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CyberConnect2 CEO On Naruto Fandom And How To Run A Game Studio In Fukuoka

By Spencer . October 21, 2011 . 6:32pm

CyberConnect2 CEO On Naruto Fandom And How To Run A Game Studio In Fukuoka

While many Japanese video game studios are located around Tokyo and Osaka, Fukuoka is an emerging hot spot. Level-5, Ganbarion, and anime video game developer CyberConnect2 are headquartered there. CyberConnect2 made the .hack series and the dozens of Naruto: Ultimate Ninja titles. In this interview, CEO Hiroshi Matsuyama discusses Naruto Shippuden: Ultimate Ninja Storm Generations, the latest game in the series, and how passion pushes his company forward.

 

Matsuyama-san, I think you’re the only CEO in the video game industry that cosplays at conventions! You have a lot of passion for the Naruto series.  What makes Naruto so fascinating for you?

 

Hiroshi Matsuyama, CEO: I have loved Naruto since the first episode appeared in Weekly Jump. One panel shows Naruto screaming out his frustration with the residents of the Hidden Leaf Village, who have kept the full story of the Nine Tails from him. Just the pure strength of the hand written characters showing his words of frustration fascinated me. I wanted to make a Naruto game from the first time I saw the manga.

 

Also, the director of the anime series from Studio Pierrot (Pierrot Co.,Ltd.), Hayato Date, is an important figure for me. When we are developing games at CyberConnect2, we consult with him about direction for various audiovisual elements. I’ve known him for more than 10 years. It wouldn’t be going overboard to say that he taught me how to perform audiovisual direction. He always gives me good pointers, and it’s a lot of fun to work with him.

 

As a CEO, how do you channel this passion to lead a video game development studio? What do you think are the most important qualities are for a CEO and which Naruto character best represents this?

 

Most games CyberConnect2 develops come about as they are out of respect for a particular anime. It all starts with the many anime which I’ve grown up watching. I’ve enjoyed the anime so much, and I want to return that favor by creating games which live up to the original series.

 

What makes a good CEO? I think the answer to that question varies widely. My belief is that a CEO has to have passion for his product. I don’t believe it’s a job which can be performed from a business perspective alone. As a user myself, I wouldn’t want the games I play to be created by that kind of person.

 

If I had to choose a Naruto character suited to be a CEO, it would have to be Naruto Uzumaki himself. It’s important to have the guts to never give up.

 

What do you think gamers today want in the West and how is this different from Japan? How can CyberConnect2, which makes games with anime aesthetic succeed in both markets?

 

Although there may be cultural and personality differences between Japan, the US, and Europe, I don’t think there’s a difference between us in terms of what we are looking for. Everyone is just looking for something “amazing.”

 

It’s been said that anime based video games do not sell well in the US and Europe. However, if a game is truly as “amazing” as the original anime series, like the games made at CyberConnect2 are, western gamers will accept the piece. I don’t think there are any borders between us when it comes to our excitement for things which amaze us.

 

When most people think of Japanese game development they think of Tokyo and maybe Osaka. Fukuoka is growing with CyberConnect2, Level-5, and Ganbarion. I noticed your company is part of the GFF [Game Factory Friendship] what can you tell us about this and what do you hope to achieve?

 

GFF is an alliance between a group of game companies based in Fukuoka. It was created in 2003. From 2004, we have been working toward a common goal with governmental, industrial, and academic institutions. That goal is to make Fukuoka the Hollywood of the video game industry.

 

GFF currently consists of 12 game companies. We hold meetings to share technology, as well as seminars for college grads and other hopeful workers who want to enter the gaming industry and other events. We have monthly conferences as well. Recently, we’ve been coordinating with UK, Canada, and other country’s consulates to increase communication between game companies internationally.

 

What about the new hardware coming out 3DS, Vita, and Wii U interests you and what concerns do you have for those platforms?

 

I’m excited about all the next generation hardware. Creators like myself are always interested in the next generation of gaming hardware. I can’t reveal the details right now, but we are already researching several of the next generation hardware.

 

CyberConnect2 CEO On Naruto Fandom And How To Run A Game Studio In Fukuoka

 

We’ve seen young and Shippuden Naruto crossover before in the PlayStation 2 games. Why did you want to revisit this concept for Ultimate Ninja Storm Generations and what do you plan to do new in this title?

