Quantcast

NIS America’s President Discusses Xbox 360 Development And PC Push

By Spencer . September 23, 2011 . 5:30pm

NIS Americas President Discusses Xbox 360 Development And PC Push NIS America is canvassing two platforms Nippon Ichi Software in Japan isn’t working with with. Clan of Champions (aka Gladiator Versus in Japan) is a PlayStation 3 exclusive there, but in North America the game will also be available through Steam and in stores as an Xbox 360 title.

 

"Yes, this will be our first Xbox 360 game. Right now, it’s our only title for Xbox 360," said Haru Akenaga, President of NIS America, in an interview with Siliconera. "We had some plans to release titles for the Xbox 360, but considering the Japanese market some developers gave up on releasing Xbox 360 versions. With this title [Clan of Champions] we analyzed the U.S. market and the best market for this kind of title. Because of that we decided we should release it for Xbox 360."

 

While NIS America does not have any other titles announced for the Xbox 360, Microsoft usually makes publishers sign contracts promising to release at least three games for their hardware. I asked Mr. Akenaga if that was the case and if NIS America is working on another 360 game aside from Clan of Champions. "We are planning to do so, but cannot release any details at this moment," Akenaga assured.

 

"Nippon Ichi also plan to publish games on Steam starting with Clan of Champions too. "For PC, we are going to release several titles for Steam. I can’t say for sure, but in the future there may be a chance [to see other] Nippon Ichi titles on Steam."

 

"We are planning to do something seriously with Steam," Akenaga assured. "At this moment, we cannot announce anything about our Steam projects other than Clan of Champions."


Read more stories about & & & & on Siliconera.

  • Locklear93

    Always glad to see signs of growth from NISA.  I’m not sure, from the scant details available so far, that this is an ideal title for… really, any market, but if it sells enough for profit, that’s all that matters.  Multi-million sellers are overrated.

    • landlock

      I’m guessing this series must sell OK this is the third time it’s been brought over to US/Europe.

      • SeventhEvening

        I’m not convinced. Each title has a completely different name and has been localized by a different company. That usually doesn’t happen for games that sell well. Actually, for a series to get that many chances is quite strange. I did hear Gladiator Begins is pretty awesome, but I haven’t played it.

        • landlock

          I think it helps that Acquire seem to be a really easy company to deal with and like From Software they push to see there games get a western release.

  • thaKingRocka

    I am all for this PC push. I’m not interested in this particular title, but I’m sure one of their Steam offerings will make its way into my library.

  • http://twitter.com/manasteel88 Mana

    I could really care less about a Gladiator game, however I love how this company just keeps expanding in North America.  They are taking risks and making some decent attempts at many different parts of the market.  It’s really interesting to read about.

    • Gatchaman1

      It’s not historical Gladiator anymore. Now it has fantasy element in it. Think Zill O’ll

      • SeventhEvening

        Let’s not think Zill O’ll. That comparison just murdered any enthusiasm I had for this title.

  • Solomon_Kano

    I had no idea MS had a contract like that…interesting. Between that and not being willing to take any game that wasn’t released on their platform first, MS sure does some questionable stuff.

    Anyhow, much love to NISA.

    • http://twitter.com/furdworetzky Fur Dworetzky

      I don’t know where that rumor about MS not allowing companies to release games on PS3 first came from. There are many examples of this not being the case – just look at Unreal Tournament 3.

      • Solomon_Kano

        It was a recent statement made by a suit at Microsoft, so Unreal was well before that.

        I also believe he was referring to PSN titles and not full retail games, but my memory of the article is hazy. It was published within the last month though, so it shouldn’t be hard to find. Saw it on IGN and Game Informer. He said something to the effect of not wanting the leftovers of other systems.

        • http://twitter.com/furdworetzky Fur Dworetzky

          I know what interview you’re referring to – it’s an interview Eurogamer had with Chris Lewis, a VP at MS Europe. When you read the actual interview, he’s not saying they don’t allow it.

          “We’re not keen to do it. I wouldn’t say never. We wouldn’t be specific about
          that. But I’d be surprised if we saw that as something we’d encourage.”

          http://www.eurogamer.net/articles/2011-08-24-microsofts-chris-lewis-interview?page=3

          This doesn’t mean they wouldn’t allow it – this means that, generally, they want games on XBL to at least be released at the same time as the PSN version. They might have certain contracts with different devs to release games at the same time, but there is no ‘rule’ that they won’t allow it.

          • Solomon_Kano

            Ah. Well, I did say my memory of it was hazy lol. Thanks for clearing that up.

  • http://www.carpefulgur.com SpaceDrake

    Multiple Nippon Ichi titles on the PC, eh? Especially Steam?

    Hmm-hmm-hmmmmmmmmmmmmm.

    • http://www.facebook.com/people/Jonathan-Ingram/100002032335254 Jonathan Ingram

      I like where this is going now!

  • KaruCgSt

    Disgaea 1~4 Steam Version with preorder bonus (Plenair and Prinny hats for Team Fortress 2 )  *-*

    • http://www.carpefulgur.com SpaceDrake

      Better: Flonne hair for the Heavy. He’s so pretty~

    • MrRobbyM

      It’d be like a dream come true!

    • http://twitter.com/TheSwordUser TheSwordUser

      Me wants Laharl’s scarf for Demoman (well, Laharl had some explosive stuff at his disposal).

  • SerendipityX

    I really glad see the NISA growing especially with the X360. Its the only console I have right now, even though I’ve pretty much picked up a bunch of NISA PS3 games day 1. Haven’t been able to any of them of course (T_T) but I plan to get to a PS3 this Christmas. Just glad NISA is supporting my preferred console~

  • http://www.facebook.com/profile.php?id=685220688 Vince Vazquez

    While I am not personally  interested in this title, AWESOME! I’m so glad NIS is “Drawing this line in the sand”; Japanese developers need to support more platforms. Japan is the only country who really plays PSP games; it’s 2011, and it’s unbelievable how many developers have just “sat out” the HD consoles and PC and digital distribution and smartphones. We need more Western publishers to get these games onto platforms people actually play in countries that aren’t Japan.

    If only XSeed could get games like Black Rock Shooter out here on the PS3…

    This is a great first step though. I hope more studios follow NISA’s suit.

    • DarkWaterClone

      Just to let you know XSeed has nothing to do with Black Rock Shooter. NISA is bringing the game out. So they would have to work with Imageepoch to bring it to the PS3 instead. But I am happy to have it on the PSP more.

      Also not everyone wants to play on the 360 & PS3. I play more on the PSP then both of those systems. So I am thrilled that some companies still bring  PSP games out of Japan. Because the PSP has lots of great & it is sad most will only stay in Japan.

    • Ladius

      Niche Japanese teams developing games on platforms popular in Japan? Unbelievable!

      Jokes aside, the whole “it’s 2011″ thing doesn’t really mean anything. Just as there are cultural differences in any other field, even in videogaming there are various different takes: Japanese gamers are apparently keen on handheld platforms, and if you want to completely enjoy Japanese games you will have to adapt since it would be a bit absurd to expect them to develop new games catering to other countires’ hardware tastes when often they’ve no guarantee of their games being localized abroad.

      • Gatchaman1

        They are only keen because the development market immediately shifted to it in the beginning when the PS3 devkits were too complicated and expensive for the smaller companies to invest their budget on.
        Forgot about the PS2?

        • Ladius

          That’s right, but it’s also unrelated to what I was trying to say to Vince.

          I wasn’t defending handhelds or decontextualizing their success, I was simply saying that it’s absolutely normal for niche Japanese developers to focus their efforts on platforms successful in the Japanese market.

          • Gatchaman1

            Of course why wouldnt they at this point. But the truth is if the PS3 was an originally profitable viable option for them and wasn’t so expensive out the gate, perhaps the PSP wouldn’t have ended up being Sony’s bigger installbase in Japan.

    • Gatchaman1

      Vita bridges the gap between handheld and console

  • http://www.facebook.com/profile.php?id=685220688 Vince Vazquez

    I wonder if Nippon Ichi only has this option if the developer is willing to port the game to other platforms,  or if Japanese developers are willing to let western developers do the porting? I mean, NIS America – look at how great the Okami Wii version, which was ported by Ready at Dawn – Capcom had nothing to do with it. I feel like porting is something that doesn’t happen often enough anymore; the original Ys games showed up on, like, 20 platforms, and Falcom definitely didn’t develop all those out. I’m sure you could contract a studio like Vicarious Visions to port some stuff to the PC, PS3 or 360

    • http://twitter.com/furdworetzky Fur Dworetzky

      To be fair, in those days a lot of those 20 platforms were very similar. Japan had a lot of PC platforms in those days where the architecture was very similar to “IBM compatible” PCs and even ran spin-off OSs (DOS-V on the PC-98, for example). Also, back in that day, you could sit one guy in a room and have him port a typical game in less than two weeks. These days, you need twenty people working for months.

