After You Clear Earth Defense Force: Insect Armageddon’s Campaign, Remix It

By Spencer . March 23, 2011 . 12:11pm

edfaEarth Defense Force: Insect Armageddon has a campaign mode and a campaign remix mode. Choose the latter option and you can replay stages with different waves of enemies.


You might see spiders instead of ants or giant ticks, enemies that latch on to players until you mash Y to make them explode, appear in other stages. Basically, campaign remix randomizes enemy waves to give players a slightly different challenge.


Developer Vicious Cycle also added a survivor mode where you face endless waves of giant bugs and Hectors until your platoon is killed off. In survivor mode you can only play as the trooper. Jetpack armor and tactical troops from campaign mode are out. You can still equip your ant exterminating soldier before you head to the battlefield. The level I played had one tank for the group to share. The tank doesn’t recover either so if it gets destroyed in wave two, it’s gone forever. I tried "tank surfing" for a bit by firing rockets while standing on top of the tank. Not really an effective strategy, but it was fun to try.


Every few levels, health packs will pop up inside a base so there is a chance to restore life. However, survivor is a fight to the death. Eventually, the bugs will win. The challenge is to see how long you can last.


Earth Defense Force: Insect Armageddon is scheduled for release on July 5 for PlayStation 3 and Xbox 360.

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  • Guest

    I don’t like the fact that it’s just giant insects. I liked the variety that Sandlot originated

    • Testsubject909

      There’s giant robots, it’s confirmed in preview videos.

      • Guest

        What about giant Ultraman type Godzilla looking monsters?

        • Testsubject909

          I need to double check. But it definitely has giant robots. Will be back after I look up all the videos again.

          Giant robots found:

          By the way, I miss the fact that the nests aren’t like molten lava or some kind of veiny hole that seems living.

          I don’t know about Godzilla like monsters. But we’ll have gigantic praying mantis monsters:

          Which, personally, seems alright. Sure, it’s not Godzilla, but damn it looks dangerous.

    • Hectors are definitely in the game. I took a few down when I played it. There are spaceships to shoot too.

  • @cowcowcow

    I have no idea where you got that from, the game has hectors just like the other EDF games.

  • Testsubject909

    Now you see, my only worry, and this is odd, is that people at PAX East said the Demo was too polished.

    …Yes, I know, it’s weird to say that a game being polished isn’t a good thing but… It’s our cheese we’re talking about here. Cheese has to stink a bit to be good.

    • Yeah, I did have that feeling. It’s certainly missing that element of Sandlot jankiness to it (Shooting large enemies that don’t bend half over in one direction when you hit them), but I think they nailed a lot of the fun. So long as you aren’t expecting Sandlot, I think there’s a lot of enjoyment there.

      Totally sold for the multiplayer though.

      • Testsubject909

        Same here. Day 1, absolutely.

        I loved EDF 2017 in co-op. I have no idea how we’d ever manage Hardest or Inferno difficulty solo, and it’s just plainly fun to go screaming like idiots after a good victory.

        EDF! EDF! EDF!

        Personally, I had some worries when I saw the smooth animation. When they first released the video of the Jet soldier, when he was flying around. I was hoping his body would be completely static and would just sway left and right like a semi-rag doll.

        His landing on the ground felt smooth too. Visually pleasing, yes, but it lacked that corniness of “He’s fallen down from a skyscraper with his legs completely still.”

        In a way, it’s missing that brute power badassery. Rather then taking it like a man, legs completely straight despite the fact that taking the shock of a fall of that height would cause your shin to pop out of your skull. He does it and shrugs it off.

    • Wouldn’t that be a good thing? It might be the next CoD (・∀・)

      • Testsubject909


        I just rewatched some of the videos. I found out one BIG thing that’s missing visually, and I’m slapping myself over how I couldn’t see it before.

        Shooting anything with a gun, typically, caused it to jitter up as it keeled over in all directions from the hits. For the insects, they seemed to reset their animation repeatedly.

        That seizure like motion, it was part of it’s charms. Part of what made every weapons feel like they had that extra level of Oomph.

        And yes, giant robots were also affected. If anything they were even worse. Due to their large body, when they cracked up in a seizure because you were shooting them with your assault rifle. Their huge arm guns were flying everywhere. It was like a giant monster rave!

        (Godzilla remains unaffected mind you. Damn thing, even when I shoot it with repeated Prominence M2s)

        • I’m assuming this is the older EDF’s? I played only 1 edf over the course of my life and I got overwhelmed by giant ants :P But if I’ll be fighting godzilla, I’m definitely giving this a try.

          • I think he’s talking about the one on X360. It was fun making hectors do the limbo by repeatedly shooting it with an AR.

    • As long as it dosen’t take itself too seriously and the co-op is tight, then it can be polished to the high heavens for all I care.

  • ikiryou

    I’m imagining ten straight hours of survivor mode, fighting until every building on the map is reduced to little pebbles, the ground littered with the crunchy carcasses of giant ants and such. I’m hyping myself up too much for this game >_<

    • Testsubject909

      ten straight hours? It barely takes you ten minutes if you’re doing it right!

      (Destroying all the buildings that is)

      • ikiryou

        I’m hoping for *lots* of buildings to destroy. Now I’m wondering if survivor mode will include a nuke…

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