New Nora And The Time Studio Trailer Demos Item Hunts And Combat

By Spencer . June 27, 2011 . 3:15am

With only a few weeks until its release, Atlus shared a new video of their RPG x crafting game, Nora and the Time Studio: The Witch of the Foggy Forest. Similar to Gust’s Atelier games, players will search for items, which Nora can synthesize or decompose into parts using her timecraft device. Using the touch screen, players can tap on items to add them to her inventory.


Nora will run into monsters while collecting items. Atlus’ Nintendo DS game uses a turn based battle system where you lead up to three characters. Before you see all of that meet the entire cast of characters in Nora and the Time Studio: The Witch of the Foggy Forest.



Nora and the Time Studio: The Witch of the Foggy Forest comes out on July 21 in Japan.

  • puchinri

    Aww. I am so exicted for this game. And I’m really loving the cast. ♥
    I hope this gets localized~.

  • “Ununu~~”
    Dang it, Nora! You’re trying to draw me in already before you’re even released!? Well, I was sold on the game a long time ago, but still, this is a bit of a moe overkill.

    The battle system seems to be grid-based, in a sense. I wonder if there’ll be some elements of tactic, like attacks that hit in a Plus-sign or a column… And I really hope there’s some sort of New Game + cycle, ideally allowing you to carry more than just money like Atelier Rorona. Maybe carry over item recipes and some of the friendship points you gathered?

    Oh, before I forget: Japanese voices again like Atelier Annie, please!! The Japanese dubbing is adorable as ever.

    • puchinri

      I’m glad I’m not the only one who got pulled in (even more) by that. Moe overkill is the perfect way of describing it.

      The seiyuu/Japanese dubs are great, and the line-up is really cool (One Piece, Pokemon, Code Geass, Gundam, Vocaloid, etc.).

      • M’iau M’iaut


  • Ereek

    I’m really interested in seeing how this turns out.  I’ve not been paying a lot of attention, but in theory it’s amazing. Gust’s crafting system along with more in-depth dungeon crawling and a better battle system would be heavenly.

    I’m hoping it will be a slightly more subdued Mana Khemia.

    • Ladius

      Speaking of Mana Khemia, MK2 imho had one of the best turn based battle systems ever seen in jrpgs. A shame they changed it completely with the Arland saga.

      • Rarutos

        It’s not that they changed it in the Arland series, they just went back to their roots in Rorona.

        Totori and Meruru’s battle systems seem lot closer to the Mana-Khemia battle  systems, as they made them more complicated than just basic turn based.

  • alastor3

    It’s a time travel game and the combat system just look like Radiant Historia… I feel a little ripped off… but damn I prefer that one to Radiant

    • I haven’t played Radiant Historia, but I’ve seen gameplay videos; they look different enough to me. And this game doesn’t seem to have time travel; the “Time” part comes from Nora’s ability (through use of a chemical) to control the timeline of an object.

    • It doesn’t look like you can move enemies around on the grid though, which was the key to Radiant Historia’s combat system. Seems as though enemies simply move from the back row to the front as you clear the spaces.

    • Just to clarify the story doesn’t revolve around time travel, rather Nora’s abilities do. Nora has more in common with the Atelier games where you gather items and use alchemy to create new items… except Nora isn’t an alchemist and uses time transformations.

  • Thomas Maloney

    Artwork by Yuji Himukai = instant buy.

  • Rarutos

    Aaah, I want this so bad. I do hope that Atlus or NISA can localize it. Atelier-like games… *A*

  • If they ever localize it……….I want to see it next year before Devil Survivor 2 like what’s happening in japan next month……….Don’t make us wait Atlus . I know you can do it. I have faith in you so don’t make us down ok……. At least just for Nora.

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