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Yuji Naka On How To Make Video Games For The World

By Spencer . September 30, 2011 . 6:30pm

Many video game publishers based in Japan are attempting to make games for the West even though these same titles may not sell well locally. While there is a divide between Japanese games and Western developed title, it wasn’t always that way. Sonic the Hedgehog itself, perhaps Yuji Naka’s most popular title, had development stints in Japan and America.

 

In this interview, we asked Naka-san what the secret is to making a video game appeal to the world and his thoughts on the future of the industry.

 

Before you used to make many core gamer titles, but now you’re making more casual games like Let’s Tap and Ivy the Kiwi. What do you think the challenges are of making a casual game compared to a core game?

 

It was always my intention to make casual games by making my titles very accessible. It’s just for my earlier titles the core gamers became a fan of them. That wasn’t necessarily my plan. I always wanted to make games that everyone can enjoy, not just a small core audience.

 

In terms of designing games for core gamers, they can be picky about the graphics and special effects. Right now, games with high budget graphics are not what I’m planning to work on.

 

Yuji Naka On How To Make Video Games For The World

 

It’s interesting that you mention you want to make games for a large audience while at Tokyo Game Show it seems there are a growing number of games that are either intended for the West or primarily focused on the Japanese market. Since Sonic the Hedgehog and other Sega titles have a worldwide fans, what do you think is the secret to making a game that can have universal appeal?

 

I think these days there are many games with a lot of violence. It’s almost to the point where people think games without violence are automatically boring. Keeping as much violence as possible is really important to having a game appeal to a wide audience.

 

Also, it’s the core basics of fun gameplay – being able to play the game, find out what works and what doesn’t work as a player. Learning from your mistakes and getting better at the game.

 

How in your view has the industry changed from when you were back at Sega to now?

 

I don’t think the market has changed that dramatically. Sure, games have much better graphics and there are touches and polish designers put into the game that they didn’t have to worry about before. I remember ten years ago when we first put online in a game, there was discussion that ten years later all games are going to be online. Here we are ten years later and that’s not the case. There are plenty of games that don’t have online modes.

 

Other than that, you can see from the Tokyo Game Show floor that GREE has a very large booth, Knowing that they specialize in mobile phone games perhaps that is a way the industry is changing.

 

Yuji Naka On How To Make Video Games For The World

 

When you look ten years in the future, 2021, what do you think will change?

 

I think ten years later, the various consoles and platforms from Nintendo, Microsoft, and Sony may not exist. Instead of buying specific hardware perhaps everything will migrate to software based systems like PC, iOS, and Android.

 

I’m going to apologize in advance, but I have to ask… what’s going on with Rodea The Sky Soldier?

Rodea the Sky Soldier has been finished for awhile now. My part at Prope has been done. Now it’s up to Kadokawa Games to decide on the release strategy whether it will come out for North America, Europe, and Japan.

 

Since Wii U will be released next year are you thinking of bringing Rodea there?

 

It’s finished as Wii title and as of now we have no plans to bring it to Wii U. Rodea was made specifically for the Wii so players could enjoy it by flicking the remote. If we tried to incorporate those controls into the large Wii U controller it wouldn’t be the same. I would really like for people to play and enjoy it on the Wii as I had originally intended.

 

Yuji Naka On How To Make Video Games For The World

 

Do you have a Wii U development kit yet? Are you thinking about moving on to that platform?

 

I don’t have a development kit right now. [Laughs.] Please ask Nintendo to send me one! Or maybe Bandai Namco Games can send me one. I would really like a chance to play with that hardware. Right now there probably aren’t many development kits.

 

What about PlayStation Vita?

 

No, I don’t have one of those either.

 

We need to get you more development kits! What do you have in your office then?

 

I have a lot of Wii development kits. I was making a lot of Wii games.

 

Are you still making Wii games?

 

No, none right now. I would really like people to play Fishing Resort and Rodea when it does come out on the Wii. I put a lot of time and effort into making those games. I’m proud of my work with these titles, so I can’t wait to see how the players react when the games are in their hands. I hope everyone who plays Fishing Resort gets to be a Grand Angler.


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  • JustaGenericUser

    Okay, I have to ask because it’s REALLY getting to me. Several of these questions are seen in earlier articles, which means you had this interview a while ago. I’ve seen you guys do this many times now. Is there some reason you post random snippets in separate articles instead of posting the entire interview earlier?