 

The previous title in the series, Naruto Shippuden: Ultimate Ninja Storm 2 was focused on covering the Shippuden story in detail, so the younger version characters were not featured. On the other hand, Storm Generations is more focused on pitting players against one another. By including the younger version Naruto characters, Storm Generations will be able to offer a wider variety of battles than the previous title.

 

We are also researching the series’ users’ opinions, and adjusting the next game for greater reply value. For details on new aspects in Storm Generations, be sure to stay tuned!

 

What kind of new online features and gameplay modes will we see in Storm Generations? And for all of the Naruto fans can you please give us, at least a hint, about the new characters?

 

It’s still too early to reveal details on the online functionality and game modes in the next title. Storm Generations will have online functionality not featured in Storm 2. Players will also be able to experience the Shippuden story in a whole new way.

 

In terms of fresh characters being included, there are Raikage, Tsuchikage, & Mizukage from the anime’s ‘Meeting of the Five Kage’ arc. Zabuza & Haku appear, as well as Minato Namikaze (Yellow Flash of the Leaf), Young Kakashi, Obito, etc. As you are aware, the younger version Naruto characters appearance in the game has been announced. Like I said, for the rest of the details, just stay tuned!

 

CyberConnect2 CEO On Naruto Fandom And How To Run A Game Studio In Fukuoka

 

Being a beat-em-up action game Naruto Shippuden: Ultimate Ninja Impact went in a different direction from your other Naruto games. Why did you want to try this genre and are there any other genres you would like to try with the Naruto series?

 

To begin, as Storm 2 was released for PS3 & Xbox 360 only, I wanted to release Ultimate Ninja Impact on a handheld system so that the younger Naruto fans could afford to enjoy the game. I’m not sure if Impact will become a series of it’s own, but it does represent an opportunity to try something entirely new.

 

Other Naruto games we have made are mainly fighting games at their core. For Impact, we wanted to present players with a fully 3D environment to battle through and see impressive anime action along the way. I really want everyone to give Impact a try. I think the game presents truly refreshing action game fun!

 

As for other genre of games I might want to look into developing, I’m currently undecided.

 

I have to ask because we have a lot of .hack fans on Siliconera… is the series really over? If not how would you reboot it?

 

I don’t currently have any plans to participate in anime game development outside of the Naruto series.

 

CyberConnect2 CEO On Naruto Fandom And How To Run A Game Studio In Fukuoka 

Solatorobo took over ten years to arrive in stores. As an independent developer, are publishers more risk adverse when it comes to investing in new IP nowadays? If so, what do you think helps to get a project greenlit?

 

I don’t think that publishers are unwilling to put money into new IP. I think that it’s developers who lack the ideas or the passion to bring publishers on board!

 

CyberConnect2 showed Namco Bandai Games 10 years worth of passion & enthusiasm. NBGI recognized our enthusiasm as genuine. That’s why we were able to complete development and release the title. Setting the production at 1000 copies was just one means to show our feelings were genuine. CyberConnect2 will continue to present ideas for new IP in the future as well.



  • shion16

    I like CC2 Naruto games
    But i miss dot hack :(

    • jujubee88

      Hopefully, .hack will appear on the PS Vita.

    • Kitestwinblades

      I haven’t been able to tie .hack and CyberConnect2 together for years….
      Its always Naruto :< At least give us a HD remastered .hack bundle, CC2.

  • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

    I love Naruto and Naruto would be an epic CEO, lol just like he will be an epic Hokage and one of the best Kage. Great interview, CyberConnect 2 rocks. 

    I wish for Konohamaru as one of those younger characters…

    • http://twitter.com/Xuiz enorka miho

      True that!! I love the series ever since the first time I lay my eyes on it.. Though there are low time in it.. But just like anyone there are times when things got abit weak.. But I love how he came out of it.. Naruto is still the best shonen drama filled anime and manga!! And I love all of the quotes done by Kishimoto sensei!!! And their hot spirit!! XD

  • AxeL

    Great interview! Nice to see a CEO that is in sync with his team and has the passion to push mountains!! CyberConnect2 is definitely a great company and I will always support Naruto games, and any other games they develop.

