Street Fighter III: 3rd Strike Online Edition Before And After HD Filtering

By Spencer . June 30, 2011 . 1:12am

Today must be Capcom comparison day. In addition to a Resident Evil: Revival Selection video, Capcom shared a screenshot of Akuma from Street Fighter III: 3rd Strike Online Edition before and after HD filtering.




Street Fighter III: 3rd Strike Online Edition has three kinds of filters, which were are applied on a per character basis, Seth Killian, Strategic Marketing Director of Online & Community, explained to Siliconera. Capcom also tweaked the control configuration screen with a one push menu, so players can easily reassign buttons. Under fan request, Capcom added a random character select option too.


newmode03 newmode02


Street Fighter III: 3rd Strike Online Edition will be available on PlayStation Network and Xbox Live Arcade this summer.

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  • mikanko

    That “HD” shot is the “smooth” filter option, there’s also a “crisp” filter option which is a bit more pixely but doesn’t look as muddled.  Of course there’s also scanlines which can be turned off and on with any of the three filter options. 

    Oh how I wish this was the standard for 90s arcade games being released on XBLA/PSN. >__<

  • HD Akuma= Goatee Akuma.

  • d19xx

    HD looks like from a really crappy facebook flash game.

  • So. It looks smoother a fighting game is a fighting game.

  • 128bitigor

    I prefer pixels. Also, I hope it won’t be done by the team responsible for SF2THD (or whatever was the name)  or MvsC2 for PSN. They were horrible to play.

    • It was Udon, at first I thought it was a guy called Udon, but no, It was a studio, personally, i think they know a lot about digital painting, but they don´t know HOW TO DRAW, they don´t have style, and overall, they have horrible taste. And frankly, they didn´t know what the hell they were doing with SFTHD…not only they did the worst sprites ever created on a fighting game, the animation too!!!, It just doesn´t work with those sprites.

      • Yesshua

        Udon is also responsible for just about all of Capcom’s art books.  I think they’ve done the custom illustrations for all of them but Phoenix Wright.  Udon also created the ending art frames in story mode in Tatsunoko vs. Capcom.  I think they did the same duty in Marvel vs Capcom 3, but I’m not sure.  Udon is also behind the Manga Street Fighter series that ran a while ago in Japan.

        Long story short:  Capcom’s got a long and profitable history with Udon.  If you play many Capcom games, odds are you’ve seen some of their work.

        • yes and no, Udon began working pro with capcom not too long ago, they only have 1 capcom artbook, and It´s relatively new, and It even has Shinkiro illustrations in it. All capcom artbooks (except the one i already mentioned) are by japanese authors. (Bengus, Akiman, Sen Sei, Ikeno, Shinkiro, etc)
          They did the endings of TVC, yes, but for the AMERICAN version.
          Udon began sort of a fan group making pin ups and “unofficial” capcom comics…Teaming up with Udon was just one of those “great” Capcom ideas to “westernize” their games, ironically, Udon´s artists make cheap a$$ (imitations) anime type looking characters. But again, it´s just my personal opinion.

          • Udon actually released quite a few Street Fighter and Darkstalkers artbook with art by their internal artists;

            (I’ll give only 1 link, all the others are in the recommended section)

            The books also has art by Scott J Campbell, which is lovely.

          • again, yes and no, there is only 1 that compiles all UDON´S illustrations, i´m not counting Adam Hughes, Campbell, Madureira, Shinkiro, etc, since they are not part of UDON.
            The same with the Darkstalkers tribute, there´s only 1 PIN UP per artist/per page and they ARE NOT ALL part of Udon. (In fact there´s a lot of independent artists)
            And again, these are relatively new and recent works.
            The Art of Street Fighter [Paperback] COMPILES all works from japanese authors since SF2 till SF4


            Really good stuff in there.

            And here´s the japanese OFFICIAL artbook.


  • cj_iwakura

    Very marginal difference. Hard to improve on perfection.

  • One box will leave you messed up and fractured.

  • I wish they manage to do a filter like those original arcade screens, they looked pixelated but It was the exact proportion. Even though I don´t care If it looks like SF3, let´s say, on mame, I just love those big pixels.
    Bottom line, HD looks like sh1t.

  • Exkaiser

    Looking you a little Akooma there, Akuma.

  • thaKingRocka

    I love me some pixels looking crisp and properly boxy. That’s how it should be. I’m glad to hear it’s a one-push system. I don’t know why anyone would even consider any other style of button configuration.

  • PrinceHeir

    prefer the old sprites for some old reason.

    cannot wait for this :D

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