Asura’s Wrath Will Take Players On An Emotional Rollercoaster

By Spencer . August 15, 2011 . 6:10pm


While most action games see a hero develop into a whirlwind of death, Asura’s Wrath has a non-linear path of progression. Asura, the enraged deity you control, will shift from two arms, a powered-up state with six arms, and even no arms throughout the story.


"The game progression will have ups and downs," Hiroshi Matsuyama, CEO of CyberConnect2, said in an interview with Siliconera. "Asura fights based on his anger, so it will be like an emotional roller coaster. We didn’t want to make a game where you were weak in the beginning and strong at the end. Depending how angry Asura is will affect the situation."


In the demo we played, Asura gained more arms as his anger rose. At the end of the battle, Asura had six arms and defeated Wyzen, who grew so tall he made a planet look like a pea. This fight had specific sections where you could channel Asura’s rage, which triggered quick time events. "You need those ups and downs. When you hit rock bottom from there Asura can explode with anger. So, we wanted those extremes in Asura’s Wrath," Matsuyama added.


We’ll have more on Asura’s Wrath this week where Matsuyama-san and producer Kasuhiro Tsuyachiya answer questions submitted by Siliconera readers.

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  • urbanscholar

    I really looking forward to how they choose to direct this game further.

  • AzureNova

    This may just be one of the best action games ever.

  • Dynamism is the key to making a great action game. AW really looks to develop on that element in order to make a truly satisfying gameplay experience. 

    I just hope CC2 looks to focus a lot of that dynamism on the gameplay on top of the story. Too many games nowadays focus too much energy on the story and presentation there-of, rather than the execution of the gameplay (I’m looking at you Catherine). 

    • Really? Cuz I remember recent games being the exact opposite; developers pasting a crap story because “every game needs one.”

    • puchinri

      I think a lot of games focus on presentation too much maybe, but not many games now have much story, or a good one at that. That works for some, but if your game kind of relies on in-story reasons for giving or stripping you of your power, the story had better be given a lot of good focus too. (Being a creative writing major probably means I have some bias with this though, hehe.)

      I do agree though, I think they’re focusing on that part well and hopefully, playing it will prove as much~.

    • mikanko

      The game supposedly runs at 60fps, something the DmC reboot is sorely lacking.  For 3d action games that should really be the standard for titles looking to maximize gameplay over fluff. 

      Anything else would be uncivilized.

      I am a bit hesitant to get too enthralled as a lot of the clips from E3 were very underwhelming, but I’ll still hold out hope.

  • puchinri

    Very clever, and sounds very fun. I’m sure it’ll be executed well. I’m looking forward to this game so much more.

  • I’m interested to see how they will be able to take away abilities from the player without it feeling frustrating.

    • The game progression will have it’s ups and downs

  • I want to see the boss and other thing I can fight.

  • glemtvapen

    “non-linear path of progression”

    I have a bad feeling about that line.

  • Sounds interesting enough. But I want to know more and see more gameplay before I decide on a purchase or not.

  • Ben Tan

    the emotions i predict are = angst and rage

  • I don’t know if my life can handle much more emotional rollercoaster rides but, if it’s for Asura, why not!

  • Göran Isacson

    So torn on this one…

    I watched the E3 videos, and the Wyzen fight was only exciting during the “small Wyzen” part. The other sections were railroaded QTE-fests. Look at Bayonetta, CyberConnect. Look at how, even if Bayonetta spent SOME boss-fights just pressing X to leap around hovering platforms, she could also walk around ON the boss and kept the player in control. She didn’t take us on an automated running course.

    If you had made “second stage Wyzen” into a fight where you could run around fast as heck in a LARGE arena and interacted with the environment to fight Wyzen such as knocking down pillars and using them as tools against him, or have Wyzen call in his spaceship midbattle for fire support and allow Asura to take down the spaceship and use the smoldering ruin as a huge weapon… and THEN have Asura run up to do a quick-time event that would be much harder to do but SO MUCH COOLER. The fight I saw just felt so STIFF, cramped and agoraphobic (that’s what it’s called when you’re afraid of big open spaces, right?).

    And ultra-mega super Wyzen being essentially NOTHING but one long quick time event ended with a single punch of righteous fury… it LOOKED impressive, but at the same time it felt kind of improper. I’d like to think that following boss-battles can PLAY much better, but can they look any cooler than having Asura beat up a planet-sized God? That was the FIRST boss-fight. Where are you going to take it from there?

    That said… I AM curious as to how the “emotional roller-coaster” will play out. It could be an interesting way to develop Asura’s character and the gameplay if the Seven (or Six after Wyzen, rather) Deities manage to break Asuras spirit and thus heavily depower him. Perhaps Asura will fight another boss-fight against a deity that is far weaker than Wyzen, but also far more devious, taking his confidence down to the point where he can’t summon his eight arms of whoop-ass. I remain hopeful, I guess…

  • darkfox1

    Aghhhh the amount of people saying this is a god of war clone ejfkbjferkgjg are really makeming me mad.

    • Guest

      calm down! Or you’ll grow an extra set of arms!

      • darkfox1

        I don’t have the arms…. IM NOT RAGING HARD ENOUGH!

        • Guest

          Oh noes! how bout this? *smacks you repeatedly with the blunt side of a katana*


  • PrinceHeir

    Extreeeeemmmmeeeee Raaaaageeeeee!!!

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