    • http://www.youtube.com/user/jodecideion?feature=mhum TheWon and Only

      Notice that too I remember reading most of this someone else. So is this the original source or a copy.

      • http://www.facebook.com/people/Farid-Belkacemi/1073052585 Farid Belkacemi

        They just released the rodeo part earlier, not everything ;) Teasing on siliconera ? Damn !! :p

  • Solomon_Kano

    Gee, everybody seems to expect consoles to go the way of the dodo. Hopefully, that won’t happen. I’m not big on PC gaming and I’d hate if all I could pick from was that and phone gaming.

  • PrinceHeir

    “I think ten years later, the various consoles and platforms from Nintendo, Microsoft, and Sony may not exist. Instead of buying specific hardware perhaps everything will migrate to software based systems like PC, iOS, and Android.”interesting, it would actually be nice if everything is sofrware now and PC will handle all the necessary hardware qualification.imagine every developer not having any limit to what they can do plus region free and all would be the best.sadly i don’t think it’ll stop people from pirating it even more once it’s all software now. and i think Nintendo, Sony and MS wants to make their own system.if only that were the case :( 

    • http://www.facebook.com/profile.php?id=1443425328 Manuel Antony Marcano

      Limits are there to show you where you stand. PC games have really stopped pushing the limits of hardware, and few ios and android games really push the machines they run on. Yes being limited can hurt you, it can also set you free. You can use each part to its fullest instead of having to limit your ideas so that they work on everything.

      • http://twitter.com/Paradox_me Paradox me

        PC games have stopped pushing the limits of the hardware available mostly because the industry is focused primarily on console development. Most PC games these days are console ports whose tech is based on hardware that was already outdated when this generation began.

        Look at games like Crysis, Metro 2033, Battlefield 3 and so on. These games are developed with the PC in mind and the results are, from a technical standpoint, mind-blowing. This is especially true in Battlefield’s case.

        http://www.youtube.com/watch?v=NDDfPxF3EFE

        However, to see the full benefits of this you need the latest and greatest PC. An average gaming PC ($600-1000) will run circles around consoles, but will still struggle to run games like these maxed out.

        I like consoles and I find myself playing them far more than my PC due to the kinds of games available on each platform, but I can’t even imagine what games would be like today had developers been pushing PC hardware the past decade like they really should have been.

  • http://thrust-the-sky.deviantart.com/ WildArms

    About the 10 years everything migrate to software based stuff…

    That would simply be so… boring

    • Extra_Life

      It’ll be the day that games are no longer for gamers.

  • http://www.facebook.com/Zekushion Dylan Anantha

    Yeah…I dont think so. The again, this is coming from a guy who thinks Sonic still has a huge fanbase, focuses on casual games, and doesnt care for handhelds. So he doesnt really have much credibility. Also, tell him to play DMC 4 on a PS3, then a PC. Fast paced Action games need ABXY and analogs, or your movements will be sluggish, and dodging is near impossible. Also, not everyone likes mini-games and casual games, i rarely play them. JRPGs for me!

    • http://twitter.com/Paradox_me Paradox me

      He could get an Xbox 360 controller for PC. :P

      Heck, I do most of my PC gaming these days with it hooked up to the TV and using a controller (unless the game really isn’t geared for it).

    • mikanko

      PS3 controllers play just fine on a PC.  DMC4 on PC is also the best version of the game.

      • SeventhEvening

        Actually, this is my problem with PC games: DMC4 is POTENTIALLY the best version, but it entirely depends on hardware and compatibility. Perhaps Dylan’s computer plays the game sluggishly, perhaps my computer creates strange graphical glitches just because I don’t have exactly the right graphics card. I’ve migrated away from PC gaming because of those kinds of issues.

        An example is Bethesda’s games. They’re a better experience on a PC, but I always had to spend hours and hours of trouble shooting to get them to work, and even then I would experience spontaneous crashing. Eventually I decided that, despite how cool the communities are for those titles, I’d rather have a game that I can play instantly without worry instead of a title that I may spend all day tweaking to play it.

        • mikanko

          This is kinda what Paradox was saying about developers concentrating on console now, and lots of ports of PC games being shoddy and 2nd rate.

          DMC4 is an exception because Capcom’s MT framework engine is intended from PC for the getgo and they port to console from that.  Lost Planet and DMC4 are both pretty hassle free, and you don’t need too powerful a machine to run it better than console.

          DMC 4 specifically has Legendary Dark Knight mode that the console versions lacked, which hey, an entirely new game mode that offers more replay value in addition to a highly optimized for PC game engine makes it a clear cut best version of the game.

          It’s more of an exception though, rather the norm.  Just pointing it out because I don’t think it was a good example.

          Bethesda’s engine is a horrible mess. In the end I would say those are better on PC just because of mods, but that’s far more subjective.

        • http://www.facebook.com/Zekushion Dylan Anantha

          The game itself looks beautiful,and boasts an awesome framerate. I was talking about the keyboard controls, they suck for action games.

          • mikanko

            Still though, it’s not exactly hard to find a good controller for PC.  Both 360 and PS3 controllers plug into PC just fine, and if you’re picky enough wireless options are available for those same controllers too.

            *shrug*  I don’t see how it’s much of a point when I can use anything from a Saturn pad to my arcade stick on PC via USB.

  • Guest

    I still think people are over reacting to the whole…downloadable, cloud, server, service…thing. It has potential and it’s cool but the world still has crappy broadband penetration and even where there is it ain’t that great. I live in SoCal  and the speeds are hit and miss. Not to mention every company is complaining about bandwidth. I really do hope handheld gaming isn’t reduced to flick it controls and I wont have to download every new massive game. One day sure but the tech just isn’t there no matter whatever everyone says. 10 years is much soon for this to happen.

  • http://twitter.com/salarta salarta

    While I agree with him that it seems like a lot of the industry is moving toward putting more games on technology that is widespread to the population for other uses, such as iphone, he’s wrong in suggesting that all games will be made available purely on a software level.

    I know this because he cites PCs as one of the places where video games will be heavily played. We’ve had video games on PC for a long time now, and yet people still play console versions of games a lot more than PC ones. Why? Because you need to have certain specifications to play certain games. If you don’t have the right specs, you can’t play it. To get a PC with the right specs, you either need to buy a new PC or add new hardware, and PC games do this on a rolling basis. Consoles, on the other hand, are machines primarily dedicated to video games (though they can do other things). When you buy a PS3 game, you know you can play it on your PS3. Straight and simple, no mystery to it. This is also part of why iphone games are becoming more common; if you find it in the itunes store, you know you can play it.

    The only possible way I can envision consoles being completely replaced by PCs is if there’s one centralized system like Steam AND the system automatically detects and only shows games you can actually play with your system as-is. Even then, this means people with older computers may not be able to play the more recent games.

    He may also be talking about browser games, but browser games aren’t the same as PC games, and typically the only games that can be played through browsers are fairly simple ones.

    • Joanna

      You perfectly summarized what I was trying so hard to put into words. I’ve got no time to try to figure out what sorts of things I would need to tinker with on a PC to play game x,y, or z and I’m pretty sure most employed adults are in the same boat, so I just cannot fathom PC gaming taking over.

      Phone gaming I can see becoming big, but I think there shall always be a subsection of the gaming consumers that likes something with more meat on it, so to say. I mean, the current pricing model doesn’t seem to allow for more ambitions projects unless they can be chopped into smaller parts (and that would certainly not work with all games.)

  • http://www.facebook.com/profile.php?id=685220688 Vince Vazquez

    I’m pretty  sure he’s right; and I’m super fine with that. I’d rather have an option on a smartTV – like the tv’s that can access Netflix, Youtube, etc. – to play games than buy multiple consoles and miss out on games because they’re exclusives. Also, Nintendo and Microsoft suck at being first parties for various reasons*; they shouldn’t have people buying into their hardware when they’re not going to run things well. OnLive has the right idea (the streaming service; built into certain Vizio tvs), which puts the focus on the games and the digital storefront. I can’t wait for that, so if that’s what Naka’s planning on, I’m with him 100%.

