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Rodea The Sky Soldier Is Complete, We’re Waiting For Kadokawa To Publish It

By Spencer . September 23, 2011 . 4:00pm

Rodea The Sky Soldier Is Complete, Were Waiting For Kadokawa To Publish It

Earlier this year Yuji Naka’s studio Prope announced a NiGHTS style game with an anthromorphic character called Rodea the Sky Soldier. We saw a trailer and discovered a trademark for an English localized name, but haven’t heard about Prope’s game for months. Rodea the Sky Soldier was nowhere to be found on the Tokyo Game Show floor either, but we do have an update from Naka-san himself.

 

"Rodea the Sky Soldier has been finished for awhile now," Naka said in an interview with Siliconera. "My part at Prope has been done. Now it’s up to Kadokawa Games to decide on the release strategy whether it will come out for North America, Europe, and Japan.”

 

Since Wii U is on the horizon, I asked Naka-san if Prope is working on a Wii U version, as well.

 

"It’s finished as Wii title and as of now we have no plans to bring it to Wii U," Naka answered. "Rodea was made specifically for the Wii so players could enjoy it by flicking the remote. If we tried to incorporate those controls into the large Wii U controller it wouldn’t be the same. I would really like for people to play and enjoy it on the Wii as I had originally intended."

 

In Rodea the Sky Soldier, players aim Rodea’s flight path with the Wii remote and press B to make him soar to a target. Kadokawa Games also announced a Nintendo 3DS version of Rodea the Sky Soldier, but have not said much about how it will control.


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  • Solomon_Kano

    I almost forgot this game existed. I need more info, but it sounds like something great from what we currently have (which isn’t much at all).

    • puchinri

      When things about the release are made final, we’re probably see more video and stuff for it. 

      • Solomon_Kano

        Yea, you’re right of course. I wish we had some kind of release window though. Unless we actually do and I missed it, they haven’t even given a rough time frame.

        • puchinri

          Yeah. I suppose that’s what Naka was saying though (and it sounds like we might get one soon enough though, perhaps?). But even with Earth Seeker, they gave a release date fairly early but had to push it back once or twice. Getting a date might be nice, but I wouldn’t be surprised if it got changed anyway, so I guess it’s fine if one comes a bit late, as long as it’s a final date.

          • Solomon_Kano

            Again, you’re right. Any date they give us would likely be pushed back, but I’d at least like some kind of rough estimate.

            Personally, I don’t mind if it wouldn’t be set in stone — I’d just like something to let us know about when to start keeping a lookout, y’know? I just really don’t want to miss this game.

          • puchinri

            Yeah, it would be nice to get a general time frame.

            I think they’ll definitely keep us updated when they have something in mind though, so that probably isn’t something we’d need to worry about either~.

      • mikanko

        Rather than add more to that post do you use any instant messaging thingies I could access via trillian? 
        We type up enough page long posts at each other it might save time. =P

        my email starts with a 5 letter word for small that begins with “c” and ends with “i” followed by Hidaka Noriko’s character from Rurouni Kenshin, 8 letters(realize some might spell it differently depending on o’s ou’s).  So 13 letters total, at atsui* mail dot com.

        *Not literally that word, but the other one…

        So that’s a little overboard with avoiding mailer demons and all but yeah.

        • puchinri

          I do have a few instant messengers! I don’t know which ones work with Trillian though. ^u^;
          If trillian works with msn, then that’s perfect. But if it only works with aim, it’ll take me a while to remember my password for that. x’D; (msn : manacookie @ 
          live …and the .com, of course).

          That’s pretty clever though~!

          • Guest

            c_c

          • mikanko

            Still don’t see you via msn!

            dunno if it’s trillian being buggy or not, but feel free to try adding  c h i b i s o u j i r o u   at atsui mail to your msn.  Or emailin’ if it doesn’t work.

            And I’d say that was more me bein’ silly and half awake than clever. <.<;

          • puchinri

            I believe it worked this time! :’D
            Although, I’m going to be heading off msn for the night (and offline in general soon). ^u^;
            At first I thought we were always just on at different times, but maybe it was something with trillian or msn. Msn does act up quite a lot. 

          • mikanko

            Seems so.  My msn is connected pretty much 24/7 though and usually too lazy to set inactive status when I’m afk.  So if I’m showing up when you’re on then it’s working.  If I’m not, then uh, it might not be!

