Line Attack Heroes Developer Is Remaking Ocarina Of Time For The 3DS

By Spencer . April 12, 2011 . 1:02am

lineatt Australia’s Classifications Board rated The Legend of Zelda: The Ocarina of Time 3D and their rating had a little tidbit, the developer. Nintendo handed over one of their most critically acclaimed games to Grezzo.


This relativity new studio was formed by Koichi Ishii who is probably best known for developing the Mana series while he was with Square. Line Attack Heroes is the only game Grezzo released so far. It was first seen in a Wii trailer reel and playable at E3… 2009. You can read our impressions of the build here. Nintendo of Japan quietly released Line Attack Heroes on WiiWare last summer. Nothing has been said regarding an international release.


Even though it’s a remake, The Legend of Zelda: The Ocarina of Time 3D will be Grezzo’s project to date. The Nintendo 3DS game is scheduled to come out in June in North America.

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  • andref

    I’m not sure what could be said for that tidbit but I pray no nostalgia is lost and now wonder ocarina of time wasn’t a launch title

    • Zero_Destiny

      I’d imagine them just being the lackeys. They are just porting over the already written programs and smoothing out the graphics and applying all the nice new bonuses and 3D. Definitely a very important job but I think any confident program studio could do it. The biggest worry I would have is if the studio fully knows how to use the 3DS’ software and hardware. But I think the port should come out nicely. >=)

      • Yui

        But no one knows how to fully use the software at this point, man. Give it a couple of years, then we’ll start seeing the stuff that pushes the little boxy thing to its limits. :D

        • andref

          I didn’t buy the 3DS to wait a couple years to witness its full capabilities

          • Then you’re SOL, cause that’s what you’re probably gonna have to do.

      • lostinblue

        I’m still hoping Nintendo added something more than just that. Unfreezing Zora’s domain, making Ice Cave a bigger dungeon like it was supposed to be (were you freed Zora’s like in the vulcano with Dodongo’s) and fleshing out the story a bit in light of more recent Zelda’s.

        All the Zelda cannon is set on top of OoT (and the new game for the Wii is a prequel) I really hope they’re intertwining stuff a little.

        Anyway, when I played this as a demo I honestly thought Wind Waker would be a much better candidate for the treatment; and now that I know it’s not taking resources from them I hope they do Majora Mask straight afterwards I guess.

  • This is interesting. No one ever thought that they’d outsource Ocarina, but now we know they have. We also know that both Steel Diver and Pilotwings were outsourced as well. So, the question now is, what are Nintendo’s internal teams up to?

    I highly doubt they’d outsource Mario Kart; that’s going to be the first really big seller on 3DS, if the DS and Wii games are anything to go by. Incidentally, Mario Kart DS and Wii were both (along with Nintendogs) designed by EAD Group 1, which is headed by Hideki Konno. Konno was also in charge of the Nintendo 3DS’ development.

    I think the only games we know of at present are Mario Kart and Super Mario? The latter is being worked on at EAD Tokyo (Mario Galaxy, Flipnote Studio).

    • BelmontHeir

      Konno did a great job with Nintendogs! Can’t wait to see what he’s up to next, especially if it’s Mario Kart 3D.

      • Konno is very talented. Considering he’s the one that’s in charge of the 3DS, I certainly hope he has a hand in Mario Kart 3D. The DS game is still fun to play after all this while, and you can still find online races to get into. :)

    • malek86

      They already outsourced Zelda in the past, though (was it Capcom?). And this being a simple remake, maybe they don’t want to waste too many human resources on it, since they can just tell the developers “ok, just make it like the original but upgrade the graphics”.

      But. If they change the gameplay in any way, I might actually check it out. I didn’t like the original, so a change would be welcome, at least from my part…

      • Yea, the Capcom Zeldas are a good point. I just figured they would have a small internal team assigned to this one since they’re making such a big deal out of it, haha. Iwata and Miyamoto made no mention of these guys in their Iwata Asks either… (hopefully, that changes)

        • lostinblue

          It’s also worth mentioning that anonymous developers like TOSE have been known to work with Nintendo for years now. We don’t know who ported A Link to the Past to the GBA, for instance, was it Nintendo EAD itself? And were the Super Mario Advance games done inhouse or just overseen inhouse?

