, the question is when) to see how the characters stories have developed.

          • Locklear93

            Man, I wish I shared your optimism. 1997 saw the last actual new content. I’ve personally lost the ability to hope anymore. :P

    • I actually give a huge damn about the story in fighting games. It’s one of the main draws for me, seeing how the story continues for which fighter and thinking which ones are canon and not so. I’ll also try and find plot guides for fighting games (as well as other genres). People should check out the backstories for King of Fighters, Street Fighter and Darkstalkers.

      I loved how in Street Fighter Alpha 3 they had intermission fights that had a in-game cutscene before fighting them.

      With that said Capcom should really step up their game when it comes to endings as Street Fighter 4 has poor endings and Tatsunoko vs. Capcom’s endings were a mixed bunch. I’ve also heard (through GiantBomb’s quick look) that MvC3 endings aren’t all that great. Ah well we shall see :D

  • Look what I found:

    Now, there’s a chance for Megaman X, Phoenix Wright, Gene (God Hand), Squirrel Girl, Daredevil & Black Bolt to make it in after all! For a price of course…

    Oh, and from what I’ve gathered in Eventhubs, these threads are locked every night from about 10 p.m. PST to about 8 a.m. PST, you’ll need to log on during this time frame so you can post. And this will end on February 28, so empty your Agenda and post!

    Do it now, before you regret the day you couldn’t stop Stiltman from becoming a DLC character…

    • Aara_Malik_Davoodi

      Just because, say, Phoenix Wright wins the votes doesn’t mean they’ll put him in. He really doesn’t make sense to be in a fighting game. Mega Man could be in; they said his moveset would be too complicated to put him in, but if they see everyone wants him, it’s possible.

      • Yes, they will. Read the threads over there.

        • Aara_Malik_Davoodi

          I was looking but didn’t find anything. Please link me

  • WizardoftheBlueOrder

    Are there actually ending movies? From what I’ve heard, they’re Tatsunoko vs Capcom: UAS style “Still frame, text, Still frame 2, more text” opposed to TvC:CGoH animated shorts.

    I suppose it’d have to be the former so they don’t have to spend as much money on voice acting out every cameo…

    • Aara_Malik_Davoodi

      Yes, they’re still frames

    • Endings are still frames and text just like Tatsunoko vs. Capcom.

  • I just play with Hsien-Ko and Dr. Strange appear in her ending

  • MisterDandylion

    From what read and heard, the character roster is somewhat balanced (iluminate me with this one guys xD), I mean Storm is still a beast but so everyone else.

    • I don’t know if I can honestly answer this question because all of the exploits/counters haven’t been realized yet. By nature there are some characters who have more vitality (Sentinel) than others (Phoenix) and certainly some characters hit harder than others too.

    • I’m agreeing with Spencer on this one, mostly due to us having no way to know this early in the game. Stable tier lists and matchup data don’t show up until a game has been out in the wild for at least a few months. It’s way too early to know if the roster is balanced, or who has advantages against who.

      For what it’s worth, Justin Wong (one of the best @ MvC2) seems to find the game cheap/easy/etc. I guess he was commenting that you can do stupid damage off of rather easy combos. That said though, this was in general: not in relation to any particular characters.

      • MisterDandylion

        Yeah, Thanks Ed! haha I should study more in order to understand this game and that can only be achieved with practice!

  • Yeah I’m pretty much getting this. I’ve heard the single player isn’t catered for much but while that is a shame, the multiplayer will certianly make up for it. I look forward to seeing tournment videos to see some crazy matches and combos.

  • Aara_Malik_Davoodi

    Dormammu, Dante and Super-Skrull. Who’re your teams?

    • Yui

      Probably Dante, Deadpool and Spidey. If they threw in MegaMan.EXE in DLC I’d totally main him, though. :D

      EDIT: I may also consider Haggar and C.Viper. :D

    • Very hard to say. So freaking many characters I love. ;o;

      Currently eyeing Wesker and Ammy as my first two, and debating on the third. Thinking Zero. Maybe Dante?

      Regardless, I’m sure i’ll be learning more than one team. 3 Simply isn’t enough! D:

    • z_merquise

      Of course, I would try every characters but my first choice would be Deadpool, Dante and Haggar.

      Edit: If they added Gene, Ghost Rider and Strider as DLC, they would be my 2nd main team.

  • Aiddon

    I’m still vexed at the lack of a story mode; after Blazblue and SSBB’s story modes there’s NO reason a fighting game shouldn’t have one. Plus grinding 30+ just to see character endings doesn’t sound like fun; it was the same problem with TvC that CAPCOM should have learned from

    • While I’d love to see character arcs myself, MvC 3 doesn’t feel like it has a real story. There’s just a thinly veiled excuse to throw characters from two companies together. The endings make even less sense, especially if there was any sort of canon.

