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Chantelise Playtest: Kicking Shins And Taking Names

By Jenni . August 4, 2011 . 5:41pm

Chantelise Playtest: Kicking Shins And Taking Names

You know when parents tell you not to do something, there’s a good chance what they say is actually worth listening to. Sisters Chante and Elise found that out the hard way in Chantelise: A Tale of Two Sisters. They’d always been told not to go out at night when the moon is red or else they’ll suffer the witch’s curse. But one day five years ago, the two couldn’t resist. They were compelled to go out and into the woods. There, they saw a figure and passed out. When they woke up, Chante had been turned into a fairy. Cue the quest to find the witch and restore Chante!

 

Which is how Elise and Chante have found themselves in Town. (Yes, the local village is just called Town.) Apparently, there are lots of ruins around and a good chance this mysterious witch could be found lurking in one of them. And, if not the witch, you may find someone else with information about said witch and the sisters’ predicament.

 

Elise is a fighter and the sister you’ll be controlling, but that doesn’t mean she’s your main focus. The diminutive Chante packs a powerful punch with her magic. Beating up enemies makes gems drop, and you can collect X amount to give to Chante for special attacks. Chante can also stack these for stronger and more varied attacks. Eventually, she can summon elemental spirits to attack. Elise can deliver the pain with fast and furious blows, but you can also get an extra hit in or unleash a quick and devastating attack with Chante. I found for smaller enemies, the best strategy is to go in slashing, delivering beatdowns as quickly as possible to get gems. Once you gather them for Chante, you can use gems on more agile enemies (like bees) or bosses. Well, unless you’re ready for a boss fight. Then you beat a few enemies to stockpile the color magic gems you want, then run through all of the areas as quickly as possible, avoiding everything pointy, to get Elise and Chante to the boss.

 

Chantelise Playtest: Kicking Shins And Taking Names

The main focus of Chantelise is the story mode. You move through different areas with monsters waiting for a fight. If you want to try for extra items to sell or some battling experience though, you can also take part in optional time challenges for each segment of each location. You’ll also be able to eventually get a fishing rod, after which you can fish in water and lava to try and get fish, which you can then trade to get helpful equipment.

 

You aren’t leveling up in Chantelise, but that doesn’t mean level-grinding is absent. Instead, Elise improves herself with Ferromin health drinks and equipment bought from Aira. Which means you have to send her repeatedly into battles with enemies in the hopes they’ll drop coins or valuable items (trust me, you’ll be praying for items) that you can then cash in for the equipment and performance enhancers you need. Early on, the magic enhancers came in most handy. Chante’s magic is awesome, but the extra equipment make it even better.

 

At times, you’ll almost find yourself wishing you could just level up. I’d say the first boss qualifies as a Nintendo Hard baddie. It’s this golem that’s about 4x larger than Elise and loves to jump (usually on top of Elise), spin (usually when Elise gets in close for a physical attack) and punch (typically when you want to get in range for a Chante magic attack). I want to say it took me five times before I finally worked it out and beat it, relying strongly on Chante’s magic (fire and thunder work really well) since that seemed to do the most good. What makes it taxing is that it can be difficult to check the boss’ hit points when attacking, since the bar of its health is light blue and the general background of said bar is white.

 

Chantelise Playtest: Kicking Shins And Taking Names

 

Chantelise look quite unique. The environments and bosses are all rendered in 3D, but Elise, Chante, general enemies and NPCs are all 2D sprites. I had a particular fondness for those precious mushroom monsters that hop around the Ignan Ruins. The thing that ties them all together is the level of detail. It’s extraordinary and all of the characters (NPCs included) look unique. Even the birds in Town are quite cute.

 

Since this is a Carpe Fulgar project, you know there are high expectations for the translation. I mean, these are the people who brought us yayifications in Recettear. Rest assured that they’ve done a fantastic job. Even though the general premise isn’t exactly the most original idea out there, Carpe Fulgar does a great job of making it interesting. Pay particular attention to any conversation in which Chante pays a large part, as she gets all the best lines. Seriously, almost every single thing she says is hilarious.

