Takahashi Meijin Uses His Trigger Finger To Promote Grand Knights History

By Spencer . July 1, 2011 . 12:31pm

imageFormer Hudson icon and 16 shot master Takahashi Meijin is helping Marvelous now. He’s going to be a special guest at an upcoming Grand Knights History bloggers’ meeting in Japan. Aside from being famous for his fast fingers, Takahashi Meijin is Master Higgins, you know the star of the Adventure Island games. Meijin left Hudson after Konami fully absorbed the developer earlier this year.

 

Marvelous is starting a series of Grand Knights History videos. This one showcases the game’s battle system.

 

 

Grand Knights History comes out on September 1 in Japan.


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  • http://www.pixiv.net/member.php?id=2704923 Buntar0

    He picked one of the better publishers, that’s for sure.

  • Exkaiser

    Looks great. Definitely interested in this one now.

    But, uh, is “sa” really a keyword?

  • godmars

    Why can’t HD consoles have turn based combat? Everything has to be real time or nothing it seems.

    That bit in the video where the guy empowers the female fighter’s sword with a spell in the middle of a fight, you never see that in a real time title. 

    On a more direct note, guessing with Master Higgins joining up, we can expect to see more bald characters who use their bald heads in devastating attacks.

  • RagnaXBL

    battle system is so flashy,after seeing this 3D games kind of disgust me now

    • Exkaiser

      I think that’s a pretty sad viewpoint to take.

      2D and 3D games can live together in harmony.

      • https://twitter.com/#!/SplashdownTiger STiger

        But… what about 2.5D games?!

        • Exkaiser

          Yes, they can live in peace, too!

  • http://www.facebook.com/people/Javon-Hernandez/706489182 Javon Hernandez

    Wow. She friggin’ DRILLED those hawks.

  • PersonaBull

    Interesting. From what I saw, you input everything for each turn at the beginning and then the turn plays out. That definitely makes grinding much faster since it has the skip option (don’t judge me, I enjoy perfecting a grinding routine in almost every game I play, regardless of how much I use it). I’m curious how you see turn order, as it would be very important in the input stage of each turn.

  • http://www.gamefaqs.com/features/recognition/21421.html?type=4 Kashell

    Holy crap…this game looks wonderful!!! I have to have it. I demand someone release it state-side. Chop chop! Oh, and I’ll have a drink with a little umbrella in it, too.

  • http://thrust-the-sky.deviantart.com/ WildArms

    So cool!

    さ~!

  • https://twitter.com/#!/SplashdownTiger STiger

    With every video I watch, I want this game even more…

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