  • http://www.facebook.com/LQUMB Franco Castaneda

    Hrm. I don’t like that he didn’t mention the 3DS version. 

    • Guest

      I know. I really would like this on 3DS but I’m glad the Wii version is finished.

  • http://twitter.com/manasteel88 Mana

    Man Kadokawa should have pushed this game right now.  The Wii is starving and it would have been able to command some presence based on the slow period.

  • theworldofnoboundries

    I really wantedto try this game as it is made by Sonic creator. Hope to see that this could be a new IP that will rival Sonic in the future.

    Sonic vs Rodea?

    • Solomon_Kano

      Rival Sonic…do you mean in terms of longevity? Because that’s pretty much the only thing left to rival him in that isn’t a negative.

      Sadly, the blue hedgehog just isn’t any kind of standard to judge by anymore. Hell, he hasn’t been for quite some time.

      • theworldofnoboundries

        Well the coming Sonic Generation i believe will be on hell of resurection again.

        and with that maybe the blue hedgehog will be the judge again?

        • Solomon_Kano

          He’s on a winning streak right now with Sonic 4 and Colors under his belt, and Generations could be the clincher if the whole game is as good as the demo was.

          But, still, that’s only 3 quality games after a pretty bad streak. Guess we’ll see how it pans out though, eh?

          • theworldofnoboundries

            Haha don’t be so hard to Sonic lol. At least they went back to the correct way now. The problem with Sonic is only one that most of the older fans who first play Sonic on ”Sega” console wanted to see how Sonic go back to 2D things again.
             While the new fans mostly don’t really care and just said that they wanted more 3D things which cause the fans to divide…… really FAR.

            So with this one hopefully each fans will be able to appreciate how Sonic as it was on Sega.

            Well if u ask me, i believe Mario also suffers from the same problem. Some fans hated Mario Galaxy series as it is 3D while some also don’t like the old 2D mario which cause the fanbase to divide. The only difference is that Sonic fanbase is much more extreme than Mario fans.

          • Solomon_Kano

            Yea, there’s a massive divide in Sonic’s fanbase. I’m hoping that Generations can fix that, it being the best of both worlds and all. Generations’ 2D segments are even better than Sonic 4 was, so any fan of the 2D games that gives it a chance should enjoy it. In theory.

            The thing about Mario, is that the divide isn’t as great. Counting main titles, you have about…3 or 4 Mario games before he moved to 3D. So he made the leap sooner than Sonic and, many would argue, more successfully.

            I feel like SA was a successful leap to 3D but, as I said elsewhere, it doesn’t really hold up the same anymore. Super Mario 64 is as great today as it was then. Any fan of Super Mario 64 should like Galaxy, and any fan that hates the 3D ones…well, that just sucks for them. Then again, Nintendo actually caters to both sides — the Galaxy (and whatever succeeds it) games are for the 3D fans and the New Super Mario Bros. games are for the 2D fans.

            With Sonic, Sega focuses on one at a time generally, so at any point they’re leaving some part of the fanbase out. So yea, you’re right about the divide with Sonic being more extreme. Most of the fans of the 2D games at least gave SA a try, but they won’t touch the new ones. A lot of them also hated the fact that his design changed with Adventure, so I guess the divide was a result of several things.

      • http://bmgf.bulbagarden.net/members/55321.html FinalArcadia

        …I’ve enjoyed all the recent Sonic games…even Sonic ’06 and The Secret Rings…

        I don’t think Sonic deserves the bad rap people give him. Sure, recent games weren’t masterpieces, but they were enjoyable entertainment, and that’s worth something.

        • Solomon_Kano

          There’s enjoyment to be found in anything under the right mindset, but judged against their predecessors, most modern Sonic games just don’t hold up.

          Unleashed was fun — during the day. Colors was great. Sonic 4 was great. But, outside of his handheld outings, everything in between was pretty weak.

          It’s not so much that all of his games are bad, it’s that the quality is a FAR cry from what it used to be. Sonic went from a trusted brand with his early titles to a warning.

          Again, there IS enjoyment to be found in his recent titles, it’s just that they don’t hold up to the standard he set early on. And that’s a pretty fair way to judge a series, I’d say — do the new titles change it up but remain as good as what came before? That’s how it works for Mario, FF, and so on.

          • puchinri

            I think the only things that sound like they might not hold up as well to me are the Heroes/Rivals title and for some people, the racing games. Well, and a lot of people weren’t happy with ’06. But other than that, I don’t think there’s much to be displeased about. Of course, to each their own, but I think the modern titles hold up well.

