Hands-On: Snake Eater 3D Is Metal Gear Solid 3 With Peace Walker Controls

By Kris . June 20, 2011 . 3:12pm

mgs_snake_eater_3d_01

Considering how often Metal Gear’s control scheme has changed over the years, it was nice to be able to start playing a (technically) new game with a setup I was familiar with. Some people, however, may not be as excited to hear that the particular control scheme in Metal Gear Solid: Snake Eater 3D is the "Shooter style" from Metal Gear Solid: Peace Walker.

 

This means that movement is controlled with the 3DS’s slide pad, the camera is controlled with the face buttons, L to aim and R to fire, with up on the D-Pad being used as an action button, down being reload, and left and right opening weapons and items menus. However, unlike Peace Walker (and true to Snake Eater), opening the menus will freeze the action, allowing players to choose weapons and items on the lower screen at their leisure.

 

As for the game itself… It’s Snake Eater. While the new camera makes the experience much more like the Subsistence re-release of the title, rescuing Sokolov in Rassvet was  the same as it has always been. Same (fully voiced!) radio conversations, same animals crawling along the ground, same enemy soldiers with AK-47s and grenades, and the same places to hide. The jungle looks great with the 3D effects, the tall grass that Snake crawls through looking particularly good, but the game is essentially exactly what the title says that it is. Snake Eater with some solid 3D.

 

I asked a number of Konami representatives whether or not the game would contain any interesting bonuses in the vein of the original title’s Snake vs. Monkey missions (I assumed that this mode definitely wouldn’t make it into the game since Ape Escape is a Sony property), and they all informed me that they didn’t believe that the game had any additional content aside from the ability to make camouflage out of user pictures and some gyroscope controls.

 

Gyro controls, despite my hopes and best attempts, could not be used for aiming, but rather sections where Snake has to balance on suspension bridges. However, as the game still doesn’t have a concrete release date outside of a vague 2011, Konami might surprise us.

 

Yes, Snake Eater 3D uses Peace Walker’s oft-derided (I liked it!) control scheme, and yes, from what I was told, the port doesn’t have many extras, but it’s still a portable version of a fantastic game, and it looks good with 3D (maybe not as good as the Naked Sample demo from last year, but it still looks nearly as nice as the PS2 version).

 

Metal Gear Solid: Snake Eater 3D will be released for the 3DS in 2011.


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  • malek86

    How are we supposed to use the claw on the 3DS?

  • http://twitter.com/Paradox_me Paradox me

    I still can’t believe Nintendo didn’t include a second slide pad. I know the stylus can technically act as a second analog under certain circumstances (kind of disappointed it wasn’t here) but they had to have caught wind of the fuss about the PSP’s one nub?

    Oh well, this doesn’t sound too bad. Haven’t played Peace Walker yet, so my impressions of using face buttons for camera control stem from Coded Arms on the PSP.

    That aside, definitely looking forward to this. MGS3 is by far my favorite in the series, now I’ll have an excuse to play it again. :D

    • Suicunesol

      And I still don’t understand why a second analog pad is so necessary.

      • ThomasTruong

        If you have had experience with any PSP game that included a controllable camera (or many early N64 and PSX games for that matter), the reasoning would be self evident.

        • http://myanimelist.net/profile/Kuronoa Kuronoa

          Yeah there are quite a bit of games that make it better, though for some reason I tend to just center camera more than messing with the swinging. lol not all the time but usually.

      • http://twitter.com/Megawarrior345 Elle

        Play a PSP game and you’ll understand.

      • pressstart

        Lefties. The original DS had the face buttons as substitutes for the dpad, and it works because it’s not analog. For the 3DS, you’re just forcing people to use the stylus with their right hand if the analog slider is required as well.

        PS. I’m right handed.

      • http://twitter.com/Paradox_me Paradox me

        I wouldn’t say it’s necessary, since games like the handheld Kingdom Hearts games worked well enough without, but the presence of a second analog would only help.

    • http://myanimelist.net/profile/Kuronoa Kuronoa

      Not that it bothers me a great deal now that I think about it hard
      enough, like the DS and PSP I”ll probably end up buying way more games
      that don’t really use the second stick much.

