Star Fox 64 3D’s Details Slip Out Thanks To Japanese Retailer

By Spencer . May 12, 2011 . 3:34am

296512417Someone at Shibuya’s Tsutaya store has been tweeting all sorts of information about Star Fox 64 3D before Nintendo could announce it.


According to the retailer, Star Fox 64 3D has three modes: 3DS mode, N64 mode, and Versus mode. 3DS mode utilizes the Nintendo 3DS’ gyro sensors for Arwing control. So, you can pilot Fox’s ship by tilting and lifting your 3DS.


Versus mode sets up battles with up to four players just like the Nintendo 64 game. Star Fox 64 3D supports download play, which means you only need one cartridge for multiplayer. The tweeter says versus mode will not have online battles over Nintendo Wi-Fi. A new feature in versus mode lets players take a picture with the inner camera. This shows up above your ship as a player icon similar to Ridge Racer 3D.


Star Fox 64 3D is slated for release on July 14 in Japan. Nintendo of America confirmed they will release the game in North America, but have not set a release date.

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  • I may just wait for reviews. If the game can still be completed in one sitting then I may have to pass. If only Nintendo had been more dashing and daring, courageous and caring. $39.99 is a lot for that, and two additional modes wont help, especially with the absence of online gameplay in this day and age.

    • Exkaiser

      Go ahead and pass it up, then. One run of the game is about 45 minutes, last I checked (provided you don’t die).

      • How much did Star Fox 64 cost back in the old days?

        • OneOkami

          I’m gonna try looking it up, but I feel confident in saying that given it was an N64 game and had the Rumble Pak packed in, it was more than $39.99.

          • Exkaiser

            According to the Inflation Calculator, looks like $39.99 in 2010 dollars is only worth $29.54 in 1997 dollars.

            Little more than half the price of a copy of Star Fox 64.

          • Code

            At least in Canada probably would have run $64-$69 if I recall correctly, I remember PS1 games generally ran $59 normally, and N64 games were usually one to two price brackets up from that. Expensive, but Starfox 64 still to this day has had no rivals from my experence owo;

      • Suicunesol

        Does that include all of the different routes, or just one single route?

        • Exkaiser

          Just one route. One run of the game from start to finish.

    • OneOkami

      The game was designed to be replayed multiple times to discover the secrets of how to unlock all the different routes through the game (which involve accomplishing certain tasks in the middle of levels that aren’t always obvious and are easy to miss and/or challenging to do), therein to experience all the events in the game and all the endings that you cannot do in one play-through. You can play through the game 3+ times without even realizing there’s an underwater level where you pilot a submarine. A lot of the fun in doing all that (at least for me) was actually discovering all the nooks and crannies of the game on your own and not just looking them up in a walkthrough.

      For me the game is a classic and one of my all-time favorites. Ocarina of Time 3D I can pass on but this is something I’d love to carry around with me and fire up when I’m just sitting around somewhere.

      • Oh wow, multiple endings like that? That actually does sound intriguing. Kind of makes me want to check it out, lol.

        • Aara_Malik_Davoodi

          There’s only 2 endings. But there are a bunch of different paths to the endings. Those are what make the replay value super high

  • maxchain

    That tilting business sounds fun on paper, but I’ve heard that the 3D doesn’t “work” when you don’t stare straight ahead at the thing and behave yourself.

    • Exkaiser

      It’s not that hard to maintain the 3D.

      But it won’t work if you tilt the system left or right, obviously. It’s pretty easy to maintain it if you move the whole thing up and down or from side-to-side, though.

      Assuming the gyro controls would involve tilting for lateral movement, you would have to turn the 3D off, but no one’s quite certain how they’ll do it, considering the demos people have played so far haven’t used it.

    • OneOkami

      If you maintain the viewing angle (i.e. tilt your head in correspondence with the console) then you can still see the 3D effect.

  • heartless141

    so if i do a barrel roll in real life he’ll also do a barrel roll?!


  • I’m definitely grabbing this, but I can’t lie; the lack of online multiplayer hurts. Especially considering the 3DS has such great online capabilities. =(

  • Altritter

    It’s a bit puzzling to me that this doesn’t have a date for North America yet, considering that the series sells MUCH better overseas than in Japan.

    • Aara_Malik_Davoodi

      But it was developed in Japan so it takes time to localize it. They don’t release games early due to popularity. They release them when they’re ready

  • Do a barrel roll!

  • Not getting this if they’ve taken out the circle pad control option. Gyro controls are frustrating, awkward to use on public transport and of course, shifting the 3DS around will break the 3D effect.

    Don’t see why people are complaining about no online, including that would have requried a lot of work for what is nothing more than a slightly enhanced port. So good call by Nintendo to not waste time and money developing that feature.

  • Only Nintendo would release a high profile game which already had a multiplayer mode and not include net play.

    Coupled with the only new mode being awful motion controls, I may just play it on the N64 instead.

  • day one for me

  • Code

    Wow, I’m a little surprised at no online play, that strikes me as something that shouldn’t have even been questioned considering Starfox on DS had online play. It wouldn’t stop me from picking up the game, given at least for me it was all about score attack on the campaign mode owo; But still omo;

  • MisterFoxInc

    Another remake? Gee.

    I enjoyed news about one or two, but enough is enough. Guys, you played these games ten freaking years ago already.

    The only thing I’m excited about is whether they’ll call it “Lylat Wars 3D” in Germany and Australia.

  • xhunter

    So they are gonna make no changes to the versus mode besides pictures? At all? Humm… I’m not really interested anymore. I’ll skip this, sadly.

  • Why didn’t they just call the system the Nintendo 3D-Remake?

    Seriously, though; I live in Japan and got a 3DS March 11 (literally 2 minutes before the earthquake… back of the box is stamped with the date and time, so I can never sell it because it’s special now) and when I would take trips into Tokyo on packed trains, I’d make lots of street pass Nintenfriends. But gradually, I made less and less friends. Now when I go into the city, I’m lucky to pick up one person on streetpass. In fact, I’ve only ever seen two people playing 3DS while out and about and that was during launch week in Akihabara.

    Starting about a month ago, retailers started discounting games for the system. Not most, but a lot of major retailers are now selling the games for 2,980 yen, which is never a good sign. Stores that sell used things have stacks of 3DS hardware.

    The thing that really ticked me off was the price of Steel Diver. It’s retailing for 4,780 yen in Japan, which is $59.00US >< Where does the big N think they can get off selling a glorified tech demo for almost $60??? I'm very interested in the game, but I'll wait for a couple of weeks until it gets discounted as well.

    It just blows me away that Nintendo has become the resell company. And by that I mean they resell all their old games over and over and over. When did that become acceptable? It seems to me like the house of Mario may be creatively bankrupt, and that's sad because they use to make some fine games.

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