 

You look at Chantelise and think it’s going to be a cute, quirky adventure where you go around beating up lots of monsters with swords and magic, and that’s exactly what it is. You’ll come for Chante’s quips, but you’ll stay for the adorable characters, surprisingly challenging bosses and ambiance.

 

Food for Thought

  • I did come across a handful of small, non-threatening bugs/text errors. The one I remembered most was when I was told I was summoning fire spirits when I was summoning other kinds (like water). But a quick check at Carpe Fulgar’s site showed they were aware of the and going to issue a patch to fix it.
  • If you have an actual controller to use with your computer, go get it. You can play Chantelise using keyboard controls, but a controller is much more accommodating.
  • You can save at any time.
  • There’s full Japanese voice acting, and it’s pretty darn good.
  • Remember to visit Aira’s home in town, as she doubles as the Shopkeeper in Town. I overlooked this until the first dungeon’s boss beat me badly, was sent back to town and just looked in there on accident. Visit it after finishing each ruin as well, as she restocks.

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  • Kibbitz

    The lines do look hilarious, but reading the English lines you’ve put up makes me wonder what the original JP lines were. Actually tempted to get this since it seems way more up my alley than Reccetear, but could you elaborate on the combat system a bit more?

    • http://twitter.com/Triplicitrine Triplicity/3LeafIvy

      It’s a hack-and-slash action game with a very mildly complicated magic system. The 2D-sprite-on-3D-backgrounds is extremely similar to more recent Ys games, and the combat follows that example. I thought Jenni covered the combat pretty well, but what were you looking for more detail on?

      • Kibbitz

        Mostly as to whether the melee is just simple whacks or whether there’s strings of light-hard mixups that produce unique attacks like Musou. Since Firecouch mentioned that there’s a demo, I might as well not waste anyone’s time and go try it!

        • http://twitter.com/Triplicitrine Triplicity/3LeafIvy

          Yeah, hitting up the demo is a good idea, especially because it’s just the first chapter of the full game which lets you keep all of your progress should you decide to purchase.

          If you haven’t done so yet, the melee is single Attack button three-hit combos, the last strike of which does increased damage. Jump attacks are singular and have the same power as a third strike. 
          It’s the Magic system that’s far more in-depth than the melee system.

    • FireCouch

      You should just download the demo, man.

      • Kibbitz

        Oops, didn’t notice there’s a demo. Getting right on it! Thanks!

    • http://www.facebook.com/profile.php?id=685220688 Vince Vazquez

       Well, it’s kinda like …hmmm…what would be a good analogy here. Have you ever played Square’s Threads of Fate for PSX? I suppose Kingdom Hearts is also sort of similar. A user review on Gamersgate also compared the melee system to Dawn of Mana. Though Chantelise has a lock-on mechanic, it’s still very similar to games like those. Lacking in finesse, more about whacking things with simple combos.

      It’s supplemented though by Chante’s magic system, where you pick up colored gems (Red is Fire element, etc.). By tapping the button, she’ll let loose with a spell of that element (the gems you’ve collected are queued up in the order you picked them up), and throw it whatever the camera’s facing or what you’re locked onto. If you hold the button though, she’ll mix the two “top gems” in your queue up and throw a stronger spell that combines the two elements.

      It adds a nice layer to the simple fun of constantly whacking things:) And you don’t even have to worry about “ammo management” since gems are dropped consantly. There’s way more being dropped than you could ever hope to use. It encourages you to let loose with magic all the time. It’s very fun.

  • http://twitter.com/loliwars Komeirin

    I didn’t really like recettear, but this one looks good so I’ll try this game anyway.