    As for Fishing Resort and Rodea, both look neat (okay, Rodea looks amazing). I’ll try and play Fishing Resort, even though my Wii is basically done for at this point (that’s what happens when fils-aime blocks releases from arriving for a year). But Rodea looks amazing – far better than Kid Icarus on 3DS. If it comes here – probably the 3DS version – I’ll buy it in a heartbeat:)

    Finally, it’s sad what he said, about games for the west needing violence and people looking down immediately at games that lack it. It’s sad ‘cuz it’s mostly true. I wish the days when a game like Klonoa could come out and be recognized as something special and fun:(

    * – Microsoft makes garbage hardware and has sh*tty, limited exclusives. I mean right now, they’re only pumping out Gears, Halo, Forza and Fable games. They have well over two dozen failed would-be franchises, and that’s embarrassing. Meanwhile Nintendo makes horrible OS’s and GDKs, don’t want to spend money on marketing or advertising, and are absolutely wretched at third party relations. In a lot of ways; those two complement each other

  • Ladius

    “I think ten years later, the various consoles and platforms from Nintendo, Microsoft, and Sony may not exist. Instead of buying specific hardware perhaps everything will migrate to software based systems like PC, iOS, and Android.”

    It seems people keep saying things like this as some sort of self-fulfilling prophecy… Maybe the console and phone games audience overlap for a title like Ivy the Kiwi, but the majority of those markets is comprised by people with very different needs and tastes. I think the console market isn’t going to disappear anytime soon, not in Japan nor in the west, same for the retail market in a world still heavily affected by digital divide and poor network providers.

  • http://twitter.com/Paradox_me Paradox me

    It’s kind of disappointing that folks are pushing digital distribution and cloud computing so hard. Not only are most ISPs enforcing unnecessary bandwidth caps, but there’s really just no reason to do away with physical media entirely.

    Having everything available digitally would be nice, but I’d strongly prefer it to remain an option. Many DD advocates seem to think only in extremes though.

    • LezardValeth

      Completely agree with this. To me gaming has always meant sitting down in the comfort of my own home and turning on my console with controller in hand…I grew up that way and I’m just not fond of the alternatives…Why would I want to game on my mobile phone? The screen is small and where is the comfort in it….if I have my phone on me I’m usually out doing something else…I can understand some people have very mobile and busy lives, and I have no problem appealing to that audience, but to forcibly try and push everyone into that group of mobile gaming is rather silly….

      The cloud gaming is a nice fling although as you’ve mentioned: the ISP bandwith caps…I’m sure if cloud gaming fully came to fruition ISPs would be all over it…It’s sad that ISPs even need to enforce a bandwith rule, because it’s only a select few that are really abusing “unlimited” bandwith by downloading and uploading terabytes a month…a somewhat normal person wouldn’t even begin to scrape the surface of the usage of some of these people….

    • RupanIII

      Totally agree. And, like others have said, I don’t think it’s all that feasible, really, especially in the U.S. where broadband speed/price is awful. It’s funny in a way, look at Japan, some of the top broadband in the world, and they still love lining up at brick and mortar stores for some good ‘ol physical media (limited edition sets, etc.) If this was truly ‘the way the industry was moving,’ Japan has certainly had the capacity to do it for years now. Personally, I think the extreme advocates you mentioned are mostly from the West and Western telecom monopolies with vested financial interests, and that’s why they push it so hard. I don’t know if they’ll be able to bully the whole industry into going that way, though.

  • Jirin

    When you think about it there really is no reason for there to be a specialized system intended for just gaming, so long as you can output the video to your big TV screens and control with a controller.

    But, I’m never going to subscribe to the ‘Gaming as a service, not a product’ model.  I will never buy a game that I have to pay a monthly fee to keep playing.  If they ever switch entirely to a service, that’s fine, I’ll stop buying new games and stick to the massive library of games I already own and can play forever without paying again.

    • LezardValeth

      The problem is there’s literally only 2 other mediums for gaming outside of consoles…One is the cloud computing, which has enough problems that it isn’t even worth me listing them, there’s already a few things out there that offer the service and they’re really not doing so hot, just goes to show how much the consumer is into them.

      And 2 would probably be PC, understandably it’s already integrated itself well into our daily lives, and yes, they are relatively cheap….but what’s the point? Aside from pirating there’s only a $10 difference between PC and console games on release date…On top of that how would game manufacturers know what standard to set? I know people with Alienwares and at the same time I know people still running Pentium x processors. People with good computers would complain about the quality being dumbed down for people with less powerful rigs and at the same time the same people with the less powerful machines would be complaining about how taxing the game is on their system… If you look at it that way the only real thing that’s a big issue with owning a console over PC is the initial cost of purchasing the console.

