This Is Why Street Fighter III: 3rd Strike Online Edition’s Budget Is So High

By Kris . June 8, 2011 . 2:36pm

Capcom has made a big deal about how much time, effort, and cash they’ve been pouring into the development of Street Fighter III: 3rd Strike Online Edition, and after my hands-on with the game, I can tell why. Associate producer, Derek Neal, says that the game is "everything that the community wants," particularly stressing that that included implementation of the very popular GGPO netcode. However, even without being able to test the titular feature on the show floor, the changes and additions that have been made to 3rd Strike are impressive.


From the main menu screen alone, it’s apparent that Capcom went all out on this overhaul, commissioning new character art from >Stanley "Artgerm" Lau, which is randomly chosen to add a bit of flavor to the main menu whenever it is opened. Even cooler is that the game looks at your play history to give your most-used characters a higher chance of being in the background. It’s a totally unnecessary, but cool little addition indicative of the love that Capcom and Iron Galaxy have poured into this new edition.


If you’re at all worried that Artgerm’s new stuff would replace Daigo Ikeno’s artwork, don’t be. For the character select screen, Capcom has taken the original artwork and re-scanned it, so it looks incredibly crisp. Now that we’re on the subject of the character select screen, Capcom has taken one of my favorite features from BlazBlue: Continuum Shift and added it to 3rd Strike Online. You can now press Select (or Back, if the 360 is your preferred console) on the character select screen and map your buttons on the fly (which, from experience, is really helpful if you keep have two friends over and one prefers a pad and the other an arcade stick and they keep swapping with each other). They’ve also finally added a random select option to the game, mapped to the start button.


There are a ton of options that can be fiddled with mid-round, too. You can adjust display options from the in-game menu for switching from a standard 4:3 aspect ratio, to a wide one, to one that’s even further stretched to fill the whole screen, and (my personal favorite), one that bows the screen to look like an arcade cabinet monitor. You can even add scanlines to it to further the arcade feel. Honestly, I’m partial to scanlines, but if you like your sprites looking smooth, there are also a two sprite filters in the game, Crisp and Smooth. I spent most of my time on Crisp, which gave the sprites kind of a painted look. Honestly, I’ll probably keep the sprites unfiltered, but the filters both seem pretty nice, if you’re into that sort of thing.


If you happen to be in a non-widescreen aspect ratio, you will see "Dynamic Challenges" in the sides of the screen. These challenges will start out simple, such as winning a short streak or getting a single perfect, but as they are completed, they level up, becoming more and more challenging the more the player completes. Each completed challenge yields "Vault Points," which (appropriately) allow players to buy unlockable stuff from "the Vault," that features over 200 pieces of unlockable artwork (some fanart, some official), and new remixed character themes by Super Sledge with vocals by Adam Tensta.


Then (there’s still more stuff!) there’s the Trials mode. While there are trials that teach you combos for each character a la Super Street Fighter IV, there are also trials to help players get to grips with universal game mechanics like parries. While these start simple (parry a one-hit hadouken), the challenges get pretty in-depth (such as recreating Evo moment #37). While I probably couldn’t ever do some of the later challenges, the fact that they’re even included in a downloadable game is pretty cool.


Bear in mind, this is just the offline stuff. From what Derek told me, the online modes will have matchmaking, tournament support, the ability to record matches and upload them directly to YouTube, and the ability to search for other peoples’ matches. Street Fighter III: 3rd Strike Online Edition will be out this summer for $15 on Xbox Live Arcade and PlayStation Network.

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  • Even though I have GGPO, for my laptop and desktop, I’m considering getting this.^_^

    • evilhero

      You’re going to want to.  While GGPO is pretty nice on its own, it’s still only working off an Emulator.  3SO has it coded in, so it should run even better! :D

    • mikanko

      GGPO is no longer going to support 3s when this game comes out.  The person who runs GGPO wants people to buy the game, especially since Capcom licensed his software for it.

  • Dear god. This game is freakin ridiculous. only 15 dollars for all these features?! i say hell yea!

  • Yes plz. Nao.

  • mikanko

    Yay for scanlines.

  • Yu_TheKing

    They aren’t pulling any punches (or Shoryukens) for this game. All I can say is… Day 1 Baby!!!!

  • AnimeRemix

    “the ability to record matches and upload them directly to YouTube” *Looks at Arc System* I think we found the next new feature to be included in BlazBlue 3!!!!!!

    • Code

      The only additional feature I want in BB3, is playable Jubei and Kokonoe +o+

      • Bakuryukun

        I would TOTALLY play as Jubei.

        I may have to get this version of Street Fighter III even though I have it on PS2 already.

  • MrSirFeatherFang

    Hey that link went to creativeuncut!

    Reminds me when I first found that site, while looking for Brave Fencer Musashi official art :3

    I still go there too (just for updated or new galleries, I’ve never went to the forums) and it probably introduced me to the so many beloved games I got to play
    Since you posted a link from that site, it made me feel that the site is better well known than I think it is…

    • capristrider

      Yeah! creativeuncut is a brilliant website which I’ve known for a few years, thats where I get some of my wallpapers from for my PC and PS3 from :)

  • Istillduno

    One of those challenges is the full Chun-Li super parry, there’s just no way it can’t be.

  • PrinceHeir

    can’t wait for this :P

    Remy is gonna be sick ^^

  • hush404

    Yay :) I loved SF3S :) I’ve got it on the PS2 anniversary disc… but would love an HD re-release.

  • Did they include the stages from the first two SFIII games? I’ve always wanted to see them again.

  • krokounleashed

    For everyone who screams “I have this already on PS2” this is the Arcade Version, not a shitty port.

    • I already have this on Dreamcast.

      • krokounleashed

        And still it’s inferior. It’s even badder on dreamcast ;)

  • “particularly stressing that that included implementation of the very popular GGPO netcode”

    That’s pretty much it. People stopped playing this game at the turn of the century and might do so again, graphics filters and DURR HURR NETCODEZ MAED BY SOME GUY WHO RUNS A TOURNAMENT notwithstanding.

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