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Resident Evil: Revelations Has A Spooky Mansion, Very Limited Ammo

By Spencer . June 13, 2011 . 6:21pm

While the Resident Evil: Revelations Pilot Version gave me an idea of the game’s atmosphere, it’s nothing like the Resident Evil: Revelations demo I played at E3. Regenerative health and unlimited bullets are out. The story began will Jill waking from a bed in a large room. She was in some kind of mansion (or at least what *appears* to be a mansion), which brought back vibes from the very first Resident Evil.

 

Of course, she was locked inside. There were no keys, but I found a screwdriver by draining murky water from a bathtub. Before I could use it one of those white monsters lurched out from a closet. The music changed as it staggered closer. I drew Jill’s handgun and carelessly pelted it with bullets until it turned into a red puddle. Combat controls are just like Resident Evil: The Mercenaries 3D. You can move while shooting and look around by sliding your thumb on the touch pad.

 

Resident Evil: Revelations Has A Spooky Mansion, Very Limited Ammo

I used the screwdriver on a nearby electrical panel and opened a touch screen puzzle. First, I removed the screws by tapping on them. Circuits exposed, I had to reroute power by dragging wires on the touch screen. The door opened after power circled around four lit up spots on the panel. I walked outside to a larger room without concern for my ammunition or healing items. You can’t see it in these screenshots, but the bottom screen has a touch screen inventory containing a shotgun with … 1 bullet and zero healing herbs. Key items, like the screwdriver, are not shown.

 

Another monster leaped out and I had just enough bullets to take it down. I didn’t think my shotgun’s sole bullet would do much damage, so I navigated through the mansion carefully. I grabbed one healing herb in plain sight, but decided to run from monsters instead of fight. Fortunately, these hungry creatures are slow moving so I slipped away.

 

Resident Evil: Revelations Has A Spooky Mansion, Very Limited Ammo

 

Jill gained a new tool further in the Resident Evil: Revelations demo. The supply scanner lets Jill search for hidden items.

 

Resident Evil: Revelations Has A Spooky Mansion, Very Limited Ammo Resident Evil: Revelations Has A Spooky Mansion, Very Limited Ammo

 

When I entered a foyer I turned the scanner on and zoomed in on a dining room table. After a few seconds of searching a box of bullets popped up on a dinner plate. Ten bullets, just enough to press on. It seems like the scanner is going to be a key tool for finding items, which appear to be scarce in Resident Evil: Revelation.

 

That’s in stark contrast to Resident Evil: The Mercenaries 3D, which arms players to the teeth thanks to ammo dropping enemies. Read our playtest for more about Capcom’s upcoming score attack style Resident Evil game for the Nintendo 3DS.


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  • http://www.facebook.com/Nelhew Nelson Hew Weng Xin

    Pills here!

  • XypherCode

    i think it’s more detailed than mercenaries

  • Exkaiser

    The game sounds great. Can’t wait.

  • EvilAkito

    Now THIS is the game that will make me break down and buy a 3DS.

  • http://tiny.cc/justintvbayorgasmic Genesis

    limited ammo always makes the situation more realistic imo. Can’t wait to give it a try

  • OneOkami

    Sounds like this game is heading back in the direction of the series true survival horror roots in contrast to the run & gun gameplay design the series seemed to be heading towards.  If this is indeed the case, then this will be my most anticipated Resident Evil game since Code: Veronica and probably my most anticipated 3DS title.  I’ll take Resident Evil in the vein of 1,2 and 3 over 4 and 5 any day of the week.

    • http://twitter.com/choosyant dan aubin

      Your comment at first glance seems to make sense, but a read shows otherwise. 

      “Head back in the direction of the series true SH roots” Then you go ahead and contradict yourself “run & gun [..] gameplay design the series seems to be heading towards”

      Did you not read the article this game IS a run and gun. Item scanner, what the fu**? This game is nothing close to true survival horror it was originally.

      This is the age of marketing games to all ages to increase sales, while quality drops. EG. Not many young children would have bought RE:1 because it was realistic and quite hard.