            Secret Rings was a good game, Unleashed was fun (I didn’t really like or enjoy the Night stages as much, but they weren’t bad, and mostly weren’t meant for Sonic), Black Knight was good/okay but short, Colors is fantastic. I haven’t played any of the handheld stuff, but opinion of it seems majority good.

            The older titles were fun, but I don’t think they were always as perfect as people make them sound. Even going to back them is fun to me, but some of the stages are as lackluster to me now as they were then. And even comparing the number of titles (and real successes), it’s not the same anyway, right?

          • Solomon_Kano

            I can’t speak for everyone else, but I don’t hold spin-offs against a franchise. I treat the Rivals, Riders, etc. games as their own little sub-series.

            Now taken on their own, and I prefer to judge a game by its own merits above all else, none of the modern Sonic titles are particularly terrible — they, sans Colors, just aren’t particularly great either. That said, in the context of the larger series, none reach the bars set by the original 3 games (save for some of those handheld titles) or the Adventure games. But that’s just my individual opinion, of course.

            I don’t count the originals as perfect myself, not by a longshot, but I don’t think there’s any denying that they set a quality standard. To this day, the original 3 are the easiest games to return to IMO. I love Adventure but, after buying its PSN re-release, I’ve found that it’s controls just don’t hold up as well as I remember. There’s just a level of polish that few games in the series have matched since and that makes it tough to stack newer titles against them.

            But, again, this is just one fan’s opinion here and I certainly don’t think I can speak for everyone.

          • puchinri

            Yeah, same here. I notice some people like to include them at times, for better or worse. Well.. For the latter more often than not, obviously, lol.

            I think Secret Rings was a blast actually, but Colors and Secret Rings are the only two I would hold on a pedestal right beside the first three games. Unleashed is close, but since it has the night stages, I won’t include it. But they had it down. (And I kind of consider it to be Colors’ prototype.)

            Definitely agree they set a standard. I think it’s nice that for the most part, they hold up well for their age too, and they’re something that aren’t bad to look back at and say, “why don’t we incorporate elements from this?”. But I do think that at least SA2 holds up well too them, and I consider it right on the borderline of the modern titles (and if I include it as one, I guess I would have three titles to put on a pedestal with the first three). But actually, out of all the games, 2, 3 and SA2 are the easiest and best (and most fun) for me to return to. (And maybe another decade from now, I’ll add Colors to that since it’ll be old enough.)

            Agreed. I wouldn’t try to speak for everyone either. It’s generally fun to hear people’s opinions on the series though (I almost said always, but quickly had to retract that because there are a lot of whiners rather others like you that actually have something to say).

            Since Sega has started back on the right track now however, I do look forward to where they’ll, even if they botch things up. At least some good comes out of their failures I believe. I mean, the night stages of Unleashed did have good music, and that was worth something. And it’s fun seeing what they try with Sonic. (I think Colors is like their Super Sonic Galaxy, and they took their own little original spin and made it a brilliant move. It feels like something from a classic Sonic game, but just with the modern look. And even some of the tracks have the classic sound to them.)

          • Solomon_Kano

            Yea, the spin-offs are definitely for worse with this series lol.

            I’ll have to take your word on Secret Rings as I haven’t played it, but I’d agree with your assessment of Unleashed. I certainly look at it as Colors’ prototype. Colors took the rights of Unleashed, polished them, and then evolved on them.

            I also didn’t mention SA2 as I haven’t played it in some…6 or 7-odd years. Hopefully, they’ll re-release that too. So I guess, I’ll amend my statement to say that 2 and 3 are the easiest to return to. I wouldn’t necessarily say 1 is hard to return to, but I just never do it since I like 2 and 3 more lol. I’m right there with you on Colors in 10 years too. It really is among the best of the modern games, if not among the best of the whole series.

            I enjoy discussing the series myself, so I try to make it a point to actually have something to say about it beyond “I like this one, I hate that one”. I find the people who just whine about the series without saying anything else annoying, so I’m definitely not about to let myself fall in with them lol.

            I agree with Colors being their Galaxy as well. Easily the definitive Sonic title of this console generation. With Generations being them showing that they can do the old style as well as the new, I’m looking forward to seeing where they go from there. Do they return to the modern style? Do they try to evolve upon the classic style? Give us more hybrids of the 2 (styles, not necessarily the actual physical representation of each)? Sega is certainly back on the right path with Sonic, so I’m hoping they can stay on it.