      That said, multiplatform games are something that every developer, Western or Japanese, really needs to take into account and do more of. While console A might not be as popular as console B in your specific home country, you may have fans in another country who have a proportionally higher number of console A. I admire companies that try to take everyone’s interests into account, not just the fans that are easiest to reach or hear.

  • http://twitter.com/Sieghardt Sieghardt

    Love NISA but if they’re tied to releasing 3 games on 360 and each of those games has to have a minimum print of 50,000 units on 360 isnt that extremely risky for a small publisher? Hope it works out for them

    • http://twitter.com/furdworetzky Fur Dworetzky

      I think 50,000 units is easy to hit for most niche games. Despite being a niche title, bad reviews and having more sales on the PS3, Record of Agarest War Zero still sold that much on 360 in NA, for example.

  • TheGoddamnedKamina

    NISA, you had me at PC. Just take my money ;)

  • Xerain

    Steam… hmmm… I wonder if they’re gonna start competing with Carpe Fulgur for non H Doujin games?

  • http://pulse.yahoo.com/_2WNP7FYA3VYJQKEYYV5GXH3K5Y yahoo-2WNP7FYA3VYJQKEYYV5GXH3K5Y

    5pb. (MAGES) hasn’t given up on the X360… hint… wink… and all of that.

    • Ladius

      Seconded, Dunamis15 looks like the perfect candidate for a PS3X360 release, let’s hope Aksys or NISA are able to pick it up.

      That said, XSeed is the only one so far to have made a deal with 5pb (Corpse Party), maybe they are going to surprise us again!

    • kroufonz

      they only have one title left tough ever 17 while both robotic notes and dunamis15 is multiplat:P

      it just a matter of time, since pretty much only them and cave left (with instant brain) while all other console vn publisher already moving completely piacci, and prototype, already jumping ship to PS3, while the biggest fish leaf/aquaplus are always only on playstation,while kadokawa still focus heavily on psp.

  • http://twitter.com/ChestnutBowl Chestnut Bowl

    Dear NIS,

    I would love to see titles from the Disgaea series on Steam.

    Your friend,
    Chestnut Bowl

    • http://www.youtube.com/user/Kamek20xxExtra?feature=mhee Michael Stevens

      Which makes me ask another question. :P What is Steam and what does it do? Can’t find any good explanations.

      • Azuku

        Steam is a digital delivery system developed by Valve (Half-life, Portal). It is best known for its outrageous sales and War-Themed-Hat-Simulator promotional items.

      • SirRichard

        Steam is a digital distribution service for the PC, currently the biggest available for the platform. Steam’s selection is MASSIVE; there’s a wide range of games available on there, but it is lacking in Eastern games (though with Recettear and that other one by the same folks doing okay, that may change). 

        On top of that, it’s prone to throwing absolutely incredible sales; publishers tend to release 40+ game bundles containing reams of incredible games and their expansions for about ~£300 – you can expect a sale to come up where that £300 becomes £50-£60. It’s beloved for that reason.

        Also it was created and is maintained by Valve, a developer darling in the industry.

      • http://www.youtube.com/user/Kamek20xxExtra?feature=mhee Michael Stevens

        Thanks for responding! :)

        • TrevHead

          Imo Steam is THE service to be on for B rank and indie games on any platform (and its kinda strange why hardly any Japanese devs publish games on it given the low costs and worldwide distribution.)

          Its due to how the smaller games are promoted as much as the AAA. They are also cheaper to buy than console but even drop 50 – 80% lower in a sale. Its a great pricing model for both the customer and the dev as the low costs puts it in the impulse buy bracket as it means that gamers are more likely to take a risk on a unknown game, rather than a COD or Gears.

           Steam is a good example that publishers should stop been greedy and lower their prices.

  • malek86

    A strategy game on Steam sounds like something that just might be successful, considering the typical PC players’ appreciation of turn-based strategy games. However, Disgaea is not nearly the same as Alpha Centauri, and I’m not sure if they would like the heavy grinding aspect – or the anime graphics.

    Either way, it would be worth a shot.

  • http://twitter.com/TheSwordUser TheSwordUser

    Port Disgaea to Steam.
    Oh god please do it.