      This looks decent but it’s obvious.

      Resident Evil is turning into an action / horror game – a few bullets.

      Stop to shoot was the mechanic which made the game so effective. The horror of waiting to pick off enemies whilst they could be behind you and slowly walking up to you made suspense. It was this unique mechanic that followed all the way up to RE:5. 

      Mercenaries is a disgrace for any true RE fan, and this game although an upgrade is just saddening.

      • OneOkami

        I think the problem here is when I say “run & gun”, the concept in my head differs fundamentally than the one in yours.  When I say “run & gun”, I’m thinking along these lines:

        http://www.youtube.com/watch?v=wLeFg-WUmHE&feature=player_detailpage#t=88s

        A lot of the action in Resident Evil 4 and 5 felt like modernized, more realistic takes on that kind of thing.  Running around pumping all the enemies you see full of lead is something you could do in Resident Evil 4 and 5 but you could not do in the old-school games because you simply didn’t have the ammo.

        When I read things like this:
        “She was in some kind of mansion (or at least what *appears* to be a mansion), which brought back vibes from the very first Resident Evil.”

        “There were no keys, but I found a screwdriver by draining murky water from a bathtub.”

        “monsters lurched out from a closet.”

        “I used the screwdriver on a nearby electrical panel and opened a touch screen puzzle”

        “Another monster leaped out and I had just enough bullets to take it down.”

        “decided to run from monsters instead of fight.”

        “That’s in stark contrast to Resident Evil: The Mercenaries 3D, which arms players to the teeth thanks to ammo dropping enemies.”

        Yes, I am reminded very much of the times I originally controlled Jill, Chris, Leon, and Claire.  It doesn’t sound much like run & gun design to me, for one, as Spencer described, you’re not armed to the teeth with ammo (which implies you need to conserve your supplies).  You likely have to focus on evading enemies instead gunning down every one you see.  An electrical touch panel puzzle?  Where have I played that before… 

        Now while I of course haven’t actually played it yet, the gameplay videos I’ve seen seem to back up my point here.

        Also, I don’t really understand your beef with the item scanner to identify pickups.  The old school games had them all artificially sparkle so you knew to pick them up.  In terms of mechanics…whats the difference?

        • mikanko

          I agree.  Being able to walk and shoot at the same time doesn’t take away from the horror element, it’s just practical application to have in games today.  Level design, limited ammo and fewer, yet far more lethal, enemies are what made the original RE games survival horror.  I’m talking about Jill and Chris both feeling like they could die within seconds of a mistake made while going down a dark cramped hallway. Quite a bit different than the ultra badasses Leon and Chris were in 4 and 5.

          While I loved RE4, I’d also like numbered sequels to the series go back to its roots the way I hear this game sounds like it is.  I see no reason the series can’t go in both directions concurrently the way these 3ds games are going with releases of both Revelations and Mercenaries.

          Unfortunately I have no plans on getting a 3ds, so I hope this game or something similar winds up on other consoles, or someone I know winds up getting a 3ds so I can swipe it from them for a week or two.  This is pretty much the only game on the system that’s seriously interested me.

          • malek86

            I don’t see why we don’t have a mixture of both (which this Revelations seems to be). Many old-time fans hated RE4 due to what they changed, but I actually thought many of those changes were for the best. Being unable to aim properly was a mechanic that just had to go (we’re using special trained soldiers, not peasants, these guys should know how to fire a gun). The context sensitive buttons actually made things more realistic by increasing the number of ways to interact with the environment (if their previous idea of survival horror was to make me unable to even jump over a foot-high ledge, well…). Decreasing the number of puzzles allowed you to focus more on the actual survival part (of course, the large ammo reserves kinda made that unnecessary). And I always hated the ribbons save system.

            Now, admittedly the problem with RE4 was the large amounts of ammo around, and perhaps the less scary setting (but that’s personal taste… and to be honest, I never thought the old RE games were particularly scary either).

            Take RE4, put in a lot less bullets and less regenerative items, and that’s enough to have a winner.