          • mikanko

            Mostly agree.

            Your opinion on the middleground titles is higher than mine, but I don’t agree with polarized views of them being horribad.  Just largely don’t think a lot of the games seem to have the personal care put into them that the original Genny titles did, and are a bit more soulless.  I guess that’s a pretty arbitrary distinction, and comes across harsher than is meant, sorry! 

            Colors is super great though and Secret Rings was one of the only early Wii games I liked, so I do think newer stuff has a lot of promise.  I just wish it wasn’t so intermittent.  I guess that has a lot to do with so many different teams and studios working on different Sonic stuff, on not all necessarily on the same page.

            I think the old games do have their flaws too, but still lean towards thinking Hirokazu Yasuhara is the most talented single person the series has had when it comes to general design and flow.  I miss him.  I wonder if there’s anyone I can bribe or threaten to kill to get him to help work on a new Klonoa since he still seems employed with Namco. hmm.

          • puchinri

            @mikanko:disqus  Lol, well, Secret Rings and Black Knight are the only two I’ve played at all. Well, and the racing games. I thought all four were fun, though one of the racing games and Secret Rings significantly better than the other two. But I hear some bad stuff about Heroes and Rivals, and I really don’t doubt any of it. But I won’t say anything certain until I’ve had a little gameplay of them myself. To me though, it isn’t that there isn’t so much personal care, but just the aim is changed. Of course, aiming too far gets you too far from the mark, and so how much personal care doesn’t matter if you overshoot anyway.

            That’s a good point though. I think in general, most stuff tended to be more consistent in the earlier days of gaming because it was a smaller time and field. I do appreciate how it’s grown, and I think experimentation is good, and it isn’t actually bad to have bad titles, but the good are kind of intermittent. I don’t think it’s as bad as we actually feel at times, but with all the negativity around the franchise, it’s hard to feel otherwise. When I really looked at the numbers of titles and compared things, I realize it isn’t that bad off. But it’s easy to miss or gloss over that.

            Klonoa is a touchy matter though. I really liked DtP best, because it did have a better story to it, depth and was a fantastic game. I do like some of the more recent stuff (the portable titles compared to Lunatea’s Veil), but I’m not sure I care much for the direction they’ve been trying to take Klonoa. I think that’s actually a franchise where picking up a little more of the nostalgia wouldn’t be bad. Heck, a Generations type thing might work for them too. 

            But I do enjoy what the team has been doing recently. I thought the way mechanics and everything worked in Secret Rings was a lot of fun, and Unleashed’s scenery was beautiful to me and had fun things going on. And Colors is just all around fantastic on both points while being as ridiculous, quirky and imaginative yet simple as the classic stuff. And if they’re going back to some of the classic stuff, I think in the next game, it might be easier for them to channel that superb quality and meet it with some of the fantastic elements they’ve developed lately. I think Sega has the potential to surpass the classic stuff, but it’ll no doubt take a lot of work and innovation.

          • mikanko

            I guess I’m just under the impression that somewhere after S&K/3 Sonic became more of a marketing commodity in how Sega handled the production of the series.

            He was always created to be one, and came about in an effort for a mascot to offset Mario.  I just think the original Sonic Team that did the first few Genesis games were more sincere with their efforts towards making a fun game.  Not that I’m trying to make a blanket statement against all Sonic Teams since then, just it feels the series lost a measure of direction with that goal as a priority as he became even more commercialized. 

            It’s an intangible quality really.  Why I’ll admit it’s arbitrary and not exactly fair of me to say.  Still the feeling I’ve had with the series ever since then, and what I’ve picked up from interviews of ex-Sonic/Sega peeps. 

            It’s not exactly anything new for the industry, and doesn’t mean games can’t be entertaining.  Just kinda disheartening, and I lower my expectations accordingly.

            I’m expecting Generations to be enjoyable, but honestly not expecting it to be as good as Colors because of the mindset Sega’s marketing seems to take with the series.  I kinda feel the Wii games had less poking and prodding from marketing.  While Sonic games seeing releases with more money behind them, or hitting multiple systems, took the full brunt of the number crunchers and demographic focus peeps.  My personal impression was that Secret Rings was a much simpler and enjoyable title than 2006 for largely that reason.

            As for Klonoa, I dunno.  I doubt Namco does either.