    • http://www.facebook.com/Zekushion Dylan Anantha

      Imagine the modding possibilities!

    • http://twitter.com/#!/kaishou Kaishou

      NO ports at all.

      • TrevHead

        Um, why?

        I see nothing wrong with ports if they do a half decent job on it.

        • http://twitter.com/#!/kaishou Kaishou

          Just shows how much they are milking the game. I can just simply not buy it but you know, during the time they port these game, they could simply make a new game no?

          • TrevHead

            Im no programmer but ild guess that it depends on how different the two platforms are. Some are very easy eg CAVE can have an working version of one of their arcade shooters running on PC in 2-3 days. Some platforms are much harder Saturn ports were pratically impossible untill recent breakthroughs. Ofc they still need to tweak the game to make it playable with different controller ttypes and the UI but its probably nowhere the time & cost of making a game from scratch. (Especially if they contract in outside studios who are experienced in porting)

            While I hate it when devs milk gamers with bad DLC, porting for is a way for studios to make easy money. I dont see this as a bad thing considering how competative and risky the gaming industry is nowadays. That port / remake that you hate might be the very thing thats keeping the studio afloat if their last game didnt sell well.

  • Ladius

    As long as NISA continues to bring us the quality Japanese games they’ve localized so far I’m only happy to see them expand to other platforms, especially if that could mean seeing some X360 visual novels translated (yeah, highly unlikely).

    • Gatchaman1

      I would think PS3 Western gamers would be more inviting to that genre. 360 is a niche console in Japan with extremely loyal buyers thats why they make it for it there as well as the fact that its an easier port from PC development.
      Majority of 360 owners in the West playing VN’s for it to be a worthy profitable viable option for developers? Unlikely…
      The only problem with PS3 is SCEA’s stance on VN’s as
      ‘not games’

      • Ladius

        I was thinking about vns released exclusively on X360, of course multiplatform titles like Dunamis15 would be absolutely welcome.

        • kroufonz

          well unfortunately 360 has stopped being main choice for vn  HD console , only two upcoming 360 exclusive vn left (instant brain and  ever 17 remake, while code_18 is also on psp), while other are starting to port their stuff on PS3 (time leap, akatskui amaneka, and already released clannad for example) and there is ps3 exclusive stuff  (To heart 2 dx plus, umineko, utawarerumono2, tears to tiara 1 remake and gaiden also the upcoming tears to tiara 2 etc) while pretty much other stuff also already have psp release (11eyes,stein gate, chaos head etc). 2010 japan ps3 sales increase and a lot of 360 exclusive exodus,( also aquaplus finally released their first adv on ps3) are part of the thing that change the market, hell even now galgun and idolm@ster come to PS3!, lately it is also can be seen on dunamis 15 sales (dunamis 15 are ranked 15 on PS3 while 360 version ranked 33)

          so with US microsoft 50k requirement PS3 version release is the best way to go, for vn that available on both (not to mention usually ps3 port are have more content) and there is more big title as PS3 exclusive,or another way is PSN download release also much better choice than 360 release for stuff like stein gate (the one that have psp/360 release) if they manage to make it compatible with psvita.

          • Ladius

            Yeah, Japanese publishers are slowly abandoning X360, but sadly visual novel sales on PS3 so far are somewhat underwhelming (Umineko and now Dunamis15 being the clearest examples), probably because the vn fanbase is still relocating. I hope PS3 can became a safe platform for the niche genres previously seen on X360.

  • http://twitter.com/sakurairomemori Alphabet Soup

    Glad to see them taking chances on platforms bigger here to expand their audience.  I realize porting to different platforms will be quite an expense and thus a risk, so I hope it pays off for them.

  • Gatchaman1

    haha as long as you keep that cover with the angry buff dude and dont put cutesy loli characters on your covers than you might have a chance at the Western 360 crowd because they can be brutal

    • punkchobit

      I prefer the lolis.

      • Gatchaman1

        You do not represent the majority of 360 gamers I’m afraid.

        • punkchobit

          Noooooo.

          • http://twitter.com/Chinonozu Chiyou

            it’s okay, nobody understands our kind

        • http://www.facebook.com/people/Humzah-Jan/100001147084979 Humzah Jan

          Doesnt mean we can’t convert ‘em!

  • http://www.youtube.com/user/xxHiryuuxx Hiryuu

    Yea, I didn’t expect it to be anything that Rockin’ Android has already made efforts to capitalize on.  As far as I can tell, this is just an effort to get their feet wet, not to necessarily expand to a console.

