Project Gravity’s Linear Main Story Branches Off With Optional Challenge Missions

By Spencer . June 22, 2011 . 3:31pm

projectga

Siren designer Keiichiro Toyama spoke with Dengeki Online about his next game Project Gravity. Toyama is the creative director of the gravity bending PlayStation Vita title.

 

Project Gravity follows Kat who lost her memories, but gained control of gravity when she met a mysterious cat. Each episode begins in a town that Kat can freely explore. Toyama explained that Project Gravity has a linear story split into episodes, but players can return to cleared areas and tackle challenge missions. Since gravity bending is a flexible mechanic, Toyama said we the team was able to implement it in a variety of ways. Specifically for challenge missions, Toyama says these are time attack-like.

 

Players will be able to develop Kat too. Toyama says there are a few parameters connected to attack power and Kat’s gravity bending ability to level up. Between five and ten stats are being considered. Project Gravity will also have items to pick up around town and an ability system. The team is still playing with ideas on how players can unlock new skills.

 

A release date for Project Gravity has not been announced, but it’s slated as one of the launch window PlayStation Vita titles.

 

Thanks for the tip Ikuna!


Read more stories about & on Siliconera.

  • http://tiny.cc/justintvbayorgasmic Genesis

    Challenge missions are always nice :)

  • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

    I was wondering what was happening in JPN with PS Vita and games and such, so much focus from SCE WWS has been on America and Europe, that I didnt know if they had anything for over there.

  • http://twitter.com/ZonronSekai Zonron

    no problem, glad i could share :D

  • badmoogle

    Wow.I must’ve been under a rock but i didn’t know Keiichiro Toyama was behind this game…now i’m even more hyped.

  • AzureNova

    I simply can’t wait =^_^=

  • Raiyu

    Probably my most anticipated PSV game right now, can’t wait to hear more and I hope it’s day one.

    • Judo

      Currently, this is the “only” game I want on the PSV. So I’ll prolly skip on getting a PSV until more games come out for it. I don’t want it to end up like the 3DS where all I had until now was SSFIV ._.

  • http://www.facebook.com/profile.php?id=1769064526 Vivian Mai

    Gravity bending just made me think of Avatar. 

    PSV is gonna be awesome!

  • Mister_Nep

    I’m kinda worried. This is billed a launch window release, but they’re still debating about stats and abilities? I would’ve thought that was more closer to finalized by now, and would be testing out said stats and abilities. Starting to worry this’ll be a glitchfest.

    • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

      How long do you think it takes to work out stats and abilities? Theres still at least 4 months to go.

      • Mister_Nep

        It’s the potential for overlooking I’m worried about. Imagine an ability that speeds up the character’s movement while using the gravity ability. You could potentially go straight through a floor or a wall if it isn’t tested thoroughly. Or say a stat that eventually adds destructive capabilities to your attacks. Again, you can potentially destroy something you’re not supposed to, and the game flips out and freeze. The fact that they’re still debating stuff like this makes me wonder if they’ll have ample time to make sure whatever is still being tinkered with won’t mess up the game experience. I’m just worried is all.

  • JustaGenericUser

    “linear”

    Ahhh, that word is like a death sentence in the West these days.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos