About Street Fighter III: 3rd Strike Online Edition’s Graphics And Filters…

By Spencer . June 25, 2011 . 5:02pm

sf3_online_007

 

"We didn’t redraw the graphics, of course, those are done with filters and things like that," Seth Killian, Strategic Marketing Director of Online & Community, said in an interview with Siliconera. "Even though there are just filters, there was still a lot of work put into that."

 

Killian dug into the details, "There are three filters, including an unfiltered version and we can’t take any credit for that. Even when the other two filters are applied they are applied on a per character basis. The way the original characters were drawn they were shaded differently. The use of negative space and shadows varies across characters. Even if you apply a filter that looks good overall to some of the characters, it doesn’t necessarily look good to all of the characters."

 

"That’s not even really where most of the money was spent. A lot of backend technology to implement our own game system of achievements and systems of unlocks. It was a matter of getting into the basics of the code and tearing the code apart from the arcade side to implement it properly. For 3rd Strike it’s the first time where we’ve had access to the source code, which really paid off," Killian concluded. Ripping apart the source code let Capcom add in replay sharing over Xbox Live/PlayStation Network and YouTube. Street Fighter III: 3rd Strike Online Edition also runs on its own external servers.

 

Since Capcom made HD remixes of Super Street Fighter II and Super Puzzle Fighter II Turbo, I asked Killian why they didn’t give Street Fighter III: 3rd Strike Online the same treatment.

 

"It was a very different time for fighting games, that was even before Street Fighter IV had been released. In terms of energy, interest, audience and things like that it wasn’t necessarily there," Killian replied. "We also didn’t have that kind of filtering approach happening properly. Our thinking was it needed to have that. We were able to strike a good deal with a few studios at the time to try and produce those animations. It ended up costing a lot more and being a more difficult process than we anticipated, which is part of why it didn’t happen. It’s literally eye candy, right?"

 

"It is… and I think older gamers that remember Street Fighter III are fine with this," I answered. "However, I also see younger gamers who are quite critical of visuals if isn’t as shiny as I don’t know… Street Fighter X Tekken."

 

"There is a crowd there you may not be able to win over and I understand that. It’s a matter of budget and resources and things like that. Also, the Third Strike animations are so beautiful. Redrawing all of those would be – we learned a lot of lessons with HD Remix. We thought it needed that kind of graphical update to be eye catching to the kids there. I don’t know if every ten year old is going to want to run out and buy Third Strike. I mean I think they could and learn to play it, but it’s sort of a love letter to the people asking us for Third Strike for many years. What we’ve created is something respectful of Third Strike that brings the game into the future with better single player modes, really great training modes for parrying, combo challenges and all sorts of stuff."


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  • http://twitter.com/seph_luis_br Luis Camargo

    I don’t care about re-making graphics. Extra content and a great online mode are more than enough to make a purchase. They are even going an extra mile adding challenges and Youtube support (which will be amazing with the community).

    Kudos to Capcom, this is the way you do downloadable games and DLC (not some overpriced costumes).

    • http://strictlyapathy.comoj.com/ SoulArbiter

      I’ve been waiting for this for a while now. I could care less about a graphical overhaul, I’m just thankful they’re getting around to this!

  • http://www.facebook.com/profile.php?id=749504598 Shane Guidaboni

    The games looks perfect as it is. I’ll check out each filter option, but I’ll probably leave it unfiltered. Any idea on a release date? I know they said a Summer release, but that could mean between now and September. 

    • mikanko

      rumormill is saying mid-late August.

  • mikanko

    I’m really glad they went with emulation filter options rather than trying to redraw the pixels.  I also think the screen ratio options are pretty much the best anyone could ask for.  Also scanlines ftmfw! :D

    Having the actual source code of the game and being able to play around with it makes a lot of sense.  The fact you can record your combos in training mode, and literally retry them from where you drop the combo rather than having to do the whole thing over again is pretty brilliant.  The biggest problem with SF3 as I see it is the learning curve in a genre that is constantly being watered down with each new release.  I think having an online mode that’s far more comparable to offline than any other game out right now, and a better training mode than any other game out right now is going to give people the tools to learn this game if they want to.  Any other incarnation of 3s simply doesn’t compare.

    The only other feature I’ve heard that could top it was Mike Z talking about wanting Skullgirls replays of matches to be accessible in training mode so you can actually find out if there was something you could have done differently.  That probably won’t even make it into that game, but as far as perfecting in game tools to train with goes I have a feeling Skullgirls and SF3TSOE are going to be the best two fighting games ever.

  • xxx128

    Doh…add a scanline filter and finito. Anyway awesome game thats best played on a jamma coin op.

  • thundergodCN

    Well KoF 13 still has the best sprites right now

    • Guest

      Athena redrawn brings it down

      • d19xx

        You don’t like thunder thighs?

        • Guest

          I dont like scary plushy MOE face

    • Ladius

      KoF13 is great because its sprites mix an high resolution with incredibly smooth animations, easily outlcassing BlazBlue and other hi-res 2D fighters like Phantom Breaker, Umineko’s spin off and so on.

      That said, despite their lower resolution SF3 and Garou MotW are still gorgeous animation-wise, and considering how old they are it’s still quite an achievement.

  • http://www.facebook.com/people/Add-Mii/100001387203649 Add Mii

    Still trying to justify the price tag?

  • Guest

    In terms of 2d animation, IMO, SF 3rd Strike is still at the top. Yes better than Blaz blue and KoF XIII

    • http://profiles.google.com/sebagomezi sebastian gomez

      -Don´t wanna sound like a fanboy, but I believe that Garou is the best “ANIMATED” 2D fighter. And KOF 12 and 13 are probably next on the list.
      -Blazblue may have great 2D graphics, but in terms of ANIMATION, B.B may not be the best example.

      • Guest

        Garou? Hell no. And I like that game too.

        • http://profiles.google.com/sebagomezi sebastian gomez

          you gotta watch closely the ANIMATION, in Garou, even fingers are carefully animated, every hair, blood, lighting effects, clothes, jeez!, Garou is something else.
          Again, SF3T.S is gorgeous and the animation is almost flawless, but Garou (and almost every SNK fighter), all have a unique style of animation, hell, even Takuma´s fingers are animated in KOF 95!!!

          • Guest

            I think SF III was better still due to the size of the frames. Like I said, I used to play around with MUGEN back in the day so I know the huge amount of sprites both games had and would analyze them (sometimes even redraw them) but it’s the size of SF III that gives it overall a more impressive display for me. Not just the amount of frames. Smaller sprites…

    • PrinceHeir

      nope KOF XIII still for me :P

      heck GG, Darkstalkers, even MVC1 has better animations than this.

      i just don’t see anything special about the animation besides the footsies.

      still gonna buy this Day 1 though :P

      • Guest

        If you ever played around with MUGEN you’d know why

  • 128bitigor

    Price is ridiculous, but resolution aside I don’t mind the same sprites. After all, those from HD Remix were disgusting. 

    • http://www.facebook.com/profile.php?id=749504598 Shane Guidaboni

      Is the price for AE any better? I don’t think it is. When I found out it was $15 I  decided to stick with SSF4 until this comes out. 

      • 128bitigor

        I don’t think I said anything about AE price anywhere. But looking at how much they charge for costumes already available on CD then AE doesn’t seem that bad, huh? (yeah, sarcasm)

  • neo_firenze

    If you’re the kind of person who complains about the one of the finest 2D fighting games of all time costing $15 for a new version with excellent netplay options, please feel free to pass on this release – I won’t miss not seeing you online. 

    You don’t redraw a masterpiece of 2D art and animation.  Capcom is doing the right thing here by adding some filters to let HD displays do a better job of recreating the original graphics, but actually redrawing sprites would have been the wrong move for this one.

    • Ladius

      Dudley has spoken :) It’s a shame that Capcom is seeing such negativity when they’re actually trying to bring us a great game in the best way possible.

  • PrinceHeir

    yay another Day 1 for me :)

    i wonder if Capcom can rerelease one more SF game with the same treatment.

    *Hint Hint Alpha 3 Max :P

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