    If they were wanting to really expand, there’s quite a few franchises that NISA could pick from, but the 360′s already grabbed the stereotype of ‘sans Japan’ from both its own country and here.

    Which is odd because the ones in Japan that have taken to developing on the 360, Cave is a good example, I wouldn’t mind them trying again on the PS3…but the PS3 is a different beast entirely to code a game on.

  • TrevHead

    Its great that NIS is starting to publish games on the PC (and 360) but this game just seems an odd choice when theres Disgea and the other games NIS is famous for.

    There is a demand for JRPG, SRPGs and ARPGs on the PC which is largly going unanswered.

  • kroufonz

    i see a lot potential on PC like :

    1. try bringing doujin stuff over here

    2.bring visual novel/ bishojo game

    3. or work together with the like of mangagamer to publish their already
    localized VN at retail or steam/other ddl outlet (just do the non ero
    stuff if eroge isn’t possible :P)
    4. and ofcourse for more mainstream japanese game.

    for 360 i don’t really see the point since pretty much only some STG left for niche genre (even cave now already staring making vita shoot em up), most of galge/vn also available on psp, or PS3 with the late port one have more content, upcoming ps3 vn already much more the potential for expanding to 360 pretty much only one thing :

    1. for localizing more mainstream or a bit bigger mainstream stuff in the west(like shounen anime stuff/ or  this clan of champions stuff or stufff with more “realistic” non anime artstyle game)
    —————————————————————–
    while at the same time for ps3:
    i do hope their also maintain and increasing their core and niche PS3(and othe playstation platform) game localization output.

    1. please keep localizing JRPG for PS3/PSP and upcoming PSvita and maintain the dual voice tradition, don’t go the way atlus going now, expanding to western game while there is still a lot of their own game not localized (growlanser!!!!!!!(T-T))

    2.there still a lot of japanese console exclusive stuff waiting to localize on that platform (try to seduce bamco to get some of their ip localized by you nisa)

    3.if nisa get “bigger” with this “expansion” then i do hope they could also expand to non mainstream japanese gam fans by bring some vn/galge to the west since PS3 pretty much already become current main choice for HD console
    VN now, and psvita pretty much starting to inherit psp stuff, start with key litle buster converted edition.

    • http://twitter.com/Zufield Zufield

       … in English?

    • Ladius

      “1. please keep localizing JRPG for PS3/PSP and upcoming PSvita and maintain the dual voice tradition, don’t go the way atlus going now, expanding to western game while there is still a lot of their own game not localized (growlanser!!!!!!!(T-T))”

      Pretty much this. Expanding your offer is great (be it new platforms, new genres, western games and so on), but please keep your original fanbase happy by providing the same type of offer you are known for alongside your eventual new venues. Sadly, Atlus USA shows exactly what a niche company shouldn’t do when they try to go more mainstream, at least if they still care to satisfy the fanbase that supported them for years.

      That said, as much as I would like to see NISA publish lots of console visual novels I don’t know if it is feasible or profitable for them, especially considering how Sakura Wars and Disgaea Infinite weren’t exactly smashing hits. Of course it could be a problem of business model (Mangagamer is still alive even with each of their visual novels selling less than 2k copies), and the fact that games on Sony platforms can now be published without English dub surely help to lower the localization costs of extremely niche titles.

  • http://www.facebook.com/people/Humzah-Jan/100001147084979 Humzah Jan

    I’m really liking the Steam aspect of it. Visual Novels just gained a big big chance now.

  • http://www.facebook.com/people/Derik-Bumgarner/506998002 Derik Bumgarner

    i definately think porting some tactical rpgs to steam would be a good move as pc gamers seem generally starved for those.  I don’t know how pc users would take the anime style and grinding but they seem to handle those fine in mmos.  atluses problem with 360 to me was when titles like operation darkness had camera problems and spectral force 3 locked up they just seemed like rushed ports though id go with pc instead of 360. as long as the ports aren’t rushed and buggy i think people would be more open to titles.

  • http://www.facebook.com/ironshounen Nauj Ibarra

    FFFF yeah Gladiator on PC and 360! But that doesn’t mean I won’t buy the PS3 version as well. :D

    Keep em coming NIS! You’re getting more fans! :D

Video game stories from other sites on the web. These links leave Siliconera.

Popular