Quantcast

Why CyberConnect2 Wanted To Make A Naruto Beat ‘Em Up

By Spencer . October 19, 2011 . 6:50pm

Why CyberConnect2 Wanted To Make A Naruto Beat Em Up

CyberConnect2 has been making Naruto games for six years now and almost all of those are fighting games. Naruto Shippuden: Ultimate Ninja Impact, which just came out for PSP, is different since it’s a beat ‘em up where Naruto and company punch, kick, and chidori through dozens of enemies at once. I asked Hirsohi Matsuyama, CyberConnect2 CEO and Naruto super fan, why he tried a different genre with Ultimate Ninja Impact.

 

"[Naruto Shippuden: Ultimate Ninja] Storm 2 was released for PS3 & Xbox 360 only. I wanted to release Ultimate Ninja Impact on a handheld system so that the younger Naruto fans could afford to enjoy the game. I’m not sure if Impact will become a series of it’s own, but it does represent an opportunity to try something entirely new," Matsuyama answered.

 

Why CyberConnect2 Wanted To Make A Naruto Beat Em Up

 

"Other Naruto games we have made are mainly fighting games at their core. For Impact, we wanted to present players with a fully 3D environment to battle through and see impressive anime action along the way. I really want everyone to give Impact a try. I think the game presents truly refreshing action game fun!"

 

Since CyberConnect2 dabbled with 3D beat ‘em ups, I asked Matsuyama if he is considering to try any other genres for Naruto, but he said he is undecided about that right now. CyberConnect2′s other project is Naruto Shippuden: Ultimate Ninja Storm Generations which will be available for PlayStation 3 and Xbox 360 this spring.


Read more stories about & & on Siliconera.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos

Popular