DoDonPachi Resurrection Buzzing To Europe This Fall

By Spencer . July 28, 2011 . 12:29pm

Shooter fans, you can thank Rising Star Games for bringing DoDonPachi Resurrection overseas. The Xbox 360 version includes a HD port of the arcade game plus two arrange modes. The game adjusts to a player’s skill set in arrange mode B. Arrange mode A lets you pilot the TigerSchwert from Ketsui through the stages in DoDonPachi Resurrection.

 

Two other modes, Black Label and Version 1.51 will be sold separately as downloadable content.

 

DoDonPachi Resurrection is slated for release this fall. We’re checking with Rising Star Games to see if their release is region free.


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  • http://www.facebook.com/Psyvariar Casey McMahon

    Would be nice if they included all the DLC on disc like Deathsmiles in the USA. If it is not region-free alot of Cave fanboys without Japanese 360 are going to be very mad!

  • Code

    rar, I ran into this news on a french shmup website just the other day owo; I picked up the Japanese release a few months back and really enjoyed it, tough as nails though. It’d be great if the game finally made it’s way to North America too, but the European release is a really positive sign. In general the fact Cave has Dodonpachi Daifukkatsu and Akai Katana regionally locked in Japan is a pretty good indicator they are open to making plans for releasing it out in other regions.   

    Hard to say it the European release will be regional free though, given it’s likely Cave’s call and not Rising Star’s, but it’s still definitely worth checking into.

  • mikanko

    Doubt it’ll be region free, but if it’s not I hope we’ll get the digital release from Cave similar to Deathsmiles IIX.

    I still don’t get why Aksys and them seemingly broke relations.  I thought Deathsmiles sales were pretty good for a shooter in the US.

    • Code

      No idea either, I’m as puzzled as you are. My only guess is given Deathsmiles IIX was handled by themselves, perhaps they are looking at handling there own releases in North America? 

      • mikanko

        I can’t imagine digital downloads for their games being better selling than localized titles, especially when games like Akai Katana have pretty kanji heavy menus, you’d think they’d want to keep a publisher in the US for localizing. 

        It’s puzzling for sure.  Maybe Deathsmiles IIX was a one time only thing after negotiations broke down or something, and they’ve been negotiating with someone else.  One can only hope.

        • Code

          Yeah I’d figure too xpx; who knows, perhaps Cave sparked by Deathsmiles success wanting to give it a shot themselves instead of having there sales cut into by a US Publisher, since when it comes down to it shmups really don’t have all that much text to localize to begin with. It is a shame though since it seemed like the beginning of such a good friendship with Aksys omo’

          Either way here’s hoping Dodonpachi Daifukkatsu and Akai Katana hit in North America at least in some capacity.

    • http://www.facebook.com/Psyvariar Casey McMahon

      Maybe with all the Cave hype from the fans they thought they were putting out the next Halo or something. Seriously for a shmup 30,000-50,000 is really great sales. Most shmups are lucky to do 5000-12,000 in their lifetimes. I heard Deathsmiles did close to 100,000 total.

      • http://www.aksysgames.com Belisarius

        Where did you hear that?

        • Thomas Maloney

          I don’t know about what amount means “average” or “great” sales for a shmup, but for the Deathsmiles US sales, VGChartz has it down for a little over 90k sales, and 170k worldwide:

          http://www.vgchartz.com/worldtotals.php?name=deathsmiles

          • http://www.aksysgames.com Belisarius

            I can’t give out actual sales numbers unfortunately, but VGChartz’s numbers are not…accurate.

  • thaKingRocka

    Thank you, Rising Star Games! :)

  • http://www.youtube.com/user/xxHiryuuxx Hiryuu

    WHAT

    I’m sorry but WHAT

    Why can’t the States have nice things?

    • Whoomp

      Well, you got Operation Darkness.

      Oh wait.

    • http://www.siliconera.com Spencer

      We get good stuff too :) SMT: Devil Survivor, Trauma Team, Baten Kaitos Origins :P

      • http://www.youtube.com/user/xxHiryuuxx Hiryuu

        But I want specific nice things… :(

    • mikedo2007

      Oh just wait.  I think Atlus, Arkys Games, or NIS can pick this up.  IF this going to Europe it mean it’ll go to US eventually.

  • Shinji Kazuya

    Thanks, Rising Star Games! Now if only Akai Katana Shin had some chance of getting over here too!

    • Code

      It’s probably more likely then whatcha think owo~!

      • Shinji Kazuya

        I hope you’re right! The gameplay and the soundtrack in Akai Katana Shin are AWSOME!

        • Code

          Akai Katana was also regional locked, just like Daifukkatsu, but at roughly the same time they released Muchi Muchi Pork because “We have no plans to release this game outside of Japan.” At this point it seems like any game Cave is regional locking might be a potential title they’ll look into localizing overseas down the line. So although it’s kind of fighting that gag-reflex that it’s been region locked, it’s kind of a good sign. 

  • http://twitter.com/#!/Leafy_Cam Leafhopper

    Question for fellow members of Siliconera.

    Why do most Japanese Shumps come out for the 360 rather than the PS3?

    • http://www.facebook.com/Psyvariar Casey McMahon

      Because of many reasons. Cheaper to develop for Xbox 360 , Sony does not want 2d shmups on their 3d powerhouse , larger fan base for niche titles on Xbox 360, PS3 is region free so harder to sell Liscensing rights to companies to bring the titles over for localization. M$ actually encourages companies to bring their arcade ports to 360 in japan and helps with development and middleware.

      • http://twitter.com/#!/Leafy_Cam Leafhopper

        I remember something about Sony not liking sprites or something to that degree. Yeah I guess it is way easier to develop on the 360 as well.

    • mikedo2007

      I like to add that this is another good way to get Japanese to buy 360.  I guess MS studied the general audience and the hardcore fans in Japan to know what they like and how they can do it.

  • wat_wat

    Lucky bastards. 

  • malek86

    This reminds me of the PS2 era, when shmups were actually more common in Europe than in the USA.

    Anyway, I hope it will be a budget priced release, considering I’ll probably have to buy the BL separately…

  • http://www.gamefaqs.com/features/recognition/21421.html?type=4 Kashell

    More purple shinies than Melissa Gorga’s wardrobe.

  • mikedo2007

    So if this going to Europe, there maybe a chance this may go to USA, I hope.

  • neo_firenze

    Interesting mix of modes from the Japanese Daifukkatsu 1.5/Black Label 360 releases.

    In Japan, the versions were:
    1) DFK 1.5
    2) DFK 1.51 (as free DLC for first print copies)
    3) DFK 1.5 Novice mode
    4) Arrange Mode A
    5) Arrange Mode B
    6) Black Label (available as DLC or on stand-alone disc)
    7) Black Label Arrange (the Ketsui/Daifukkatsu cross, available only on the JPN disc release of Black Label – sounds like this will be the Arrange Mode A in the Rising Star release)

    Looks like the European releases aren’t going to get all of the modes – Spencer’s post doesn’t mention one of the Arrange Modes, Novice mode.

  • Darkrise

    This is what we need in NA Cave. Or Aksys. I wouldn’t mind if it was brought over like DS2X but in disk form.

  • http://twitter.com/matty_125 matty

    Was anyone else was taken aback when they saw what was in Daughter 01 A.I’s hand?

    This is cool for Europe. I already have the original game, but I wouldn’t mind double dipping if it were ever made available to N.A.

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