      However it is a big problem with 3DS for these type of games, obviously the touchscreen can make up for it but also can be rather awkward if it heavily uses face buttons (and for a lefty like me also means it can be annoying for complex touch-time)

      • http://twitter.com/Paradox_me Paradox me

        One thing that’s made the touchscreen easier for me is using my fingernail instead of the stylus. Because it’s a resistive touchscreen, the actual finger doesn’t always register, but the nail mimics the stylus perfectly. This way I can quickly make use of touchscreen commands without fumbling around with the stylus.

        I think they make little clip on “thumb stylus” things too, though that may make using the slide pad or face buttons more difficult. Not sure either really helps a lefty though.

        • http://myanimelist.net/profile/Kuronoa Kuronoa

          Actually, yeah I do still have that thumb stylus but rarely used it.  May have to try it out again…

          I don’t trust using my finger nails beyond light tapping when needed.  XD

    • http://twitter.com/NeverUnplaying Sonny Oliveira

      Resident Evil 4 taught me that a second analog stick isn’t always necessary. I kinda wished MGS3 would rip that control scheme off.

  • RupanIII

    I think I’ll stick with the HD rerelease, I like my cameras as stable as possible.

  • BelmontHeir

    I plan on buying this. I’m loving the 3D in Ocarina of Time.

  • http://twitter.com/FaithlessMr Bruno Silva

    “I asked a number of Konami representatives whether or not the
    game would contain any interesting bonuses in the vein of the original
    title’s Snake vs. Monkey missions (I assumed that this mode definitely wouldn’t make it into the game since Ape Escape is a Sony property),”

    Hmmm…about this…if you look at the latest released trailer for this game, you’ll see, in the very end, that Snake happens to spot a Yoshi plush of sorts; Akin to to the frogs from the original Snake Eater.

    So even if this doesn’t have the monkey minigame, it will most likely have some yoshi or nintendo related minigame to replace it (even if the Konami reps don’t mention it eheh). Just a lucky, wild guess tho.

    • Kris

      Good to know! Admittedly, the Konami reps seemed a bit vague or put off when I asked them about the game, but it’s nice to hear that there will indeed be bonuses :)

      • http://twitter.com/FaithlessMr Bruno Silva

        At least we’ll have the yoshi plushes to take down, judging from the trailer. Here, I’ll link you the trailer I was talking about for convenience purposes:

        http://www.youtube.com/watch?v=VjfgkxyCfpM

        Take a look from the 2:30 minute mark onwards ;)

  • http://twitter.com/Shadowmen19 Shadowman

    Samo old MGS nothing but oldies amd goldies

  • xxbrothawizxx

    Hopefully they let you use the touchscreen for camera controls……….

    • Kris

      I couldn’t in the demo… maybe in the full thing though?

  • http://www.facebook.com/profile.php?id=1446063390 Zichri Lui

    yeah, I didn’t know that Peace Walker’s controls were derided… I was fine with it.
    I only played the demo though. But I’ve played the first MGS too and it didn’t feel too awk.

  • gatotsu911

    Well, that does it. I’m passing on this one. HD Collection for me.

  • http://www.facebook.com/keishenra Kyle D. Johnson

    Hmm. I personally just used the M.H. control style, worked wonders.

    • Exkaiser

      I stuck to the Portable Ops style, myself.

      Either way, the claw is the way to go.

  • zweii

    I’ve completed Snake Eater about 6-7 times now but i never knew you could balance on that part. Time to play it again.

  • Rupee11

    I’m slowly losing interest, not because of the HD remakes but simply because it doesn’t look like what they showed last year. No MGS4 threat circle, no new character models (Naked Sample’s characters looked very nice) and well, nothing much new at all. Unless they convince me it’s a truly superior version to Subsistence then I’ll pass. 

    But a new Metal Gear made with 3DS in mind… that’d get me hyped.

  • PrinceHeir

    ehh might buy it when it’s cheaper.

    plus we have MGS HD Collection to drool over O_O

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