There’s Over 30 Minutes Of Anime To Watch In Tales Of Xillia

By Spencer . July 20, 2011 . 12:03am

talesBetween boss fights and scanning for hidden items in dungeons, Tales of Xillia has animated cut scenes.

 

Altogether, over 30 minutes of anime movies were made for Tales of Xillia. That’s roughly the same amount of animation as an episode of Futakoi Alternative, another project Ufotable helped develop for TV.

 

Here’s a glance at the game’s animated opening. Tales of Xillia comes out on September 8 in Japan.


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  • RagnaXBL

    Hmmm is that supposed to be alot, couldn’t they add a bit more? i think FF7 had over an hour and a half of FMV ( I’m not 100% on that btw)

    • Peter Johansson

      Compared to many other games it may not be much but other “Tales of-” titles have never had that many minutes of animated cutscenes. I think we should be happy ’bout it! ^_^ 

      (btw, it’s Ufotable material so it will be 30 good minutes!)

    • http://wiredjungle.wordpress.com/ DrakosAmatras

      But Tales games rely on 3D models for most of the cutscenes. Anime cutscenes are usually for crucial points in the story, so 30 minutes is actually not bad, I think.

      • Ryos

        Generally speaking anime cutscenes are reserved for the intro, the conclusion (MAYBE), and some fancy critical scene.  For not being an anime game, this is pretty long.

        • FireCouch

          Not an anime game?  This game’s art style is as close to generic anime as it gets. Please explain.

          • http://wiredjungle.wordpress.com/ DrakosAmatras

            Doesn’t “Anime game” refer to licensed games made from pre-existing Anime (and sometimes Manga)?

            And “generic” means that something doesn’t have a lot to distinguish itself from many others of the same category. Xillia’s style is unique even compared to its predecessors in terms of aesthetics; like coloring style, model proportions and amount of details.

          • Ryos

            Yeah, that’s what I was referring to when I said anime games.

    • Ren

      Well, Vesperia only had a bit over 12 minutes of anime cutscenes, so I think half an hour is an improvement. Also, remember that anime cutscenes are outsourced while most CG are made by the company or at least by the game staff.

  • Room201

    Is that good or bad? I mean, I don’t keep count on the total of cutscenes minutes for each game I play because I enjoy a game with or without cutscenes. Also, I sorta loose myself by enjoying cutscenes and immersing myself in the story being told through them so I don’t know what is the norm for most games…but if this is is not enough then I guess at least those people who hate cutscenes will be happy? If it’s more than the norm, then yay?!

  • MrSirFeatherFang

    30 minutes of hot springs, right?

  • http://twitter.com/RyougaSaotome Elliot Gay

    Tales games don’t typically have a huge number of animated sequences, so 30+ minutes sounds about standard.

    • Lexaus_the_Alchemist

      Really? I would have expected they had more, like 45mins or so. I haven’t played a Tales game, so I guess they use a lot of in-game cutscenes?

      • Shinji Kazuya

        Yup. A lot of in-game cutscenes. Imagine if Tales of Xillia was Final Fantasy: The 30 minutes of animated sequences would be 30 minutes of CG sequences.

  • http://twitter.com/Xander_VJ David García Abril

    Well, considering you can easily go over 50 hours in a “Tales of” game, that’s not too much. Actually, far from it.

  • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

    Thats it? Uncharted Golden Abyss if I recall offers two hours of cutscenes and thats a portable system. I kind of expected more from Tales. 

    • mikanko

      There will obviously be a lot more in game cutscenes, there’s a 6 minute trailer of just in game cutscenes up on Japan’s PSN alone. 

      30 minutes is probably a record for a Tales game as far as actual anime footage goes.

    • Zero_Destiny

      That’s a pretty big amount of anime cutscenes. It’s not record breaking but it’s a good amount for a game. Plus considering this is UFOTable I have to imagine these cutscenes cost a pretty penny. Quality over Quantity. Besides the game will have  a lot of in game cutscenes to boot. Anime cutscenes are not FMV’s or in game cutscenes. They have to be made out of house and cost A LOT of money to make. Animation is not cheap.

      Plus that’s a PSV game which considering the processing power of it, that excuse of it being a portable game doesn’t really hold. And Naughty Dog makes way more money than the Tales Studios which has been having some finance troubles this gen with low game sales and all.

  • http://www.facebook.com/jstack Jon Stachewicz

    The ones in the most recent games are cool, but I’d rather see them done on the in-game engine now to be honest.  The switching of art styles is a little distracting.

  • http://twitter.com/#!/Leafy_Cam Leafhopper

    That sounds more than Tales of Symphonia one. Minus the opening there may have been 10 minutes. Still an awesome game though.

  • AzureNova

    Sweet! Hopefully this gets localized soon.

  • XypherCode

    very like!!! ^_^

  • http://twitter.com/sakurairomemori Alphabet Soup

    I like ufotable’s work, so this is pretty cool.  Still I do agree Xillia seems like it will be a little more jarring than, say, switching between Vesperia’s gameplay and an anime cutscene, because Vesperia’s models and coloring really made it feel like you were playing through an anime.  But I like the darker models/coloring from what I’ve seen of Xillia anyway.  Ultimately, really looking forward to this game.

  • HarryHodd

    Can’t wait to see it. The latest trailer cutscenes look amazing.

  • origami_samurai

    30min O_O that’s like the same amount you get watching an episode of an anime :D……Does this suggest that this game is going to be extra longer to complete?

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