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What’s Going On With The Legend Of Heroes: Trails In The Sky Second Chapter?

By Spencer . October 14, 2011 . 6:05pm

Whats Going On With The Legend Of Heroes: Trails In The Sky Second Chapter? The Legend of Heroes: Trails in the Sky is the first game in a trilogy Falcom already released in Japan. Siliconera understands fans have waiting for news about the sequel, The Legend of Heroes: Trails in the Sky Second Chapter so we asked Xseed and Falcom how the game’s localization is progressing.

 

"All I can really do is assure you guys that progress is… slow, but existent. There’s still a mountain of work left to do, though, and we’re still on pretty shaky ground with this title," Tom Lipschultz, Localization Specialist, explained. "The first game hasn’t exactly turned out to be a top-seller for us so far (despite overwhelmingly positive feedback from fans), which means we really can’t justify prioritizing the second (especially given its insane length). But we’re not giving up! We still plan to move forward, slowly but surely, until the project either gets done or becomes completely and totally unfeasible – whichever comes first. If series fans want to hurry us along, they’ll need to convince more people to buy the first game so we can have more funding to hire more people to work on the second, and have bigger numbers to convince our investors that Trails 2 is worthy of being prioritized."

 

Xseed released four Falcom games in North America starting with Ys Seven. The Legend of the Heroes: Trails in the Sky came out in March. The publisher’s current slate of games include Fishing Resort from Yuji Naka’s studio Prope, the PSP horror game Corpse Party, and Vanillaware’s Grand Knights History.

 

"As it stands, it’s still too early to give anything even remotely resembling a viable release date – and we certainly can’t just focus all our attention on it until it’s done (as so many fans keep suggesting!) or we’d end up going out of business long before anything came of it. We need all these other releases of ours to survive, ‘cause it’s a jungle out there (disorder and confusion everywhere!)."

 

In an earlier interview with Siliconera, Ken Berry, Director of Publishing, explained Xseed could release between six to eight decent size games a year. The sheer amount of text in Trails in the Sky cuts their release schedule to about half of that.

 

"Just remember, we’re small. Really, really small. And Trails 2 is big. Really, really big. But we are chipping away at it, and hopefully the status quo can be maintained and give us clear sailing through to its completion – even if that ends up taking a long, long time yet. We don’t want to disappoint our loyal fans, after all, nor deprive the western world of such a fantastically epic game. So… we’ll just keep at it. And try not to lose heart along the way," said Lipschultz.


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  • http://www.facebook.com/profile.php?id=685220688 Vince Vazquez

    Well that settles it! I am officially going to buy Fishing Resort now. I really like Xseed, and I’m always worried about publishers like them – I gotta support ‘em (just so I can keep getting games like Solatorobo and Fragile Dreams). They’d probably be in a better place if they didn’t have to depend on PSP games. Seriously; that hardware sucks. If only they could convince Falcom – a PC centric developer – to support Steam, they’d be able to reach SO MANY MORE gamers. Let alone finding some Japanese developers who support XBLA and PSN.

    I really, really hate how Japanese publishers seem to ignore how irrelevant certain platforms have become outside of their native country. It’s bad for them (losing out on sales), bad for gamers (losing out on great games), and awful for guys like XSeed who lose out on sales and games. I mean I have a PSP, but there’s no way in heck I’d get another game for it. The hardware is that bad – and the last game I got for it was XSeed’s Ys III.

    Hopefully the Vita can turn things around, but really, Japanese developers should just put games on other platforms. Ones gamers actually play, like the PSN and XBLA. I honestly can’t believe how enamored some developers are with the PSP still. It’s 2011 for christ sakes’!

    • Ladius

      Vince Vazquez bashing PSP with the usual “it’s 2011, PSP should just die!” argument that completely fails to consider how developers, regardless of their country, tend to create games on platforms that are actually popular in their core market. Why am I not surprised? :P

      Jokes aside, ask yourself why there are almost no AAA western games on DS and PSP even if those platforms have been extremely strong in Japan.

      Then, ask yourself how could most Japanese publishers invest AAA-kind resources on, say, an exclusive X360 game that could be profitable only after localization (and most companies haven’t any guarantee someone will pick up their games) and would need to be built around an audience the developer itself is often unfamiliar with.

      Also, the same hardware can have a completely different userbase in different countries: X360 is perceived as the core platform for fpstps lovers in the west, while in Japan its major support has been from the visual novel and shmup developers, making it into the otaku platform of choice for years. Let’s avoid mentioning PC, the “master race, graphical powerhouse” in the west that magically turns into a “visual novel machine” in Japan.

      No one here is happy about PSP’s state in the west, but there are plenty of good reasons for Japanese developers to support it as of now.

    • http://pulse.yahoo.com/_2BOP4Z5KE5N7T5MUGIV6TEFMT4 Thomas

      The PSP may not *seem* popular here, but niche PSP titles are still selling better overall in North America than equivalent niche titles on virtually any other platform — even full-on home consoles. The PSP is far from dead, and hardware-wise, it’s still quite a powerful little beast. Definitely one of my favorite gaming platforms, and I very much hope it continues to be a viable platform for sales for many years to come, as I’ll gladly continue supporting this little handheld that could. ;)

      • CaveNut

        Just keep bringing those PSP titles from Japan and I will support it Xseed.

    • brian yep

      Japanese companies tend to prioritize domestic (as in Japan) sales instead of us possibly getting it.
      I can sympathize with that and hate it too, but PSP is still ridiculously popular in Japan considering it should be about dead by now.
      I think Ao no Kiseki sold 120K in week 1, though I could be wrong.

      • http://pulse.yahoo.com/_2BOP4Z5KE5N7T5MUGIV6TEFMT4 Thomas

        Close to 130k, actually. Record-breaking sales for Falcom — really cool to see!

  • Shaun Danis

    Man reading these comments is depressing.  I wish I just had the cash on hand and could send XSEED a check for a couple million $ and we can go from there.  You guys are one of the few companies I actually wouldn’t mind writing a check for if you just came up to me and asked, “Hey Shaun, could we borrow 4-5 grand from you?  We may not ever be able to pay it back, but we could really use the help.”

    I would sign that check in a hearbeat.  Keep up the great work guys.  I know times are tough and “moral support” from an Internet website doesn’t pay the bills but I can only buy so many copies of your games and post on other websites telling people about you before I don’t know what else to do.

    Once again, any suggestions that will actually HELP get you guys back on track to localizing Chapter 2, post them here.  I want to give you guys any business I can.

  • safros93

    I can’t even FIND the first game in stores….  wonder how many copies they brought over.

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