Shinobi For 3DS Originated From An Assassin’s Creed Game [Update]

By Kris . July 18, 2011 . 6:15pm

The new Shinobi game on the Nintendo 3DS isn’t being developed at Sega, it’s being developed by Washington-based Griptonite Games, known best for working on two Spider-Man games — Web of Shadows and Shattered Dimensions — on the Nintendo DS. Griptonite also developed Assassin’s Creed: Bloodlines on the PSP.

 

Speaking with Shinobi producer, Sega’s Stephen Frost, we found out that, surprisingly, Griptonite were the ones that pitched the idea for a Shinobi revival to Sega. “There’s a group of guys there who were very excited about Shinobi as a franchise,” Frost told us.

 

“They had worked on Assassin’s Creed [Bloodlines] for PSP and Web of Shadows, which had a great combat system, and things like that, and we started to talk about bringing back Shinobi but in a classical sense,” he revealed. “If we were to put together a spiritual successor to the old classic Shinobi games, what would that be like?”

 

“They put together this nice sort of pitch video of Assassin’s Creed, but with a ninja,” Frost continued. “So, using some of the build for Assassin’s Creed, but dropping a ninja in there and sort of the platforming and action sequences of that.”

 

“We saw that and, it’s like, that’s great because it’s modernizing the gameplay to today’s expectations, but also still capturing the essence of what was magical and classical about the old Shinobi games.”

 

We’ll have more from our talk with Frost about Shinobi this week, including talk of the game’s new parry and combo system.

 

Update: Sega got in touch with Siliconera and clarified a few points regarding their Assassin’s Creed quote. They point out that the final Shinobi game is not running on the Assassin’s Creed PSP engine, just in case there was any confusion on this front.

 

The game runs on an entirely different engine, and doesn’t play like an Assassin’s Creed game. The pitch video mentioned in our report was just that — a pitch video by Griptonite using Assassin’s Creed assets to communicate the concept of the game to Sega and demonstrate their 3DS technology. It was also closer in concept to Assassin’s Creed II: Discovery (Nintendo DS, iOS) than to Bloodlines.


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  • http://twitter.com/NeverUnplaying Sonny Oliveira

    A long time ago, I remember a rumor that Assassin’s Creed 2 was going to be in Japan starring a ninja. I have been craving that ever since that rumor and it sucks because it’s an awesome idea that’s not happening. I know this isn’t that, but it seems someone is thinking a similar thought at Griptonite.

  • Souji Tendou

    Another outsourcing attempt? Dear God, I hope this game would be fine.

  • 2002120141

    Feels like it’s gonna be a bad game. The color palette doesn’t feel right to me, doesn’t feel Shinobi. The graphical art style as well. It more resembles a pixelated mess than a well thought out 2.5d environment. If anything, it reminds me of Shinobi for the GBA. ;_;

    Shinobi PS2 might have looked way different from the Genesis/MD games but it still felt very familiar despite the changes.

  • Chow

    *glass shatters*

    Come to think of it, Altaïr, Ezio, and Desmond are kinda decked out like Genesis-era Joe Musashi.

    …omg, now I want Assassin’s Creed 3 to be based in a Neo-Japan like classic Shinobi.

  • http://www.pixiv.net/member.php?id=2704923 Buntar0

    Well that was… random.

  • neo_firenze

    I don’t get why so many people seem to be complaining about this game.  It looks fantastic to me, and even the trailers show a love for the source material.  I’m more excited about this than just about anything else coming for the 3DS this year.

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