  • http://twitter.com/ifarah12 Gren

    Ehh this game is meh from what i’ve played in the demo so i’ll stick to Recettear 

  • http://www.facebook.com/profile.php?id=685220688 Vince Vazquez

    I bought this game the day before it came out (I was confused), and have been digging it so far. I actually remember trying to play the Japanese version a few years ago because Hardcore Gaming 101 did a great feature on doujin games and Chantelise was covered, and they linked the website where you could get a demo. Sure was nice to get past that field this time, now that it’s in english! :) 

    The only thing I don’t dig so far is that – I’m in the first dungeon – I have no idea how Elise levels up or uses equipped items. I have a better weapon and a shield equipped, but have no idea how to access them. I also feel like, perhaps, she doesn’t level up? Because my HP went up when I just bought and equipped new pieces of armor. If that’s the case, I must be doing something wrong, because I’m getting my butt kicked constantly by those stupid, flying eyeballs in the dungeon.

    Also, I realize it’s necessary for the magic system here, but it’s annoying to have to manually pick up all those gems. It would probably play better if they just flew into you, like orbs in a God of War or Devil May Cry game.

    Still, a fun game:) Well worth the $8 on Gamersgate! Glad to see Carpe Fulgur finding these gems and localizing them so well. Recettear was also sweet. And their next game – a 2D RPG, like Ys III or Zelda 2 – looks just as charming and fun as their first two games!

    • http://twitter.com/Triplicitrine Triplicity/3LeafIvy

      You don’t gain experience or level up traditionally in Chantelise– your stats are affected by what equipment you have on you and you buy/find the Ferromin medicines to increase your max HP. I’m not sure what “weapon” you have equipped, but the Leather Gloves are the initial Physical Attack booster and the Wooden Shield will increase your Physical Defense likewise.

      Those floating eyeballs are a pain in Recettear and their first appearance here is also a pain. Shoot them with magic or side steptheir rings first before jumping in to attack. If you equip a Souvenir Charm or two that’ll increase your Magic Defense against their attack.

      Best of luck!

      • http://www.facebook.com/profile.php?id=685220688 Vince Vazquez

        Thanks Ivy!

        Y’know, I’ve only been reading Siliconera for, like, a month so far. But I gotta admit, it’s awesome to NOT get chewed out in the comments of a gaming website:) Siliconera seems to have a great community!

        I have a “Focus Staff” equipped, btw. Of course, it’s hard to remember since the sprite/animations don’t change or anything:) But thank you for explaining things! I really didn’t think I had to buy more than one Ferromin.

        • http://www.hamstapowah.com/ Zaron

          I think Focus Staff ups Chante’s magic power.  You’ll want that for the boss in particular.

          Magic Defense makes the eyeballs less punishing, and at base stats a solid couple whacks will take them out with a jump attack, or even just one good swipe if you have the gloves equipped.  You can only boost two things to start but you can go in and swap equipment whenever.

          Protip for the boss, too: Locking on may make aiming magic easier, but to evade his jump attack, you’ll want to turn lock on off or for whatever reason you just can’t get away from the guy too well.  Maybe it’s just the way the angle shifts as he moves…?

    • http://www.siliconera.com Jenni

       Don’t feel bad! Those floating eyeballs beat me up initially too. I found the best way to deal with them was magic. Especially lightning magic (green gems), if I remember right. I think the yellow ones that would summon up a hammer ball that would circle around Elise was handy as well.

      As others have said, as long as you have something equipped, you’ll be okay. They automatically change your stats.

      Make sure you stock up on fire gems or thunder gems before heading to face the first boss! It’s a beast. :D

  • Draparde

    This game sounds very intresting. i might try out the demo in the near future

    • Draparde

      Tried the demo, and love it. though i kept accidently casting magic instead of jumping lol, thats just my forgetfulness however. when i plugged in a controller it was smooth sailing for me. 

  • Sal

    “I’ll drink your tears, and they’ll be delicious!”

    Chante took some tips from Atlus and Blizzard.

    • Kai2591

      lol I love Chante’s lines~

  • SolNeko

    i guess ill pick it up soon along with recettear once i fill up my wallet!

  • Guest

    Tried the demo, liked it a lot, especially the fact that it’s pretty challenging.

    So I’ll probably buy it in the near future.

  • inori_risingsun

    feel like gurumin,….

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