      • Aiddon

        then just make a Subspace Emissary sort of single player with no dialogue and just character interactions in cutscenes. That’s all you really need. Even the single player modes in Soul Calibur and other fighting games didn’t require a plot, they just gave you an alternative to grinding through the repetitive Arcade mode.

  • Well how is it for new comers to the MvC franchise? Fun, Ive only played Tatsunoko vs Capcom as the only fighting game from this company so I hope its comparable and enjoyable.

  • crunc

    As a fighting game newb, this game sounds way too complicated. I can only handle one character at a time, if even that. :)

  • PrinceHeir

    yup it definitely borrowed some element to TVC ^^

    love the Dante and his crazy moves :)

    i might be a little off topic here but for those who don’t know there will be a voting contest to see what Marvel or Capcom future characters you want to see :P



    -You can vote for 3 characters minimum, & 5 characters max

    please people vote either for Gene, Strider, Vergil, Seig Warheit, Juri Han, Hayato, Megaman X, Onimusha Characters and Sengoku Basara Characters

    we need these characters in the game :P

    • I hope people vote for Sanada for Sengoku Basara

    • z_merquise

      I checked those and was glad to see Gene, Vergil, Strider and Ghost Rider getting a lot of votes. That would finally convince Capcom to include them.

      I’m really thinking of creating an account there so I can vote too (here’s hoping to include lesser known but cool female Capcom characters like Vanessa of PN-03 and Linn Kurosawa of Alien vs Predator arcade).

      • PrinceHeir

        Yay Gene, Vergil and Strider ranking up :D can you tell me where did you find the results on each thread?

        yeah i think Vanessa would also be cool, we need a KOS-MOS type character :P

        i guess my above list will be hopefully saved for Tatsunoko vs Capcom 2 :P

        • z_merquise

          I just got back in the office so sorry for the late reply. But anyway, there aren’t any results yet but when I went there and pick random page numbers, I notice that majority of people there vote mostly for Gene then Strider, Vegil, Cap Commando and Phoenix Wright.

          As for the Marvel’s side, it’s mostly Ghost Rider (yeeeaahhh!!!!) with a mix of Miss Marvel, Psylocke, Venom and Gambit.

          Again, those what I usually see when I clicked random page numbers so I’m still not sure if they really lead the votes.

  • I’m a newcomer to playing MvC (because I suck at fighting games) But when I heard Ammy was in…
    SOLD. :3 Though it is quite sad not many people not many people playing as Ammy. It’s not her fault that game didn’t sell well. TnT (rhyming lol)

    Though it’s even sadder with a lack of a storyline. That’s why I play fighting games, even I don’t play a lot of them.
    I would have enjoy a storyline similar to Brawl or even Soul Caliber, and reading from the comments, I’m not the only one who would have enjoy a plot in MvC 3.

    With all that said, this _MIGHT_ make me go first online game that I would I bother to go online for.

    My team would most likely consist be Amaterasu and Dante. The Third is whoever.
    So I’m watching my brother play while writing this. FLASHY!! :D

  • I would love to give my opinions of the game, but my order from the Capcom Store apparently just left Indiana yesterday, with no further update on where exactly it is. Not a happy camper right now.

    • It didnt get a travel delay due to excessively high winds in our quadrant of the country yesterday through last night did it?

      • Look at a map. Indiana is nowhere near the Northeast. I don’t know what the weather in the Midwest is like right now, but unless it’s raging Fargo-style blizzards, I don’t see how that should effect this.

        I am filled with rage right now and trying to not snap at my friends when they talk to me. I would’ve loved to have just reserved it from Gamestop like every other game on the planet, but Capcom decided to limit Gamestop’s allocation of the Special Edition, so I was left with no choice but the Capcom Store. This is the result.

        I’m just going to stop replying right now. Not a knock on you, but it’s more that I hate seeing people whine online, and right now, I feel I have a legitimate reason to do so, as I’m sure everyone I hate seeing whine does. So, I’m going to bow out until I receive my copy. HOPEFULLY, tomorrow, but I’m not going to expect a miracle from Capcom’s shipping department.

  • Should I get it? I really want to but I’m not sure if I should. I’ve been a fan for a long time, and I couldn’t care less if there are little modes, I just play games to kill time. I plan on getting it this Friday, so should I buy it now or no? (Either way, I might wait for the price to drop.) Lol

  • JustaGenericUser

    “Marvel vs. Capcom 3 has character specific ending movies. ”

    THANK YOU JESUS! MvC 2 not having any endings at all was a HUGE disappointment, especially when the first game had them.

  • Waiting for those DLC fighters. :) Can’t wait. :)

  • If I want a solid story, I’ll play an RPG.

    Also, MvC3 is designed with competitive play in mind. It’s not like players play it to see how Wesker and Doc Doom fail in their quest or how Galactus can swipe the whole roster off the planet.

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