By Spencer . June 30, 2011 . 4:35pm
"We’ve got over 20,000 weapons per class, we’ve got a tremendous amount of content," said Tim Schwalk, producer at n-Space, when we were talking about Heroes of Ruin. Earlier in the conversation we discussed the game’s character design. Now we switched topics to gameplay and specifically Heroes of Ruin’s loot system.
Being a dungeon crawler, equipping your character with new gear is a core element of Heroes of Ruin. You don’t have to go through menus to do this. If you see loot on the ground you can equip it by pressing up on the D-pad. Weapons are class specific. After all, the bullish Vindicator isn’t going to pick up a rifle made for the Gunslinger.
"20,000… weapons per class," I said wondering how n-Space created so many arms. 80,000+ weapons are a lot to collect.
"We have a really cool randomization system," Schwalk elaborated. "As loot is dropped, based on a lot of different factors, it’ll actually configure them and put them all together. It’s similar to sort of what Borderlands did, you’ll see some similar things, but a lot of cool really different things."
With so many weapons. you probably won’t see every item in Heroes of Ruin. The game automatically creates a StreetPass shop, which you can access in the middle of the Nexus, the game’s hub world. When you pass another player in a mall, coffee shop or Heroes of Ruin party your loot populates another player’s trader’s network. This will give them a chance to buy gear you found and vice-versa.
Heroes of Ruin is slated for release early next year on Nintendo 3DS.