You Don’t Have To Fear The Reaper In Kid Icarus: Uprising

By Spencer . March 7, 2011 . 2:57pm


Since we gave the first level in Kid Icarus: Uprising a spin back in January, I went straight for level four when I saw a build of the Nintendo 3DS game last week.


After I picked "The Reaper’s Line of Sight" from a menu, I got to choose Pit’s weapon. Nintendo gave players three options: the Blade, the Claw, and the Orbitars. I tried the Orbitars first, which shoots two bullets as if Pit was wearing shoulder cannons. On the ground, you could use the dual stream of bullets to hit two enemies at the same time, but this situation didn’t occur often. I went back to pick the Blade, a balanced weapon with only one shot.


Level four begins with a short on-rails sequence with Pit blasting through flying eyeballs. With the 3D depth slider at maximum, Pit hovers on top of the screen and the enemies pop out as they get closer. Shots and flying blades extend towards the player, but the effect was not disruptive. The slide mat makes Pit move out of the way. You use the touch pad and L button to attack. If you played Metroid Prime: Hunters you should have a good idea about the controls. As Pit winded his way through a cavern, red lasers popped out at the player. Pit spoke to Palutena, in English, he will have to continue on foot.



Pit was greeted with spiral path and a spinning blade when he landed. I had to avoid the blade by tapping a direction twice on the slide mat to make Pit dodge. There was a little ledge, which also had a health item, to rest on while the blade spun past Pit. Kid Icarus: Uprising had an ample amount of life restoring roasts and health potions to pick up.


A grind rail made of light was on top of the spiral path. Pit shouted "Whoooa!" as he slid down the light beam (in a frontside pose) right into a group of enemies. Even though Pit was on the ground, the Blade gave him a long range attack. There were more eyeballs to shoot, but they weren’t a problem. Top-like enemies provided more of a challenge. These creatures would whizz by Pit and you had to quickstep to dodge them. When they come out of their attack motion they’re dizzy for a few seconds. This is Pit’s chance to strike back by quick turning (a sharp 180 degrees turn done by flicking the stylus) and blasting the dizzy enemy with a stream of energy orbs.


The demo was capped at five minutes of play time so I rushed to the boss instead of exploring the level. When I arrived a skeleton head grew to two screens tall and I knew this was the Reaper. Towering over Pit, the Reaper tried to crush Pit by stepping on him. As I ran backwards, I used the stylus to aim at the Reaper’s head, tilting the camera angle in the process. A conveniently placed spiral staircase put Pit and the Reaper face to face. The Reaper changed its attack pattern by swinging its scythe vertically and horizontally. Dodging the vertical strikes was easy, a quick dash to the left or right got Pit out of the way. I didn’t dodge the horizontal slashes, I focused on shooting the Reaper instead and soon it grabbed its face in pain. As a reward of sorts, Kid Icarus: Uprising’s demo ended by showing players their score before going back to the main menu.

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  • Wow so the game will have levels thats just 5 minutes long? Was there dialogue in the midst of battle?

    Controls do sound terrible though, they made Metroid Prime Hunters annoying to play.

    • Where are you getting that from? The article only says the demo was capped at 5 minutes long.

      • It says the level was completed and the boss defeated in 5 minutes with scoring being show to seal the deal, meaning that the levels are 5 minutes long, is not that what the article says?

        • “The demo was capped at five minutes of play time so I rushed to the boss instead of exploring the level.”

          I dunno about you, but I have to agree with Shane…

          • M’iau M’iaut

            It must be because it is written in that damn American English tongue. He’s only had 19 years of comprehension experience, remember?

        • M’iau M’iaut

          It says he went right to the boss because of the 5 minute demo limit. That he didn’t explore the level…..this is a first party title so you know much is in the exploration and hiddens. Being able to get quickly to the boss is also far from a new Nintendo experience. You feed the need of the time trialers and racers while not taking away from the world. We don’t know how many levels the game has, if this was a sublevel or one Spencer knew short enough to demo well.

        • Ah well, he said that he didn’t bother exploring the rest of the level. So in theory, you can just run up to the boss and beat it within five minutes, but you’d probably miss out of some things.

          Plus, levels that take too long were never my kind of thing anyway.

    • Zero_Destiny

      You trollin’ again?

      • M’iau M’iaut

        It’s a Nintendo article, Sir. Remember he LOVES Nintendo. He never speaks ill of Nintendo.

        That being said, the Billy Goats Gruff musta been tramp tramping all over his bridge this weekend.

    • Sorry Tsuna, I’m going to have to ban you from commenting on here again. Your tendency to not read articles or to twist words and actively bait other readers has been very disruptive and it isn’t good for the community.

      • M’iau M’iaut

        I’m sorry it came to that, and apologize for feeding things a bit this weekend. But he hadn’t been personal or just flat out spiteful the way he was these past few days for a very long time.

      • vadde939

        So you really banned him huh? Well in a way I’m kinda gonna miss his enthusiasm but I suppose he has been disruptive alot recently. I still can’t figure out if his trolling was intentional or not though. @[email protected]

        • alundra311

          I really think his trolling was intentional. But he did post seriously sometimes. I think.

        • Guest

          Just because you eliminated one troll, doesn’t mean you eliminated all of them.

  • ToSeektheChosen

    Stay away from the sun!

  • Zero_Destiny

    This, Zelda 3DS, and Devil Survivor are on the top of my want list for the 3DS. Can’t wait to hear more about the game. :)

    • Youre also getting the 3DS on day 1, I can not wait for Devil Survivor as well. Hopefully in June at E3, Ninty reveals the release date of this Kid Icarus game. The voice acting is epically awesome.

      • Zero_Destiny

        lol I wish I could afford it day 1. No I guess it’s more of a wish-list than a want list. I hope I’ll have enough money for it by June or July though. If not I can wait a little longer. Hopefully Nintendo will give us some colors by then.

  • this reminds me of a game that got canceled so many years ago(i think its name was dead phoenix)

    if i was planning to get a 3ds this would be one of the games id get (im torn right now, im waiting to hear if mml3 might get thrown onto the ngp as well.)

  • SolidusSnake

    I hope this game has the God of Poverty and eggplant wizards :3

  • puchinri

    Now I wish I had money for a 3DS. Maybe one day. Soon. This year.
    Pit’s upskirt/upshirt? shot was as nice as all the little info on the controls and levels.

  • “If you played Metroid Prime: Hunters you should have a good idea about the controls.”

    Oh no, so they’re horrible and hurt your hands?!

  • Oh dear, you’ve got me excited for the game all over again! The reaper boss sounds pretty amazing. I’m curious about the remaining bosses, but I don’t think I want to spoil myself about the rest of the levels.

    This was definitely my favourite out of the 3DS demos that I got to play: the controls felt just right, and the gameplay was so fun.

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