    It is very sad to hear about .hack…a PS2 port on PSN or HD Collection would be a great plan but I don’t know…He said they have no anime projects underway. Hopefully something happens in the future and we can see this series around again. The series overall, was unique and awesome on day 1!

    So far, loving the direction they are going on the whole series and can’t wait til I get my hands on this!!

    • Draparde

      i would love an HD port of .hack :o 

  • http://twitter.com/AZU_Ogbuehi AZURE SKY

    Nice interview Siliconera.

    To Matsuyama-san: An Accel/HERO game for PS3/Vita would be “amazing”!! Please make Generations 10x better than STORM!

  • Watahashi

    Oh Piroshi~ We need more people in the business like you.

  • Asura

    I loved Naruto when I was 12. Then I turned 16 and realized it was waning. Now at 20, I have no cathexis in the series.

    • Aara_Malik_Davoodi

      Cathexis? Really? Barely makes sense in this context >_>

  • Nyron

    TELL
    HIM
    TO
    REMAKE
    OR MAKE A SEQUEL TO
    SILENT BOMBER
    THE GREATEST PS1 ACTION GAME OF ALL TIME

  • http://www.facebook.com/people/Farid-Belkacemi/1073052585 Farid Belkacemi

    “I don’t think that publishers are unwilling to put money into new IP. I
    think that it’s developers who lack the ideas or the passion to bring
    publishers on board!”

    I’m with him on this one ! :)

  • http://twitter.com/SEGA_PORTUGUESE SEGA_PORTUGUESE

    I loved Storm 2, the only problem was a horrible glitch in the Tsunade pen mission…and when i say horrible, i mean really horrible, because i had to start a new game because of that…and i read that a lot of people had the same problem. Cyberconnect2, congratulations for the fantastic games, but please take more care with this kind of thing next time.

  • Draparde

    the funnest fights i had in the shortish time i played NUNS2 was Minato and madara awakening. i’d just let my friend awaken so we could teleport all over the place lol. 

    i’m looking forward to this game, though ill probably just play it from one of my friends when they bring it over. 

    on another note  i’ve always imagined a ps3 .hack looking like the cutscenes in G.U. and seeing NUNS only proves my point XD. 
    of course an HP port wouldent look like that. but i would buy them for sure if they ever came out. (that or ps2 classics)

  • http://www.facebook.com/people/Abel-Liegod/100000072534559 Abel Liegod

    “I wanted to release Ultimate Ninja Impact on a handheld system so that the younger Naruto fans could afford to enjoy the game”

    I fail to see what a handheld and younger Naruto fans have in common.
    And whats more important, they NEED to deliver new .hack games ASAP.

  • http://twitter.com/RyougaZell RyougaZell

    It disgusts me how he evaded the .hack question. He could have just said something like how he loved his old pet project or something.

  • Eduardo Anibal Lalla Ruiz

    ” We are also researching the series’ users’ opinions, and adjusting
    the next game for greater reply value. For details on new aspects in
    Storm Generations, be sure to stay tuned!” They are listing our
    advices. Lets email them. I think the most important are more jutsus per
    player (in no transformation mode) in same gameplay, like Naruto
    Ultimate Ninja 5 (accel 2). The game
    will be less boring, more fun and less lineal. Think in your fauvorite
    char doing another jutsu, Itachi doing gentjutsu clon rather always
    katons.. The combos are fine, but the MAIN feature is JUTSUS For example: Pain: Jutsu 1: Shinra Tensei Jutsu 2: Bado Tensei or Arm iron claw or invoque a pain for do something Naruto: Jutsu 1: Rasengan Jutsu 2: Kage Bunshing Jiraya: Jutsu 1: Rasengan Jutsu 2: Frog attackl or Iron hair etc.. The web for send suggetions is : http://www.cc2.co.jp/mailform/?page_id=127 first box, name, second box advice, bottom below for send it.

  • protofox

    “Setting the production at 1000 copies was just one means to show our feelings were genuine.” 10 years to make a game. only made enough copies for 3-4 months?!  is thats why i went to gamestop 3 days ago to get Solatorobo, and their computers were told the game was” already out of print?”  oh well. got my copy.

  • heartless141

    Impact was pretty fun :P but i don’t think it need to become a series

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