          Perhaps they’re just coming clean/selecting developers that are not “anonymous”?

      • lostinblue

        Capcom’s Flasgship, yeah. Those guys were good.

    • Mario Kart Arcade GP was outsourced to Namco in the past, so it’s happened before…

      • We’re in a very different situation now, what with just how much Mario Kart contributes to system sales. :)

    • lostinblue

      Pilotwings was outsourced to Monster games from ExciteTruck fame ;)

      • malek86

        I doubt Nintendo considers Pilotwings as one of their flagships franchises though.

        Still, we’re seeing a lot of outsourcing lately. Which, like for Ishaan, makes me wonder: just what is Nintendo itself working on?

      • Ahh, I know…we reported that at GDC. But like malek said, Pilotwings isn’t a huge deal for them. I’d expect them to outsource something like F-Zero to Monster Games. But then again, Metroid to Team Ninja (happy tears), so who the hell knows, really. :p

        • malek86

          The last F-Zero was done by Sega anyway. And the GBA games by Suzak.

          Yeah, I would actually be more surprised if the next F-Zero were done by Nintendo itself.

          • Yea, same; I don’t see them dedicating internal resources to it. F-Zero is another one of those “throw the fans a bone” type deals. I hope SPD3 (Kensuke Tanabe’s team) handles supervision though. They’ve had a hand in a lot of collaborative projects, like Metroid Prime, Punchout, Excitebots etc.

            Come to think of it, Retro Studios are an option now, too. I would never have thought of them before, but DKCR shows they clearly have a lot of range. I think their art design sense from Metroid Prime would fit perfectly with F-Zero’s style. :)

          • lostinblue

            I wish after F-Zero GX Sega’s Amusement Vision was the “go-to” developer to do it, one after the other.

        • lostinblue

          I think they’re just expanding their way of working. Look at it this way, before they’d do a prototype and then arrange a team/re-organize resources to work on it… Stuff like Steel Diver clearly started of as a prototype (it was shown back in the DS launch days, right?) but instead of fleshing it out they gave the proof of concept code to an external developer, isn’t that right? They still oversaw it though.

          They’re not called Nintendo R&D1 for nothing, I believe that in a lot of cases they’re doing mostly R&D (development up onto the functional prototype) and then managing/overseeing outsourced projects.

          It’s a way of doing stuff that has been increasingly popular in the last few years and considering what we know from their way of developing (ie: a lot of their games are developed as concept first without real graphics, for instance Wii Sports was originally with raw colored blocks) it makes sense that polishing/visual enhancements could be effectively handed out to another developer letting them focus elsewhere.

          Just a thought.

          • Oh, I’m not arguing against any of this. Of course they’re reaching out more to different developers and trying to have more games in development at once. I just find it interesting, is all.

    • thebanditking

      Its a port of a well established game that did not require much more then graphical upgrades and some touch implementation (of course thats a lot of work, but not as much as making a new game from scratch) but overall I guess Nintendo felt confident that you can’t screw up OoT. Does anyone know if they revamped the OST as well, as it could really benefit from it.

  • All of a sudden…excitement turns into worry/panic.

  • Tom_Phoenix

    This isn’t all that suprising. The GBA port of A Link to the Past was also outsourced, so its not like there is no precedent to this. Frankly, as long as Nintendo watches over the project, I don’t think we have anything to worry about.

    • lostinblue

      Do you know to whom it was outsourced? TOSE? I believe flagship only did the four sword part?

  • Code

    I mean considering the game is technically a port, I feel like outsourcing perhaps could give Nintendo more time for original projects — but at the same time, can’t help but feel like I’m left wondering just what Nintendo is working on lately opo;

    • malek86

      Maybe they just noticed that “hey, we have made a bunch of money with the DS, when are we going to enjoy it? Let’s give our projects to other developers and go to the Bahamas or something!”

      • Code

        Yeah, it kind of feels like that sometimes xpx; They’ve apparently obtained the maximum amount of money/per individual, they can have before they realize they won’t live long enough to spend it all — the whole company just entered retirement and has outsourced everything omo;;

  • This isn’t the first time a 3rd party has had a hand in a Zelda game (and I’m not talking about the CDI or Stattaview games). Capcom has had a hand in hand held games for awhile now

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