      • Jirin

        What you say is true, but if consoles were done away with, somebody would probably come out with a standard rather quickly.

        • LezardValeth

          To what end though? And for what are we talking about…if it’s PCs that would require either upgrading ($$$) or other people bitching when they have rigs that can easily do 100x more than the standard calls for. In all honesty I don’t think console gaming has even come close to going away is for that very fact. Gaming needs a standard. If you sell a machine that meets that standard and just keep everything within specs there really can’t be any complaints. I suppose I’m just a huge advocate of console gaming since that’s all I know, I grew up with it. But theoretically at the same time deviating from it will be very difficult. People just aren’t currently willing to give up hardware/physical software/controllers at this point.

          • http://twitter.com/Paradox_me Paradox me

            There doesn’t really need to be a standard for PC games other than simply having different graphics options. It’s one of the PC’s strengths in that each person can decide for themselves just how much money they want to invest in hardware.

            For example, I could have bought a GPU the same time as my PlayStation3  or Xbox 360 and it would more or less keep me playing games at similar settings for the entire generation. It wouldn’t be much different than console gaming, other than the fact that I’d have to take a few minutes with each new game to set those graphics settings correctly.

            However, if I decided a few years later that I want to play at a higher resolution or with better graphics settings, I’d have the option to upgrade my hardware to something beefier.

            The vast majority of gamers would have absolutely nothing to complain about, and limiting everyone to a preset configuration (i.e consoles) isn’t really addressing the few complaints that would surface. If anything, it would be like folks complaining that they can’t play PS3 games on their PS2.

          • Jirin

            Yes, but to what point are people willing to buy more and more expensive hardware every five years?  PS3 cost $600 when it came out, is the PS4 going to cost $1000?  Nobody will buy a system if it’s not a significant improvement, and significant improvements get more and more expensive.

            If consoles did go away, I’m sure they’d start selling output cables to televisions and USB controllers so it feels exactly the same as playing on a console.

            I’m pretty annoyed at this idea of ‘System updates’ that they can force on you by withholding their live servers if you refuse, not to mention this ‘region code’ garbage they use to micromanage who gets to play which games.

            I’ve always played consoles too.  I also always used CD players.

          • http://twitter.com/Paradox_me Paradox me

            I don’t think the PlayStation 3 was your typical console launch, in both production costs or retail pricing. Just glancing at a handful of past console launches:

            $300 USD:
            PlayStation
            PlayStation 2
            Xbox
            Xbox 360 Core

            $250 USD:
            PlayStation Portable
            PlayStation Vita

            $200 USD:
            Super Nintendo
            Nintendo 64
            Dreamcast

            That’s not taking into account inflation either.

  • Guest

    Digital distribution only? Yeah, like how the pspgo made a bunch of money and….oh wait, it didn’t, and they stopped producing it already.

    There will be more games on handhelds, and download only games, but consoles are very far from being replaced yet. After the massive hack of the ps3, having DD only games is hardly a good idea right now, or even in the near future.

  • http://www.facebook.com/people/Leonard-Norwood-Jr/100001685317322 Leonard Norwood Jr.

    PC and Console have their own pros and cons, it doesn’t make much difference when there’s something about the cons that makes you want to rip your hair off. I can understand a lot about PC gaming and it’s benefit, seen so many times that even games on a emulated Nintendo program and such can be played on a computer. However I’ve always felt that people rely far too much on PC’s for everything. I’ll save that for another discussion. All I know is that I’m a console gaming myself, I’ve only used my PC for the important stuff, although I have some stuff to play games with. And it should be obvious that even something on a computer can go up and missing because of a virus and stuff like that.

    What I’m saying as that if gaming was reduced to that of being played on similiar level like the PC, IOS, and Android 10 years later, it will definitely be different, but it will be a bit of a pain in a few ways for some people unfortunate who don’t have them or have a hard time trying to get a game to even work. Memories of various data and etc can be erased for whatever reason and not come back. Plus there can be some issue with service, especially if a game (downloadable) on that is a DRM, meaning that this game is online available through their service and will not be playable if shut down. That’s one thing, and there’s so much more.

    I do want to keep up with some PC gaming and such, but getting stuff to have the means for it will take time, and a bit of luck for something to work right.

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