            I just want to see Yasuhara get to design levels for a fun game again.  I recall the interview he did a couple years ago where he said what he’d most like to work on are character type games like Sonics/Marios etceteras.  While I think the first Uncharted game shines with his level design being present there, I’m definitely under the impression Klonoa would be something he’d rather do than another murder simulator, and he does work at Namco now after leaving Naughty Dog.  Just hoping he’s up to something. I guess it’s less likely seeing as how he’s with Namco’s American branch.

            Still the last mascoty platformy game he worked on was Jak 3. And even then the last game he’s actually directed was Sonic 3 & K. I guess he was always more of a concept and level design guy anyways, but I think he’s pretty good at it.

          • puchinri

            @mikanko:disqus  Actually, to me, I think after Adventure and Adventure 2 would probably be about where Sonic became a bit of a marketing commodity. But at the same time, I feel that they did heavily market him and for obvious reasons, but in general, they probably started marketing aggressively anyway. And Sonic being the main guy of their company, he just caught most of it (and it’s easy to look like he’s more marketing than quality).

            I think at that time, it’s more that they had to “fight harder”. I mean, really, if you were challenging Mario, you had to be serious business and mean it. I think that’s a huge part of where the sincerity comes from. And of course, they probably were quite spirited since they had a cool, fun and new idea and had fun with it themselves.

            To me, Sonic Team since then has just fluctuated. And it’s not that they’re less sincere, but just that they wanted to experiment more. “What else can we do with Sonic? Where can we take him? How can we expand? What new things can we try?” It was probably about trying to have a fun game and reach more people than focusing on what fun things people already enjoyed. I think Colors is the same, but a very focused version. They realize they can try these new things, but in a better way (ie, the setting).

            Well, I would say more, but I literally have to run out the door and head off, so I guess I’ll just edit this or comment again. x’D

          • puchinri

            Secret Rings is actually a pretty fun and well-rounded game to me. I think it could almost be considered the prototype to Unleashed, and it had its annoying parts no doubt, but it is a good game. But of course, not for everyone, but I think it’s worth a try if it’s possible for one to do.

            Ahhh. Since I went back to it just a couple of years ago, it is somewhat fresher in my mind, but I should probably get back to it again soon. But again, it is just that easy for me to return to. I get a little anxious about how easy I may be able to get into it or remember things, but it’s just that welcoming to me; I practically slip right into things once I start up.

            Yeah, I definitely enjoy 2 and 3 way more than 1 by far~. I think how I enjoy them does bias my ease of getting back into them a bit. But I feel that if I’m ‘bored’ by it, then I’m not enjoying it as much (obviously) and I don’t even feel like trying and thus, I just can’t really get back into it as well. And I do look forward to looking back and seeing if we will indeed be able to add Colors to that list~. Well, I kinda feel like I will already, but who knows. If we’re lucky, Sega will continue doing their fantastic job and we won’t get just one title that tops Colors, but maybe even a few. And I honestly wouldn’t mind some rough patches in-between there.

            That’s a really fun way of looking at it too~! I always do wonder what they’re going to show us next. Do they want to jump into trying to return to some classic stuff or are they going to further progress and evolve the modern stuff, indeed. I agree~. I have faith in them, so I think they can, even if they hit some bumps, but I do hope that they show me that faith is well placed. ♥

          • Solomon_Kano

            Hm…well, I’ve got a few friends with Wiis (can that even be plural? lol) so I’ll see if one of them has Secret Rings so I can check it out.

            I remember SA2 being easy to get into when I originally had it for DC and Gamecube, but I’d like to see how it holds up for me now. If nothing else, I remember City Escape being really fun.

            The main reason I can return to the first game is because Green Hill Zone’s music is still so awesome. I don’t return to it but, if I did, that would definitely be why. I liked Sonic 2 and 3′s level design better though. Sonic & Knuckles was awesome too. http://www.youtube.com/watch?v=dAnS19pnxfA&feature=related So. Much. Good. Music. Really, the whole series has had pretty great music with few exceptions.

            Anyhow, I’d imagine that Sega will do their best to stick to this streak they’re on. Sonic 4, Colors and now Generations — they all are fun (well, Generations’ demo is) and it looks like they’re getting successively better with each, so I’d imagine that they’ll be able to top Colors more than once. Rough patches are fine, too — so long as they aren’t TOO rough.

