By Spencer . June 21, 2011 . 1:30pm
“It’s a demo that we were really excited about that we started to put together on our own, and you know, we shopped it around to a few other people,” Heroes of Ruin producer, Tim Schwalk, revealed to Siliconera recently. “And I think Square certainly saw the potential in it, and we really liked the relationship.”
That’s how the Heroes of Ruin project got started. Square Enix’s London studios, specifically, are overseeing the n-Space Nintendo 3DS game. This project has nothing to do with Square Enix Japan, and it isn’t an RPG either.
That’s right, n-Space prefer to call Heroes of Ruin an action-adventure game. Aside from the melee and magic classes, Heroes of Ruin also has a Gunslinger class that uses guns and grenades. Allowing for different play-styles is something n-Space wanted to focus on, to broaden the game’s appeal.
“I think that’s one thing we were trying to do to differentiate ourselves from other RPG genres specifically,” Schwalk explained. Another n-Space employee, “We’re not an action-RPG, we’re an action-adventure game.”
“I think we’ve got a lot more mainstream appeal than just another RPG would or just another action game would [have],” Schwalk elaborated. “If I had a copy of this, and I really wanted to play with magic, I could choose an appropriate character. But my buddy who always plays Call of Duty and Madden, he can jump in as a Gunslinger. He’s got bombs and guns, and he’s going to ‘get it,’ you know?”