Beat The First Level Of Deus Ex: Human Revolution Using A Robot Turret

By Spencer . March 25, 2011 . 3:35pm

When I played through the first area in Deus Ex: Human Revolution I tried stealth and straight combat. I didn’t try picking up a sentry turret and using it against the enemies, though. If you have the right augmentations (presumably a strength boost) grabbing a turret can be a viable strategy.

 

 

Whether you get through the level quietly or by throwing turrets at people, Zeke is waiting at the end. The gameplay switches and you have a chance to talk the mercenary out of killing a hostage.

 

Deus Ex: Human Revolution comes out on August 23 in North America and August 25 in Europe.


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  • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

    Ugh Mr. Spencer everyone of these makes me wish it was coming before August, it sounds like it was such a great experience playing it! I may have to replay the levels just to experience all these ways to play.

  • http://twitter.com/gabriel_may_uk Gabriel May

    I just love the animation of when Jenson throws the turrent. Its done in such a weird “I don’t give a damn” way that it looks cool and funny at the same time.

  • PrinceHeir

    oh my god that is awesome!!!!!!!! *faints

    i cannot wait for this, i see a lot of new takedowns and the artstyle and graphics are awesome, not to mention the many weapons and upgrades this games has. this is my most anticipated game ever along side Metal Gear Solid Rising, Versus XIII, Catherine, The Last Guardian, Uncharted 3, Dark Souls ^^

    *controls excitement

    i’ll probably go with the stealth route and a mix of adaptive options. i don’t like going guns and blazing and stuff.

    definitely reminds me of Metal Gear Solid and Ghost in the Shell :)

  • http://talesattbokmph.wordpress.com/ Setsuryuu

    It’s not that games with multiple paths and different outcomes hadn’t been done before, but I like very much the way they are marketing it giving full detailed expousure of the first level, including the demo and all. It really makes me curious about how much branchs and options will be available at the actual game, since that first level really must be just a tip of a huge iceberg. Well, I guess that was their point anyway… nicely done.

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