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The Surprisingly Candid Story Of How NeverDead Got Approved By Konami

By Spencer . September 7, 2011 . 5:30pm

The Surprisingly Candid Story Of How NeverDead Got Approved By Konami

Konami partnered with Rebellion to make the head-rolling, limb throwing, third person shooter NeverDead. It’s quite different compared to Konami’s other staple franchises – Metal Gear Solid, Silent Hill, DanceDanceRevolution, and Pro Evolution Soccer – and the bizarre concept for NeverDead originated inside the Japanese publisher. The new intellectual property is the brainchild of Metal Gear Ac!d director Shinta Nojiri.

 

"After I made Metal Gear Ac!d for PSP, I worked on Metal Gear Solid 4 as other staff. After that, I’m not sure when, I moved to another division and started several projects, but they got canceled unfortunately. I started this project in 2009 and finally we started development in 2010. Now were are making steady progress," Nojiri said speaking with Siliconera.

 

"Why do you think NeverDead was greenlit while your other projects were not," I asked.

 

"My current boss misunderstood. ‘I heard you could speak English’, he thought, but I could not. I lied and pretended. At least at the beginning of the project, I could not speak English or understand at all. I could only say ‘hi’, ‘how are you doing?’, or ‘bye.’ But, I lied because he said here is a chance to make a new IP if you speak English," Nojiri answered.

 

Out of all the interviews I’ve done, I think that may be the most shockingly candid answer I heard. I think I should mention Nojiri’s English proficiency must have improved greatly, we did this interview entirely in a language he couldn’t understand two years ago.

 

The Surprisingly Candid Story Of How NeverDead Got Approved By Konami 

"I had meetings with overseas developers in Sweden, Germany, and Holland. And they realized, ‘Oh, he cannot speak English’. I finished my planning and achieved my goal of starting this project. It’s a long long story because I failed so many projects. To be honest, I thought I would make a DS title because I love handheld games."

 

NeverDead is a console title in development for PlayStation 3 and Xbox 360. The game feels like it’s wrapped in dark humor since the lead character, Bryce Boltzmann, often cracks sarcastic jokes. You follow the demon hunter who has been cursed with immortality over 500 years ago when he failed to defeat a demon king. NeverDead takes place in modern times where Bryce and private investigator Arcadia team up to stop a demon invasion.


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  • Apache_Chief

    Now let’s hope he doesn’t get in trouble for admitting that.

    • http://twitter.com/manasteel88 Mana

      I think they all figured out pretty quickly that he couldn’t speak English.  Interesting reveal.  It certainly was ballsy to come out with that and hopefully the end product won’t have been affected by his inability to communicate in the beginning.

  • Shinji Kazuya

    I’m looking forward to this game. Looks fun as hell to play!

  • caleb1993

    Cool to know. I’m really looking forward to this game, it looks like a whole lot of fun. 

  • Red9ro

    This is a lesson. Sometimes, you gotta take risks.

    • JustThisOne

      I think I just learned that lying is a great thing.

  • http://pulse.yahoo.com/_3ITUZUKPZYUV2VUCVXUW3DVO6Y AJ

    Now that takes some skill.  He has my respect for lying like that.

    • Makender

      It certainly takes some iron cojones. In which he has my respect all the same.

  • AzureNova

    I respect him greatly. I will get and play this game not only because it looks awesome, but just because Nojiri made it and it was his dream to do so. He has my support all the way. ^_^

  • http://www.facebook.com/profile.php?id=685220688 Vince Vazquez

    Way to rock the Rosetta Stone, Nojiri! :)
    That’s awesome. As someone who only speaks about 1.5 languages (I can understand Spanish, but constantly forget words when I try to speak it myself), I’ve got loads of respect for this guy now! I hope he, and Konami, partners with more western studios on future games! After collaborations like Contra 4 and silent Hill Shattered Memories and Castlevania Lords of Shadows, Konami clearly knows what they’re doing.

    They need to find a partner who can revitalize Suikoden or one of their other RPG franchises now. I’d LOVE to play a game that looked and sounded like a JRPG, but played like a western RPG, with an emphasis on storytelling (natural dialogue and conversation trees), loot, sidequests, open world and stuff like that.

  • Setsu Oh

    PLZ KONAMI PLEAZE! make the dialogues better!!! hire someone for the dialogue who isn’t a fan of american blockbuster movies one liners ! itlooks alright already! only the dialogues… please hire 8-4play!

  • http://twitter.com/ExceptionL ExceptionL

    lying gets you to the top. it’s like netherworld all up in here.

  • PrinceHeir

    damn he’s got some balls to lie like that :P

    i enjoyed Metal Gear Acid so i’ll check this out for sure :P

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