            Also, make my character run faster. Why would I have to stroll around at one mile per hour when there are zombies around? Do I have a broken leg or something? It might be more survival, but it certainly isn’t very realistic. Just like having to stand still to shoot (but they could still make it so that accuracy is decreased if you are moving – that would be survival and realistic).

            And finally, like I said in another post, make healing more difficult to pull off. It’s not very survival if I can just pause the game and instantaneously use a herb when I’m in trouble (so I can herb-spam to get through a boss). They could, for example, require you to be in a room without enemies, or maybe they could have it take some seconds to show its effects. Different healing items for different wounds would actually be even more awesome, but that would also be overkill.

          • http://twitter.com/choosyant dan aubin

            It’s all personal opinion and you have a right to your own.

            I just miss the days of the early Resident Evil series.

            Apologies for the harsh comment.

      • Suicunesol

        Well, I’ve never played RE before, but…

        The moment you said “true fan”, you lost your credibility to me. Don’t use that term if you want to make an unbiased argument.

      • Exkaiser

        I fail to see why the item scanner would prevent it from being a survival horror game.

        I fail to see how this game is being “marketed to all ages.”

        In fact, I fail to see anything of worth in your entire post.

  • gatotsu911

    Wait, which RE game had regenerating health?

    • Exkaiser

      The earlier demo of Revelations had regenerating health, as there were no healing items in it.

    • HistorysGreatestMonster

      I think he’s referencing the demo he had previously played for this, which had both that and unlimited ammo.

    • http://www.siliconera.com Spencer

      No game in particular, but the Resident Evil: Revelations “Pilot Version” did. It’s something that we covered previously on Siliconera. (and linked to in the article!)

      http://www.siliconera.com/2011/05/31/i-finished-the-resident-evil-revelations-demo-in-mercenaries-3d/

  • Thiefofhearts

    It’s good to hear about this game, but the voice actress they got is just a horrible Jill. I’m glad Michelle “Yukari” Ruff has work, but so soon after RE5 it sounds weird.

    • PrinceHeir

      agree :P

      i love patricia ja lee’s voice(RE5)

      they even change her voice in MVC3 :

      make up your damn mind capcom

    • http://www.facebook.com/profile.php?id=100000301072427 Mark Shaver

      I always hear Rukia or Lopmon, personally.

  • http://www.youtube.com/B4ULoveShine Tim_at_where

    I hope we’d get some late-game weapons like the RAWKET LAWNCHAIR!

    Also, any returning creatures?  I hope Nemesis won’t be one of them.

  • Ultimate_Tifa_Fan

    HI JILL, say Hi to Ezio and Desmond for me when u see them in Revelations

  • skymap

    Okay, I’m definitely buying a 3DS now.

  • http://www.facebook.com/profile.php?id=512740433 Zubi Khan

    i really hope this game is good/ feels like re4…. i could care less for mercenaries 3D

    i hope we can use a traditional control scheme, the first person aiming seems kinda awkward imo.

  • http://twitter.com/FaithlessMr Bruno Silva

    Finally. A Resident Evil game that actually (ok, seemingly) takes the series back to the survival horror roots! So excited for this!

  • JustThisOne

    I think the atmosphere is a lot scarier than 4 and 5 already, but that’s subjective. I can’t say I really like the item scanner. As much as I like looking for hidden items (to the point that it becomes a full blown obsession), I also feel like it’s a bit of a chore. Especially since you’re in a boat full of swamp monster-like things. I don’t want to have to avoid zombies while scanning the room at the same time. But at least weapon switching is really easy.

    Speaking of which, I don’t really like the monster designs so far. Or well… it’s more like I don’t like how they collapse in a sludgy paste. It’s less intimidating that they just dissolve like that. But hey! There’s probably an explanation.

    One thing I did miss in some of the earlier RE’s though: zombies coming back to life. That moment when you see a dead body lying in some alleyway, and you don’t know if it’ll come to life or not. Or when you *have* killed this one, and it comes back as a crimson head.

  • noctis_nox

    I like it. Limited ammo. That’s survival horror for you.

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