            Right now (if Generations, the re-release of Sonic CD, and the impending Sonic 4 Ep. 2 are anything to judge by), they’re intent upon keeping our faith. They’re righting the issues people had with the modern games by looking back to the classics and simultaneously continuing to evolve. So Sonic is on the right track through at least 2012 and, even if they fall again after that, I think I’d be okay with that — this is the longest streak of genuinely good games he’s had since Advance – Rush Adventure (’02-’07, though they were all portable titles).

          • puchinri

            I never actually had the Dreamcast ver myself, but I loved the hell out of the GC ver (and still do). I don’t know if one would be easier to return to than the other, but that’d be interesting if there was a difference like that between them.

            Honestly, GHZ’s music is the only thing that keeps me going early on. Well, the music as a whole for the stages/zones is what does. But the level design on 2 and 3 just appeals to me. There are still plenty of levels I disliked, but the fun ones just stuck out so much, I don’t mind.

            Agreed 100%. Hehe, and yeah, I think even their rough patches aren’t all that bad lately, and I hope any rough spots aren’t really bad or horrible between those gems that I hope will be inevitable. 

            I agree~. 

          • Solomon_Kano

            The GC version is pretty much the same exact game. It came out a bit under a year after the original version. The biggest change had to do with Chaos, so it wasn’t anything major.

            That’s pretty much how I feel about 1-3. Great music throughout, but 2 and 3′s level design was a cut above the original.

            Thankfully, Unleashed was the last rough patch and even that was only half bad. So if the rough patches are Unleashed next to Colors, so to speak, then I’d be perfectly fine with that.

        • puchinri

          Agreed. Some of the talk (and thought/opinion in general) around Sonic is kind of ridiculous now. I can see how people might not be pleased with a few things, but there are plenty of gems in the recent stuff to me.

          • theworldofnoboundries

            Well u know that fanboys that complain so much ussually does not even try the game. They just complain, complain and complain while we who enjoy the game just stay cool which is why the bad thing is always heard more.

          • puchinri

            Lol, good point. I definitely think that’s true for the most part. On all accounts, that’s most true. Which is sad since the loud, obnoxious minority (or inexperienced in this case?)  is mostly heard, but it is refreshing that there are those people that at least play the game and when they do speak up, it’s from experience and a cool, level head.

  • Rarutos

    I’m hoping for Earth Seeker too! These games look so charming and colorful, it’d be a shame to not see them in English!

    • http://www.pixiv.net/member.php?id=2704923 Buntar0

      Yeah, I want to play that one as well. If I were the publisher, I’d try to push out Earth Seeker fast in the west while Xenoblade is still hot, and include a trailer disc or something similar for Rodea. (lol backseat publishing, I know)

    • Gatchaman1

      Yeah Earth Seeker. Tell them to publish Zangeki no Reginliev too while they’re at it. I had fun playing online co-op with Japanese players even though I didnt know what they were saying…

  • Guest

    I’m so damn glad this is actually done. I imagine Kadokawa might be a little annoyed by his comments? Everything in the trailer just hit the right buttons for me, I’m sold I just need it to be released.

    • puchinri

      Why would they be annoyed at all with his comments? But agreed, here’s to hoping for a release~.

      • http://pulse.yahoo.com/_2BOP4Z5KE5N7T5MUGIV6TEFMT4 Thomas

        I doubt he was supposed to tell anyone, “it’s finished, but Kadokawa is sitting on it.” Looks bad for them, you know? And pissing off one’s publisher is never a good idea.

        But it was awesome to read. ;)

        • puchinri

          Ah, I guess it’s how it’s read then. To me, it sounded more like he was just saying that Kadokawa has to do their part of the work now to figure out how and where they’re going to release the game (because getting dates, marketing strategies, etc figured out does sound like a lot of work to me, especially for more than one region).

          It was indeed.

  • puchinri

    Yay, that’s awesome news! I suppose this is as close as we’re getting to a treat for the anniversary of NiGHTS, and though it probably won’t be out this year, I’ll enjoy it for NiGHTS all the same. And I’ll definitely enjoy it as its own title. I really hope it does well.

    And though the sales for Earth Seeker didn’t sound too fantastic, I still hope we get to see it here along with Rodea.

  • http://www.pixiv.net/member.php?id=2704923 Buntar0

    Ok, glad it’s finished. The lack of news regarding this title had me worried.
    I hope this doesn’t gather dust, publish it soon please, Kadokawa!

    Also:
    Naka only mentioned the Wii version… so maybe the 3DS version will be ported by a different company?

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