Plan Your Formation Carefully In Grand Knights History

By Spencer . April 28, 2011 . 5:35pm

knightVanillaware usually makes action games. Grand Knights History breaks away from their mold since it has turn based combat and a tactics-lite system.


One of the strategic elements players need to be aware of is the formation of your units. Before a battle begins you can place four units (knights, archers, wizards, etc.) on a 4 x 4 grid. Tomohiko Deguchi tells Famitsu there are more than 20 formations in Grand Knights History. These change your attack and defense plus certain formations give bonuses like recovering some HP each turn.


The knights in Grand Knights History are customizable. Players can select their hairdo, hair color, voice, and other appearance options. Characters also have different personalities, which influence how they develop. Do you have a hot-blooded, practice makes perfect kind of character or a stuck up knight ready to show off?


Famitsu also has a look at some of the special skills. These attacks are tied to the type of weapon your character equips. Weapon proficiency increases with each fight and after you find a book with secret techniques you can teach a character a new skill. Skills shown (in order) are: Flash Code (sword type), Gallop Beat (spear type), Judgment (magic type, can cause paralysis), Skullfang (great sword type), and Blaze Rain (bow type). There are more than 10 weapon types and over 50 skills to learn. The magazine also introduced three enemy types: dragon, fairy, and mimic. Not Gogo, the kind of monster that mimics a treasure chest and suddenly attacks.


Grand Knights History is slated for release on September 1 on PSP in Japan.

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  • Omg custom personality?! that is just awesome, will be troublesome for localizing companies, but it still will be awesome

  • Sounds great, I’m a sucker for character customization!! Especially love the voice change option!

    Though, I have a question, I haven’t been following every article of this game, so sorry if this is already stated, but do you only fight with your cusomized characters, or can you use the main too(assuming there are main characters and assuming they can’t be as much customized as the others)?

    • i think, i repeat, think, that the ones we can customize are the MC xD

      • I see, well that makes sense enough, so it’s like make your own main(with personality and voice changes), not bad. :P

  • This game. I want it!

  • really cant wait for this game. its gonna be amazing. thing im looking foward to most is the story though.

  • Kris

    Of all the amazing-looking PSP RPGs in development that haven’t been confirmed for the US yet, this is the one I want the most.

    • puchinri

      This is kind of tied with Frontier Gate for me, but the customization and everything certainly puts this above Frontier Gate right now. Just a little.

  • Ultima Arcana

    Everything about this game sounds amazing. The formation system in particular reminds me of Suikoden V, which is totally awesome.

  • Advent_Andaryu

    This game sounds awesome! I just can’t get enough of Vanillaware.

  • SlashZaku

    You know, the number of PSP games that need to be localized are piling up. Atlus, NISA, XSEED, somebody, get on them.

  • IceRomancer

    Looking forward to hearing more about the different weapon types :)
    hope theres some interesting ones!

    Oh and also, I WANT THIS GAME!!

  • puchinri

    Sounds fun, looking forward to its release.

  • kupomogli

    Sounds kind of like Ogre Battle March of the Black Queen and Ogre Battle 64. Haven’t played Legend of the Zenobia Prince so can’t list that one, but I’d assume so.

    The formation RPG/Tactics Lite RPG with a formation grid sounds very Ogre Battle-ish to me.

  • z_merquise

    You can find the new screenshots of the game here:

    Game looked very beautiful, I’m really excited to see it in motion. Vanillaware’s games are real work of art!

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